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#ifndef _SVX_ACCESSIBLEEMPTYEDITSOURCE_HXX
#define _SVX_ACCESSIBLEEMPTYEDITSOURCE_HXX
#include <svl/brdcst.hxx>
#include <svl/lstner.hxx>
#include <memory>
#include <editeng/unoedsrc.hxx>
class SdrObject;
class SdrView;
class Window;
namespace accessibility
{
/** Proxy edit source for shapes without text
Extracted from old SvxDummyEditSource
*/
class AccessibleEmptyEditSource : public SvxEditSource, public SfxListener, public SfxBroadcaster
{
public:
/** Create proxy edit source for shapes without text
Since the views don't broadcast their dying, make sure that
this object gets destroyed if the view becomes invalid
The window is necessary, since our views can display on multiple windows
Make sure you only create such an object if the shape _really_
does not contain text.
*/
AccessibleEmptyEditSource( SdrObject& rObj, SdrView& rView, const Window& rViewWindow );
~AccessibleEmptyEditSource();
// from the SvxEditSource interface
SvxTextForwarder* GetTextForwarder();
SvxViewForwarder* GetViewForwarder();
SvxEditSource* Clone() const;
// this method internally switches from empty to proxy mode,
// creating an SvxTextEditSource for the functionality.
SvxEditViewForwarder* GetEditViewForwarder( sal_Bool bCreate = sal_False );
void UpdateData();
SfxBroadcaster& GetBroadcaster() const;
// from the SfxListener interface
void Notify( SfxBroadcaster& rBC, const SfxHint& rHint );
private:
void Switch2ProxyEditSource();
/** Pointer to edit source implementation. This is switched on
a GetEditViewForwarder( true ) call, to actually create a
SvxTextEditSource.
@dyn
*/
std::auto_ptr< SvxEditSource > mpEditSource;
SdrObject& mrObj;
SdrView& mrView;
const Window& mrViewWindow;
bool mbEditSourceEmpty;
};
} // namespace accessibility
#endif