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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include "EnhancedCustomShape3d.hxx"
#include <svx/svdetc.hxx>
#include <svx/svdmodel.hxx>
#include <tools/poly.hxx>
#include <svx/svditer.hxx>
#include <svx/svdobj.hxx>
#include <svx/svdoashp.hxx>
#include <svl/poolitem.hxx>
#include <svl/itemset.hxx>
#include <svx/xfillit0.hxx>
#include <svx/xsflclit.hxx>
#include <svx/xit.hxx>
#include <svx/xbtmpit.hxx>
#include <svx/xflclit.hxx>
#include <svx/svdopath.hxx>
#include <svx/svdogrp.hxx>
#include <svx/svdpage.hxx>
#include <svx/polysc3d.hxx>
#include <svx/svddef.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/extrud3d.hxx>
#include <svx/xflbmtit.hxx>
#include <vcl/svapp.hxx>
#include <svx/xlnclit.hxx>
#include <svx/sdasitm.hxx>
#include <com/sun/star/awt/Point.hpp>
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <svx/sdr/properties/properties.hxx>
#include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/range/b2drange.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
#include <svx/xlnwtit.hxx>
#include <svx/xlntrit.hxx>
#include <svx/xfltrit.hxx>
#define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue()
using namespace com::sun::star;
using namespace com::sun::star::uno;
const rtl::OUString sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) );
void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
{
::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin );
if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
{
rOriginX = 0.50;
rOriginY =-0.50;
}
}
void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
{
::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle );
if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
{
rAngleX = 0.0;
rAngleY = 0.0;
}
rAngleX *= F_PI180;
rAngleY *= F_PI180;
}
void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
{
::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew );
if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
{
rSkewAmount = 50;
rSkewAngle = -135;
}
rSkewAngle *= F_PI180;
}
void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
{
::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
double fDepth = 0, fFraction = 0;
const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth );
if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
{
rForwardDepth = fDepth * fFraction;
rBackwardDepth = fDepth - rForwardDepth;
}
else
{
rBackwardDepth = 1270;
rForwardDepth = 0;
}
if ( pMap )
{
double fMap = *pMap;
rBackwardDepth *= fMap;
rForwardDepth *= fMap;
}
}
double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
{
double fRetValue = fDefault;
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= fRetValue;
if ( pMap )
fRetValue *= *pMap;
return fRetValue;
}
drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
{
drawing::ShadeMode eRet( eDefault );
const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode );
if ( pAny )
*pAny >>= eRet;
return eRet;
}
sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
{
sal_Int32 nRetValue = nDefault;
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= nRetValue;
return nRetValue;
}
sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
{
sal_Bool bRetValue = bDefault;
const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= bRetValue;
return bRetValue;
}
awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
{
awt::Point aRetValue( rDefault );
const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= aRetValue;
return aRetValue;
}
drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
const drawing::Position3D& rDefault, const double* pMap )
{
drawing::Position3D aRetValue( rDefault );
const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= aRetValue;
if ( pMap )
{
aRetValue.PositionX *= *pMap;
aRetValue.PositionY *= *pMap;
aRetValue.PositionZ *= *pMap;
}
return aRetValue;
}
drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
{
drawing::Direction3D aRetValue( rDefault );
const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= aRetValue;
return aRetValue;
}
EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
: aCenter( pCustomShape->GetSnapRect().Center() )
, eProjectionMode( drawing::ProjectionMode_PARALLEL )
, pMap( pM )
{
SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
if ( pAny )
*pAny >>= eProjectionMode;
if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
GetSkew( rGeometryItem, fSkew, fSkewAngle );
else
{
fZScreen = 0.0;
GetOrigin( rGeometryItem, fOriginX, fOriginY );
fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
fViewPoint.setX(aViewPoint.PositionX);
fViewPoint.setY(aViewPoint.PositionY);
fViewPoint.setZ(-aViewPoint.PositionZ);
}
}
basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
{
basegfx::B3DPolygon aRetval;
sal_uInt32 j;
for ( j = 0L; j < rPoly3D.count(); j++ )
{
const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
aRetval.append(basegfx::B3DPoint(
aPoint.getX() + (fDepth * cos( fSkewAngle )),
aPoint.getY() - (fDepth * sin( fSkewAngle )),
aPoint.getZ()));
}
return aRetval;
}
Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
{
Point aPoint2D;
if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
{
aPoint2D.X() = (sal_Int32)rPoint3D.getX();
aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
}
else
{
double fX = rPoint3D.getX() - fOriginX;
double fY = rPoint3D.getY() - fOriginY;
double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
}
aPoint2D.Move( aCenter.X(), aCenter.Y() );
return aPoint2D;
}
sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
{
return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
}
SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
{
SdrObject* pRet = NULL;
SdrModel* pModel = pCustomShape->GetModel();
SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
double fMap, *pMap = NULL;
if ( pModel )
{
fMap = 1.0;
Fraction aFraction( pModel->GetScaleFraction() );
if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
{
fMap *= aFraction.GetNumerator();
fMap /= aFraction.GetDenominator();
pMap = &fMap;
}
if ( pModel->GetScaleUnit() != MAP_100TH_MM )
{
DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
fMap *= 1440.0 / 2540.0;
pMap = &fMap;
}
}
if ( GetBool( rGeometryItem, sExtrusion, sal_False ) )
{
sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
Rectangle aSnapRect( pCustomShape->GetLogicRect() );
long nObjectRotation = pCustomShape->GetRotateAngle();
if ( nObjectRotation )
{
double a = ( 36000 - nObjectRotation ) * nPi180;
long dx = aSnapRect.Right() - aSnapRect.Left();
long dy = aSnapRect.Bottom()- aSnapRect.Top();
Point aP( aSnapRect.TopLeft() );
RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
aSnapRect.Left() = aP.X();
aSnapRect.Top() = aP.Y();
aSnapRect.Right() = aSnapRect.Left() + dx;
aSnapRect.Bottom() = aSnapRect.Top() + dy;
}
Point aCenter( aSnapRect.Center() );
SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
//SJ: vertical writing is not required, by removing this item no outliner is created
aSet.ClearItem( SDRATTR_TEXTDIRECTION );
// #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
// created visualisation helper model shape individually. The shadow itself
// will then be rendered from the 3D renderer correctly for the whole 3D scene
// (and thus behind all objects of which the visualisation may be built). So,
// dio NOT remove it from the ItemSet here.
// aSet.ClearItem(SDRATTR_SHADOW);
std::vector< E3dCompoundObject* > aPlaceholderObjectList;
double fExtrusionBackward, fExtrusionForward;
GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
double fDepth = fExtrusionBackward - fExtrusionForward;
if ( fDepth < 1.0 )
fDepth = 1.0;
drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
if ( pAny )
*pAny >>= eProjectionMode;
ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
// pShape2d Umwandeln in Szene mit 3D Objekt
E3dDefaultAttributes a3DDefaultAttr;
a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
sal_Bool bSceneHasObjects ( sal_False );
sal_Bool bUseTwoFillStyles( sal_False );
drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
const rtl::OUString sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False );
XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
aSet.Put( Svx3DTextureModeItem( 1 ) );
aSet.Put( Svx3DNormalsKindItem( 1 ) );
if ( eShadeMode == drawing::ShadeMode_DRAFT )
{
aSet.Put( XLineStyleItem( XLINE_SOLID ) );
aSet.Put( XFillStyleItem ( XFILL_NONE ) );
aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
}
else
{
aSet.Put( XLineStyleItem( XLINE_NONE ) );
if ( eFillStyle == XFILL_NONE )
aSet.Put( XFillStyleItem( XFILL_SOLID ) );
else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
bUseTwoFillStyles = sal_True;
// #116336#
// If shapes are mirrored once (mirroring two times correct geometry again)
// double-sided at the object and two-sided-lighting at the scene need to be set.
//
// #122777# Also use double sided for two fill styles since there several 3d objects get
// created with a depth of 0; one of them is the backside which needs double-sided to
// get visible
if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
{
aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
}
}
Rectangle aBoundRect2d;
SdrObjListIter aIter( *pShape2d, IM_DEEPNOGROUPS );
const bool bMultipleSubObjects(aIter.Count() > 1);
while( aIter.IsMore() )
{
const SdrObject* pNext = aIter.Next();
sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
&& (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
basegfx::B2DPolyPolygon aPolyPoly;
SfxItemSet aLocalSet(aSet);
XFillStyle aLocalFillStyle(eFillStyle);
if ( pNext->ISA( SdrPathObj ) )
{
const SfxItemSet& rSet = pNext->GetMergedItemSet();
bool bNeedToConvertToContour(false);
// do conversion only for single line objects; for all others a fill and a
// line object get created. When we have fill, we want no line. That line has
// always been there, but since it was never converted to contour, it kept
// invisible (all this 'hidden' logic should be migrated to primitives).
if(!bMultipleSubObjects)
{
const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
if(XFILL_NONE == eStyle)
{
const drawinglayer::attribute::SdrLineAttribute aLine(
drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
if(!bNeedToConvertToContour && !aLine.isDefault())
{
const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
|| (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
{
bNeedToConvertToContour = true;
}
}
}
}
if(bNeedToConvertToContour)
{
SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
if(pNewPathObj)
{
aPolyPoly = pNewPathObj->GetPathPoly();
if(aPolyPoly.isClosed())
{
// correct item properties from line to fill style
if(eShadeMode == drawing::ShadeMode_DRAFT)
{
// for draft, create wireframe with fixed line width
aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
aLocalSet.Put(XLineWidthItem(40));
aLocalFillStyle = XFILL_NONE;
}
else
{
// switch from line to fill, copy line attr to fill attr (color, transparence)
aLocalSet.Put(XLineWidthItem(0));
aLocalSet.Put(XLineStyleItem(XLINE_NONE));
aLocalSet.Put(XFillColorItem(XubString(), ((const XLineColorItem&)(aLocalSet.Get(XATTR_LINECOLOR))).GetColorValue()));
aLocalSet.Put(XFillStyleItem(XFILL_SOLID));
aLocalSet.Put(XFillTransparenceItem(((const XLineTransparenceItem&)(aLocalSet.Get(XATTR_LINETRANSPARENCE))).GetValue()));
aLocalFillStyle = XFILL_SOLID;
}
}
else
{
// correct item properties to hairlines
aLocalSet.Put(XLineWidthItem(0));
aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
}
}
SdrObject::Free(pNewObj);
}
else
{
aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
}
}
else
{
SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
if ( pPath )
aPolyPoly = pPath->GetPathPoly();
SdrObject::Free( pNewObj );
}
if( aPolyPoly.count() )
{
if(aPolyPoly.areControlPointsUsed())
{
aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
}
const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
aBoundRect2d.Union( aBoundRect );
// #122777# depth 0 is okay for planes when using double-sided
E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 0 : fDepth );
p3DObj->NbcSetLayer( pShape2d->GetLayer() );
p3DObj->SetMergedItemSet( aLocalSet );
if ( bIsPlaceholderObject )
aPlaceholderObjectList.push_back( p3DObj );
else if ( bUseTwoFillStyles )
{
BitmapEx aFillBmp;
sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
if ( bFillBmpTile )
{
const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
// #122777# old adaption of FillStyle bitmap size to 5-times the original size; this is not needed
// anymore and was used in old times to male the fill look better when converting to 3D. Removed
// from regular 3D objects for some time, also needs to be removed from CustomShapes
//
//Size aLogicalSize = aFillBmp.GetPrefSize();
//if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
// aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
//else
// aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
//aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
//aLogicalSize.Height() *= 5;
//aFillBmp.SetPrefSize( aLogicalSize );
//aFillBmp.SetPrefMapMode( MAP_100TH_MM );
//p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
}
else
{
if ( aSnapRect != aBoundRect )
{
const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
Size aBmpSize( aFillBmp.GetSizePixel() );
double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
(sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
(sal_Int32)( aBmpSize.Height() * fYScale ) );
Rectangle aCropRect( aPt, aSize );
aFillBmp.Crop( aCropRect );
p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
}
}
pScene->Insert3DObj( p3DObj );
p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
p3DObj->NbcSetLayer( pShape2d->GetLayer() );
p3DObj->SetMergedItemSet( aLocalSet );
if ( bUseExtrusionColor )
p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
pScene->Insert3DObj( p3DObj );
// #122777# depth 0 is okay for planes when using double-sided
p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 0 );
p3DObj->NbcSetLayer( pShape2d->GetLayer() );
p3DObj->SetMergedItemSet( aLocalSet );
basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
aFrontTransform.translate( 0.0, 0.0, fDepth );
p3DObj->NbcSetTransform( aFrontTransform );
if ( ( aLocalFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
{
p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
}
}
else if ( aLocalFillStyle == XFILL_NONE )
{
XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
}
pScene->Insert3DObj( p3DObj );
bSceneHasObjects = sal_True;
}
}
if ( bSceneHasObjects ) // is the SdrObject properly converted
{
// then we can change the return value
pRet = pScene;
// Kameraeinstellungen, Perspektive ...
Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
pScene->NbcSetSnapRect( aSnapRect );
// InitScene replacement
double fW = rVolume.getWidth();
double fH = rVolume.getHeight();
rCamera.SetAutoAdjustProjection( sal_False );
rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
rCamera.SetPosAndLookAt( aCamPos, aLookAt );
rCamera.SetFocalLength( 1.0 );
rCamera.SetProjection( eProjectionType );
pScene->SetCamera( rCamera );
pScene->SetRectsDirty();
double fOriginX, fOriginY;
GetOrigin( rGeometryItem, fOriginX, fOriginY );
fOriginX = fOriginX * aSnapRect.GetWidth();
fOriginY = fOriginY * aSnapRect.GetHeight();
basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
double fXRotate, fYRotate;
GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
if ( fZRotate != 0.0 )
aNewTransform.rotate( 0.0, 0.0, fZRotate );
if ( bIsMirroredX )
aNewTransform.scale( -1.0, 1, 1 );
if ( bIsMirroredY )
aNewTransform.scale( 1, -1.0, 1 );
if( fYRotate != 0.0 )
aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
if( fXRotate != 0.0 )
aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
if ( eProjectionType == PR_PARALLEL )
{
double fSkew, fAlpha;
GetSkew( rGeometryItem, fSkew, fAlpha );
if ( fSkew != 0.0 )
{
double fInvTanBeta( fSkew / 100.0 );
if(fInvTanBeta)
{
aNewTransform.shearXY(
fInvTanBeta * cos(fAlpha),
fInvTanBeta * sin(fAlpha));
}
}
basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
pScene->SetCamera( rCamera );
}
else
{
aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
// now set correct camera position
const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
double fViewPointX = aViewPoint.PositionX;
double fViewPointY = aViewPoint.PositionY;
double fViewPointZ = aViewPoint.PositionZ;
basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
pScene->SetCamera( rCamera );
}
pScene->NbcSetTransform( aNewTransform );
///////////
// light //
///////////
const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
if ( aFirstLightDirection.DirectionZ == 0.0 )
aFirstLightDirection.DirectionZ = 1.0;
const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
/* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
if ( aSecondLightDirection.DirectionZ == 0.0 )
aSecondLightDirection.DirectionZ = -1;
const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
/* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
/* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
if ( nAmbientColor > 255 )
nAmbientColor = 255;
Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
aSpotLight1.normalize();
pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
aSpotLight2.normalize();
pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
sal_uInt8 nSpotLight3 = 70;
basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
const rtl::OUString sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) );
const rtl::OUString sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) );
const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
Color aSpecularCol( 225,225,225 );
if ( bMetal )
{
aSpecularCol = Color( 200, 200, 200 );
fSpecular += 0.15;
}
sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
if ( nIntensity > 100 )
nIntensity = 100;
else if ( nIntensity < 0 )
nIntensity = 0;
nIntensity = 100 - nIntensity;
pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
// removing placeholder objects
std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
while ( aObjectListIter != aPlaceholderObjectList.end() )
{
pScene->Remove3DObj( *aObjectListIter );
delete *aObjectListIter++;
}
}
else
delete pScene;
}
return pRet;
}
Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
{
SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
const Point aCenter( rSnapRect.Center() );
double fExtrusionBackward, fExtrusionForward;
GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
sal_uInt32 i;
// creating initial bound volume ( without rotation. skewing.and camera )
basegfx::B3DPolygon aBoundVolume;
const Polygon aPolygon( rBoundRect );
for ( i = 0L; i < 4L; i++ )
{
aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
}
for ( i = 0L; i < 4L; i++ )
{
aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
}
const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
// double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 );
// double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 );
// sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 );
// sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 );
// sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 );
double fXRotate, fYRotate;
GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
// rotating bound volume
basegfx::B3DHomMatrix aMatrix;
aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
if ( fZRotate != 0.0 )
aMatrix.rotate( 0.0, 0.0, fZRotate );
if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
aMatrix.scale( -1.0, 1, 1 );
if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
aMatrix.scale( 1, -1.0, 1 );
if( fYRotate != 0.0 )
aMatrix.rotate( 0.0, fYRotate, 0.0 );
if( fXRotate != 0.0 )
aMatrix.rotate( -fXRotate, 0.0, 0.0 );
aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
aBoundVolume.transform(aMatrix);
Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
if ( aTransformation2D.IsParallel() )
aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
Polygon aTransformed( 8 );
for ( i = 0L; i < 8L; i++ )
aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
return aTransformed.GetBoundRect();
}