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*
* Licensed to the Apache Software Foundation (ASF) under one
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#ifndef _SVDHDL_HXX
#define _SVDHDL_HXX
#include <tools/gen.hxx>
#ifndef _POINTR_HXX //autogen
#include <vcl/pointr.hxx>
#endif
#include <tools/contnr.hxx>
#ifndef _SOLAR_HRC
#include <svl/solar.hrc>
#endif
#include <svx/xpoly.hxx>
#include <svx/svdoedge.hxx>
#include <svx/sdr/overlay/overlayobjectlist.hxx>
#include "svx/svxdllapi.h"
#include <svx/xpoly.hxx>
#include <svx/svdoedge.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdgcpitm.hxx>
class VirtualDevice;
class OutputDevice;
class Region;
class Window;
class SdrHdlList;
class SdrMarkView;
class SdrObject;
class SdrPageView;
class MouseEvent;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Jedes Objekt muss in der Lage seine Handles zu erzeugen. Diese werden dann
// bei einer Selektion abgeholt, bei der View angemeldet und sichtbar gemacht.
// Wird ein Handle von der Maus beruehrt (IsHit()), so wird von der View der
// entsprechende Mauszeiger vom Handle abgeholt und der App auf Anfrage zum
// reinschalten uebergeben.
// Handles wie z.B. der Rotationsmittelpunkt oder die Spiegelachse werden von
// der View generiert, wenn vom Controller der entsprechende Transformations-
// Modus selektiert wird.
// HDL_MOVE...HDL_LWRGT muessen im enum immer zusammen stehen bleiben!
enum SdrHdlKind
{
HDL_MOVE, // Handle zum Verschieben des Objekts
HDL_UPLFT, // Oben links
HDL_UPPER, // Oben
HDL_UPRGT, // Oben rechts
HDL_LEFT, // Links
HDL_RIGHT, // Rechts
HDL_LWLFT, // Unten links
HDL_LOWER, // Unten
HDL_LWRGT, // Unten rechts
HDL_POLY, // Punktselektion an Polygon oder Bezierkurve
HDL_BWGT, // Gewicht an einer Bezierkurve
HDL_CIRC, // Winkel an Kreissegmenten, Eckenradius am Rect
HDL_REF1, // Referenzpunkt 1, z.B. Rotationsmitte
HDL_REF2, // Referenzpunkt 2, z.B. Endpunkt der Spiegelachse
HDL_MIRX, // Die Spiegelachse selbst
HDL_GLUE, // GluePoint
HDL_ANCHOR, // anchor symbol (SD, SW)
HDL_TRNS, // interactive transparence
HDL_GRAD, // interactive gradient
HDL_COLR, // interactive color
HDL_USER,
HDL_ANCHOR_TR, // #101688# Anchor handle with (0,0) at top right for SW
// for SJ and the CustomShapeHandles:
HDL_CUSTOMSHAPE1,
HDL_SMARTTAG
};
////////////////////////////////////////////////////////////////////////////////////////////////////
enum BitmapColorIndex
{
LightGreen,
Cyan,
LightCyan,
Red,
LightRed,
Yellow
};
////////////////////////////////////////////////////////////////////////////////////////////////////
enum BitmapMarkerKind
{
Rect_7x7,
Rect_9x9,
Rect_11x11,
Rect_13x13,
Circ_7x7,
Circ_9x9,
Circ_11x11,
Elli_7x9,
Elli_9x11,
Elli_9x7,
Elli_11x9,
RectPlus_7x7,
RectPlus_9x9,
RectPlus_11x11,
Crosshair,
Glue,
Anchor,
// #98388# add AnchorPressed to be able to aninate anchor control, too.
AnchorPressed,
// #101688# AnchorTR for SW
AnchorTR,
AnchorPressedTR,
// for SJ and the CustomShapeHandles:
Customshape_7x7,
Customshape_9x9,
Customshape_11x11
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class SVX_DLLPUBLIC SdrHdl
{
friend class SdrMarkView; // fuer den Zugriff auf nObjHdlNum
friend class SdrHdlList;
// #101928#
BitmapEx ImpGetBitmapEx(BitmapMarkerKind eKindOfMarker, sal_uInt16 nInd, sal_Bool bFine, sal_Bool bIsHighContrast);
protected:
SdrObject* pObj; // Gehoert das Handle zu einem Objekt?
SdrPageView* pPV; // Gehoert das Handle zu einem Objekt in einer bestimmten PageView?
SdrHdlList* pHdlList; // Zum Feststelen der Handlegroesse
// OVERLAYMANAGER
::sdr::overlay::OverlayObjectList maOverlayGroup;
Point aPos;
SdrHdlKind eKind;
long nDrehWink; // Handles bzw. Mauszeiger drehen
sal_uInt32 nObjHdlNum; // wird von der MarkView benoetigt
sal_uInt32 nPolyNum; // Polygonpunktes
sal_uInt32 nPPntNum; // Punktnummer des Polygons
sal_uInt32 nSourceHdlNum; // ist noch vollstaendig zu implementieren
unsigned bSelect : 1; // Ein selektierter Polygonpunkt?
unsigned b1PixMore : 1; // True=Handle wird 1 Pixel groesser dargestellt
unsigned bPlusHdl : 1; // u.a. fuer Hld-Paint Optimierung bei MarkPoint/UnmarkPoint, ...
bool mbMoveOutside; // forces this handle to be moved outside of the selection rectangle
// create marker for this kind
virtual void CreateB2dIAObject();
// cleanup marker if one exists
void GetRidOfIAObject();
private:
bool mbMouseOver; // is true if the mouse is over this handle
protected:
::sdr::overlay::OverlayObject* CreateOverlayObject(
const basegfx::B2DPoint& rPos,
BitmapColorIndex eColIndex, BitmapMarkerKind eKindOfMarker, Point aMoveOutsideOffset = Point());
BitmapMarkerKind GetNextBigger(BitmapMarkerKind eKnd) const;
public:
SdrHdl();
SdrHdl(const Point& rPnt, SdrHdlKind eNewKind=HDL_MOVE);
virtual ~SdrHdl();
const ::sdr::overlay::OverlayObjectList& getOverlayObjectList() const { return maOverlayGroup; }
void SetHdlList(SdrHdlList* pList);
SdrHdlKind GetKind() const { return eKind; }
void Touch();
const Point& GetPos() const { return aPos; }
void SetPos(const Point& rPnt);
SdrPageView* GetPageView() const { return pPV; }
void SetPageView(SdrPageView* pNewPV) { pPV=pNewPV; }
SdrObject* GetObj() const { return pObj; }
void SetObj(SdrObject* pNewObj);
sal_Bool IsSelected() const { return bSelect; }
void SetSelected(sal_Bool bJa=sal_True);
void Set1PixMore(sal_Bool bJa=sal_True);
void SetDrehWink(long n);
sal_Bool IsCornerHdl() const { return eKind==HDL_UPLFT || eKind==HDL_UPRGT || eKind==HDL_LWLFT || eKind==HDL_LWRGT; }
sal_Bool IsVertexHdl() const { return eKind==HDL_UPPER || eKind==HDL_LOWER || eKind==HDL_LEFT || eKind==HDL_RIGHT; }
void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; }
sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; }
void SetPolyNum(sal_uInt32 nNum) { nPolyNum=nNum; }
sal_uInt32 GetPolyNum() const { return nPolyNum; }
void SetPointNum(sal_uInt32 nNum) { nPPntNum=nNum; }
sal_uInt32 GetPointNum() const { return nPPntNum; }
void SetPlusHdl(sal_Bool bOn) { bPlusHdl=bOn; }
sal_Bool IsPlusHdl() const { return bPlusHdl; }
void SetSourceHdlNum(sal_uInt32 nNum) { nSourceHdlNum=nNum; }
sal_uInt32 GetSourceHdlNum() const { return nSourceHdlNum; }
virtual Pointer GetPointer() const;
bool IsHdlHit(const Point& rPnt) const;
// #97016# II
virtual sal_Bool IsFocusHdl() const;
void SetMoveOutside( bool bMoveOutside );
/** is called when the mouse enters the area of this handle. If the handle changes his
visualisation during mouse over it must override this method and call Touch(). */
virtual void onMouseEnter(const MouseEvent& rMEvt);
/** is called when the mouse leaves the area of this handle. If the handle changes his
visualisation during mouse over it must override this method and call Touch(). */
virtual void onMouseLeave();
bool isMouseOver() const;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
#define SDR_HANDLE_COLOR_SIZE_NORMAL Size(13, 13)
#define SDR_HANDLE_COLOR_SIZE_SELECTED Size(17, 17)
class SVX_DLLPUBLIC SdrHdlColor : public SdrHdl
{
private:
// size of colr markers
Size aMarkerSize;
// color
Color aMarkerColor;
// callback link when value changed
Link aColorChangeHdl;
// use luminance values only
unsigned bUseLuminance : 1;
// create marker for this kind
SVX_DLLPRIVATE virtual void CreateB2dIAObject();
// help functions
SVX_DLLPRIVATE Bitmap CreateColorDropper(Color aCol);
SVX_DLLPRIVATE Color GetLuminance(const Color& rCol);
SVX_DLLPRIVATE void CallColorChangeLink();
public:
SdrHdlColor(const Point& rRef, Color aCol = Color(COL_BLACK), const Size& rSize = Size(11, 11), sal_Bool bLum = sal_False);
virtual ~SdrHdlColor();
sal_Bool IsUseLuminance() const { return bUseLuminance; }
Color GetColor() const { return aMarkerColor; }
void SetColor(Color aNew, sal_Bool bCallLink = sal_False);
const Size& GetSize() const { return aMarkerSize; }
void SetSize(const Size& rNew);
void SetColorChangeHdl(const Link& rLink) { aColorChangeHdl = rLink; }
const Link& GetColorChangeHdl() const { return aColorChangeHdl; }
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class SdrHdlGradient : public SdrHdl
{
private:
// pointer to used color handles
SdrHdlColor* pColHdl1;
SdrHdlColor* pColHdl2;
// 2nd position
Point a2ndPos;
// is this a gradient or a transparence
unsigned bGradient : 1;
// select which handle to move
unsigned bMoveSingleHandle : 1;
unsigned bMoveFirstHandle : 1;
// create marker for this kind
virtual void CreateB2dIAObject();
public:
SdrHdlGradient(const Point& rRef1, const Point& rRef2, sal_Bool bGrad = sal_True);
virtual ~SdrHdlGradient();
sal_Bool IsGradient() const { return bGradient; }
// set the associated color handles
void SetColorHandles(SdrHdlColor* pL1, SdrHdlColor* pL2) { pColHdl1 = pL1; pColHdl2 = pL2; }
SdrHdlColor* GetColorHdl1() const { return pColHdl1; }
SdrHdlColor* GetColorHdl2() const { return pColHdl2; }
const Point& Get2ndPos() const { return a2ndPos; }
void Set2ndPos(const Point& rPnt);
// the link called by the color handles
DECL_LINK(ColorChangeHdl, SdrHdl*);
// transformation call, create gradient from this handle
void FromIAOToItem(SdrObject* pObj, sal_Bool bSetItemOnObject, sal_Bool bUndo);
// selection flags for interaction
sal_Bool IsMoveSingleHandle() const { return bMoveSingleHandle; }
void SetMoveSingleHandle(sal_Bool bNew) { bMoveSingleHandle = bNew; }
sal_Bool IsMoveFirstHandle() const { return bMoveFirstHandle; }
void SetMoveFirstHandle(sal_Bool bNew) { bMoveFirstHandle = bNew; }
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Spiegelachse
class SdrHdlLine: public SdrHdl
{
// create marker for this kind
virtual void CreateB2dIAObject();
protected:
SdrHdl* pHdl1;
SdrHdl* pHdl2;
public:
SdrHdlLine(SdrHdl& rHdl1, SdrHdl& rHdl2, SdrHdlKind eNewKind=HDL_MIRX) { eKind=eNewKind; pHdl1=&rHdl1; pHdl2=&rHdl2; }
virtual ~SdrHdlLine();
virtual Pointer GetPointer() const;
};
// Ein SdrHdlBezWgt hat Kenntnis von seinem "BasisHandle". Seine Draw-Methode
// zeichnet zusaetzlich eine Linie von seiner Position zur Position dieses
// BasisHandles.
class SdrHdlBezWgt: public SdrHdl
{
// create marker for this kind
virtual void CreateB2dIAObject();
protected:
const SdrHdl* pHdl1;
public:
// das ist kein Copy-Ctor!!!
SdrHdlBezWgt(const SdrHdl* pRefHdl1, SdrHdlKind eNewKind=HDL_BWGT) { eKind=eNewKind; pHdl1=pRefHdl1; }
virtual ~SdrHdlBezWgt();
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class E3dVolumeMarker : public SdrHdl
{
basegfx::B2DPolyPolygon aWireframePoly;
// create marker for this kind
virtual void CreateB2dIAObject();
public:
E3dVolumeMarker(const basegfx::B2DPolyPolygon& rWireframePoly);
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class ImpEdgeHdl: public SdrHdl
{
SdrEdgeLineCode eLineCode;
// create marker for this kind
virtual void CreateB2dIAObject();
public:
ImpEdgeHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind),eLineCode(MIDDLELINE) {}
virtual ~ImpEdgeHdl();
void SetLineCode(SdrEdgeLineCode eCode);
SdrEdgeLineCode GetLineCode() const { return eLineCode; }
sal_Bool IsHorzDrag() const;
virtual Pointer GetPointer() const;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class ImpMeasureHdl: public SdrHdl
{
// create marker for this kind
virtual void CreateB2dIAObject();
public:
ImpMeasureHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind) {}
virtual ~ImpMeasureHdl();
virtual Pointer GetPointer() const;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class ImpTextframeHdl: public SdrHdl
{
const Rectangle maRect;
// create marker for this kind
virtual void CreateB2dIAObject();
public:
explicit ImpTextframeHdl(const Rectangle& rRect);
};
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
// #97016# II
class ImplHdlListData;
class SVX_DLLPUBLIC SdrHdlList
{
protected:
sal_uIntPtr mnFocusIndex;
SdrMarkView* pView;
Container aList;
sal_uInt16 nHdlSize;
unsigned bRotateShear : 1;
unsigned bDistortShear : 1;
unsigned bMoveOutside : 1; // Handles nach aussen ruecken (fuer TextEdit)
unsigned bFineHandles : 1;
private:
SVX_DLLPRIVATE SdrHdlList(const SdrHdlList&): aList(1024,64,64) {}
SVX_DLLPRIVATE void operator=(const SdrHdlList&) {}
SVX_DLLPRIVATE sal_Bool operator==(const SdrHdlList&) const { return sal_False; }
SVX_DLLPRIVATE sal_Bool operator!=(const SdrHdlList&) const { return sal_False; }
public:
SdrHdlList(SdrMarkView* pV);
~SdrHdlList();
void Clear();
// #97016# II
void TravelFocusHdl(sal_Bool bForward);
SdrHdl* GetFocusHdl() const;
void SetFocusHdl(SdrHdl* pNew);
void ResetFocusHdl();
// Access to View
SdrMarkView* GetView() const;
// Sortierung: 1.Level Erst Refpunkt-Handles, dann normale Handles, dann Glue, dann User, dann Plushandles
// 2.Level PageView (Pointer)
// 3.Level Position (x+y)
void Sort();
sal_uIntPtr GetHdlCount() const { return aList.Count(); }
SdrHdl* GetHdl(sal_uIntPtr nNum) const { return (SdrHdl*)(aList.GetObject(nNum)); }
sal_uIntPtr GetHdlNum(const SdrHdl* pHdl) const;
void SetHdlSize(sal_uInt16 nSiz);
sal_uInt16 GetHdlSize() const { return nHdlSize; }
void SetMoveOutside(sal_Bool bOn);
sal_Bool IsMoveOutside() const { return bMoveOutside; }
void SetRotateShear(sal_Bool bOn);
sal_Bool IsRotateShear() const { return bRotateShear; }
void SetDistortShear(sal_Bool bOn);
sal_Bool IsDistortShear() const { return bDistortShear; }
void SetFineHdl(sal_Bool bOn);
sal_Bool IsFineHdl() const { return bFineHandles; }
// AddHdl uebernimmt das Handle in sein Eigentum. Es muss
// also auf dem Heap stehen, da Clear() ein delete macht.
void AddHdl(SdrHdl* pHdl, sal_Bool bAtBegin=sal_False);
SdrHdl* RemoveHdl(sal_uIntPtr nNum);
// Zuletzt eingefuegte Handles werden am ehesten getroffen
// (wenn Handles uebereinander liegen).
SdrHdl* IsHdlListHit(const Point& rPnt, sal_Bool bBack=sal_False, sal_Bool bNext=sal_False, SdrHdl* pHdl0=NULL) const;
SdrHdl* GetHdl(SdrHdlKind eKind1) const;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class SVX_DLLPUBLIC SdrCropHdl : public SdrHdl
{
private:
// evtl. shear and rotation, equal to the object's one to allow adaption of
// the visualization handles
double mfShearX;
double mfRotation;
public:
SdrCropHdl(
const Point& rPnt,
SdrHdlKind eNewKind,
double fShearX,
double fRotation);
protected:
// create marker for this kind
virtual void CreateB2dIAObject();
BitmapEx GetBitmapForHandle( const BitmapEx& rBitmap, int nSize );
static BitmapEx GetHandlesBitmap( bool bIsFineHdl, bool bIsHighContrast );
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class SVX_DLLPUBLIC SdrCropViewHdl : public SdrHdl
{
private:
basegfx::B2DHomMatrix maObjectTransform;
Graphic maGraphic;
double mfCropLeft;
double mfCropTop;
double mfCropRight;
double mfCropBottom;
public:
SdrCropViewHdl(
const basegfx::B2DHomMatrix& rObjectTransform,
const Graphic& rGraphic,
double fCropLeft,
double fCropTop,
double fCropRight,
double fCropBottom);
protected:
// create marker for this kind
virtual void CreateB2dIAObject();
};
////////////////////////////////////////////////////////////////////////////////////////////////////
#endif //_SVDHDL_HXX
////////////////////////////////////////////////////////////////////////////////////////////////////
// eof