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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SVDDEF_HXX
#define _SVDDEF_HXX
#include <svx/xdef.hxx>
/*************************************************************************/
// SdrItemPool V2, 09-11-1995:
// 7 neue Items fuer XLineAttrSetItem
// 7 neue Items fuer XFillAttrSetItem
// 8 neue Items fuer SdrShadowSetItem
// 5 neue Items fuer SdrCaptionSetItem
// 25 neue Items fuer SdrMiscSetItem
// 6 neue Items fuer SdrNotPersist
// SdrItemPool V3, 29-02-1996
// 17 neue Items fuer XFillAttrSetItem (Bitmapfuellungen) (von KA)
// SdrItemPool V4, 10-08-1996
// 45 neue Items fuer Edge und Measure (Verbinder und Bemassungsobjekt) (von Joe)
// SdrItemPool V4+, 18-10-1996
// 8 neue Items fuer CircItems
// 18 neue Items fuer NotPersist+Umbau dort
// SdrItemPool V4++, 13-11-1996
// 2 neue Items fuer NotPersist+(MoveX/Y)
// SdrItemPool V4+++, 07-06-1999
// 15 neue Items fuer NotPersist (Reserve)
// 15 neue Items fuer GrafItems
//
// WhichMapping:
// V1 Range = 1000..1065 (66)
// V2 Range = 1000..1123 (124) (58 neue Whiches)
// V3 Range = 1000..1140 (141) (17 neue Whiches)
// V4 Range = 1000..1185 (186) (45 neue Whiches)
// Map V2: 10 6 20 4 11 6 9
// V1: 1000..1009, 1010..1015, 1016..1035, 1036..1039, 1040..1050, 1051..1056 1057..1065
// V2: 1000..1009, 1017..1022, 1030..1049, 1050..1053, 1062..1072, 1078..1083, 1109..1117, und hinten noch 6 neue dran
// |<------------ XOut ------------>| |<----------- SvDraw ----------->
// Map V3:
// V2: 1000..1029, 1030..1123
// V3: 1000..1029, 1047..1140
// Map V4:
// V3: 1000..1126, 1127..1140
// V4: 1000..1126, 1172..1185
#define SDRATTR_START XATTR_START /* 1000 */
/* Pool V4*/ /* Pool V3*/ /* Pool V2*/
#define SDRATTR_SHADOW_FIRST (XATTR_END + 1) /* 1067 */ /* 1067 */ /* 1050 */ /* Pool V1: 1036 */
#define SDRATTR_SHADOW (SDRATTR_SHADOW_FIRST+ 0) /* 1067 */ /* 1067 */ /* 1050 */
#define SDRATTR_SHADOWCOLOR (SDRATTR_SHADOW_FIRST+ 1) /* 1068 */ /* 1068 */ /* 1051 */
#define SDRATTR_SHADOWXDIST (SDRATTR_SHADOW_FIRST+ 2) /* 1069 */ /* 1069 */ /* 1052 */
#define SDRATTR_SHADOWYDIST (SDRATTR_SHADOW_FIRST+ 3) /* 1070 */ /* 1070 */ /* 1053 */
#define SDRATTR_SHADOWTRANSPARENCE (SDRATTR_SHADOW_FIRST+ 4) /* 1071 */ /* 1071 */ /* 1054 */ /* Pool V2 */
#define SDRATTR_SHADOW3D (SDRATTR_SHADOW_FIRST+ 5) /* 1072 */ /* 1072 */ /* 1055 */ /* Pool V2 */
#define SDRATTR_SHADOWPERSP (SDRATTR_SHADOW_FIRST+ 6) /* 1073 */ /* 1073 */ /* 1056 */ /* Pool V2 */
#define SDRATTR_SHADOW_LAST (SDRATTR_SHADOWPERSP) /* 1078 */ /* 1078 */ /* 1061 */ /* Pool V1: 1039 */
#define SDRATTR_CAPTION_FIRST (SDRATTR_SHADOW_LAST + 1) /* 1080 */ /* 1080 */ /* 1063 */ /* Pool V1: 1041 */
#define SDRATTR_CAPTIONTYPE (SDRATTR_CAPTION_FIRST+ 0) /* 1080 */ /* 1080 */ /* 1063 */
#define SDRATTR_CAPTIONFIXEDANGLE (SDRATTR_CAPTION_FIRST+ 1) /* 1081 */ /* 1081 */ /* 1064 */
#define SDRATTR_CAPTIONANGLE (SDRATTR_CAPTION_FIRST+ 2) /* 1082 */ /* 1082 */ /* 1065 */
#define SDRATTR_CAPTIONGAP (SDRATTR_CAPTION_FIRST+ 3) /* 1083 */ /* 1083 */ /* 1066 */
#define SDRATTR_CAPTIONESCDIR (SDRATTR_CAPTION_FIRST+ 4) /* 1084 */ /* 1084 */ /* 1067 */
#define SDRATTR_CAPTIONESCISREL (SDRATTR_CAPTION_FIRST+ 5) /* 1085 */ /* 1085 */ /* 1068 */
#define SDRATTR_CAPTIONESCREL (SDRATTR_CAPTION_FIRST+ 6) /* 1086 */ /* 1086 */ /* 1069 */
#define SDRATTR_CAPTIONESCABS (SDRATTR_CAPTION_FIRST+ 7) /* 1087 */ /* 1087 */ /* 1070 */
#define SDRATTR_CAPTIONLINELEN (SDRATTR_CAPTION_FIRST+ 8) /* 1088 */ /* 1088 */ /* 1071 */
#define SDRATTR_CAPTIONFITLINELEN (SDRATTR_CAPTION_FIRST+ 9) /* 1089 */ /* 1089 */ /* 1072 */
#define SDRATTR_CAPTION_LAST (SDRATTR_CAPTIONFITLINELEN) /* 1094 */ /* 1094 */ /* 1077 */ /* Pool V1: 1050 */
#define SDRATTR_MISC_FIRST (SDRATTR_CAPTION_LAST + 1) /* 1097 */ /* 1097 */ /* 1080 */ /* Pool V1: 1053 */
#define SDRATTR_ECKENRADIUS (SDRATTR_MISC_FIRST + 0) /* 1097 */ /* 1097 */ /* 1080 long, def=0 */
#define SDRATTR_TEXT_MINFRAMEHEIGHT (SDRATTR_MISC_FIRST + 1) /* 1098 */ /* 1098 */ /* 1081 long, def=0 */
#define SDRATTR_TEXT_AUTOGROWHEIGHT (SDRATTR_MISC_FIRST + 2) /* 1099 */ /* 1099 */ /* 1082 sal_Bool, def=sal_True */
#define SDRATTR_TEXT_FITTOSIZE (SDRATTR_MISC_FIRST + 3) /* 1100 */ /* 1100 */ /* 1083 enum, def=SDRTEXTFIT_NONE */
#define SDRATTR_TEXT_LEFTDIST (SDRATTR_MISC_FIRST + 4) /* 1101 */ /* 1101 */ /* 1084 long, def=0 */ /* Pool V2 */
#define SDRATTR_TEXT_RIGHTDIST (SDRATTR_MISC_FIRST + 5) /* 1102 */ /* 1102 */ /* 1085 long, def=0 */ /* Pool V2 */
#define SDRATTR_TEXT_UPPERDIST (SDRATTR_MISC_FIRST + 6) /* 1103 */ /* 1103 */ /* 1086 long, def=0 */ /* Pool V2 */
#define SDRATTR_TEXT_LOWERDIST (SDRATTR_MISC_FIRST + 7) /* 1104 */ /* 1104 */ /* 1087 long, def=0 */ /* Pool V2 */
#define SDRATTR_TEXT_VERTADJUST (SDRATTR_MISC_FIRST + 8) /* 1105 */ /* 1105 */ /* 1088 enum, def=SDRTEXTVERTADJUST_TOP */ /* Pool V2 */
#define SDRATTR_TEXT_MAXFRAMEHEIGHT (SDRATTR_MISC_FIRST + 9) /* 1106 */ /* 1106 */ /* 1089 long, def=0 - Pool V2 */
#define SDRATTR_TEXT_MINFRAMEWIDTH (SDRATTR_MISC_FIRST +10) /* 1107 */ /* 1107 */ /* 1090 long, def=0 - Pool V2 */
#define SDRATTR_TEXT_MAXFRAMEWIDTH (SDRATTR_MISC_FIRST +11) /* 1108 */ /* 1108 */ /* 1091 long, def=0 - Pool V2 */
#define SDRATTR_TEXT_AUTOGROWWIDTH (SDRATTR_MISC_FIRST +12) /* 1109 */ /* 1109 */ /* 1092 sal_Bool, def=sal_False - Pool V2 */
#define SDRATTR_TEXT_HORZADJUST (SDRATTR_MISC_FIRST +13) /* 1110 */ /* 1110 */ /* 1093 enum, def=SDRTEXTHORZADJUST_LEFT */ /* Pool V2+ (04-12-1995) */
#define SDRATTR_TEXT_ANIKIND (SDRATTR_MISC_FIRST +14) /* 1111 */ /* 1111 */ /* 1094 enum, def=SDRTEXTANI_NONE - Pool V2/V4 */
#define SDRATTR_TEXT_ANIDIRECTION (SDRATTR_MISC_FIRST +15) /* 1112 */ /* 1112 */ /* 1095 enum, def=SDRTEXTANI_LEFT - Pool V2/V4 */
#define SDRATTR_TEXT_ANISTARTINSIDE (SDRATTR_MISC_FIRST +16) /* 1113 */ /* 1113 */ /* 1096 sal_Bool, def=sal_False - Pool V2/V4 */
#define SDRATTR_TEXT_ANISTOPINSIDE (SDRATTR_MISC_FIRST +17) /* 1114 */ /* 1114 */ /* 1097 sal_Bool, def=sal_False - Pool V2/V4 */
#define SDRATTR_TEXT_ANICOUNT (SDRATTR_MISC_FIRST +18) /* 1115 */ /* 1115 */ /* 1098 sal_uInt16, def=0 - Pool V2/V4 */
#define SDRATTR_TEXT_ANIDELAY (SDRATTR_MISC_FIRST +19) /* 1116 */ /* 1116 */ /* 1099 sal_uInt16, def=0 - Pool V2/V4 */
#define SDRATTR_TEXT_ANIAMOUNT (SDRATTR_MISC_FIRST +20) /* 1117 */ /* 1117 */ /* 1100 sal_uInt16, def=0 - Pool V2/V4 */
#define SDRATTR_TEXT_CONTOURFRAME (SDRATTR_MISC_FIRST +21) /* 1118 */ /* 1118 */ /* 1101 */ /* Pool V2 */
#define SDRATTR_CUSTOMSHAPE_ADJUSTMENT (SDRATTR_MISC_FIRST +22) /* 1119 */ /* 1119 */ /* 1102 */ /* Pool V2 */
#define SDRATTR_XMLATTRIBUTES (SDRATTR_MISC_FIRST +23) /* 1120 */ /* 1120 */ /* 1103 */ /* Pool V2 */
#define SDRATTR_TEXT_USEFIXEDCELLHEIGHT (SDRATTR_MISC_FIRST +24) /* 1121 */ /* 1121 */ /* 1104 */ /* Pool V2 */
#define SDRATTR_TEXT_WORDWRAP (SDRATTR_MISC_FIRST +25) /* 1122 */ /* 1122 */ /* 1105 */ /* Pool V2 */
#define SDRATTR_TEXT_AUTOGROWSIZE (SDRATTR_MISC_FIRST +26) /* 1123 */ /* 1123 */ /* 1106 */ /* Pool V2 */
#define SDRATTR_MISC_LAST (SDRATTR_TEXT_AUTOGROWSIZE) /* 1125 */ /* 1125 */ /* 1108 */ /* Pool V1: 1056 */
#define SDRATTR_EDGE_FIRST (SDRATTR_MISC_LAST + 1) /* 1127 */ /* Pool V4 */
#define SDRATTR_EDGEKIND (SDRATTR_EDGE_FIRST + 0) /* 1127 */ /* Pool V4 */
#define SDRATTR_EDGENODE1HORZDIST (SDRATTR_EDGE_FIRST + 1) /* 1128 */ /* Pool V4 */
#define SDRATTR_EDGENODE1VERTDIST (SDRATTR_EDGE_FIRST + 2) /* 1129 */ /* Pool V4 */
#define SDRATTR_EDGENODE2HORZDIST (SDRATTR_EDGE_FIRST + 3) /* 1130 */ /* Pool V4 */
#define SDRATTR_EDGENODE2VERTDIST (SDRATTR_EDGE_FIRST + 4) /* 1131 */ /* Pool V4 */
#define SDRATTR_EDGENODE1GLUEDIST (SDRATTR_EDGE_FIRST + 5) /* 1132 */ /* Pool V4 */
#define SDRATTR_EDGENODE2GLUEDIST (SDRATTR_EDGE_FIRST + 6) /* 1133 */ /* Pool V4 */
#define SDRATTR_EDGELINEDELTAANZ (SDRATTR_EDGE_FIRST + 7) /* 1134 */ /* Pool V4 */
#define SDRATTR_EDGELINE1DELTA (SDRATTR_EDGE_FIRST + 8) /* 1135 */ /* Pool V4 */
#define SDRATTR_EDGELINE2DELTA (SDRATTR_EDGE_FIRST + 9) /* 1136 */ /* Pool V4 */
#define SDRATTR_EDGELINE3DELTA (SDRATTR_EDGE_FIRST +10) /* 1137 */ /* Pool V4 */
#define SDRATTR_EDGE_LAST (SDRATTR_EDGELINE3DELTA) /* 1145 */ /* Pool V4 */
#define SDRATTR_MEASURE_FIRST (SDRATTR_EDGE_LAST + 1) /* 1147 */ /* Pool V4 */
#define SDRATTR_MEASUREKIND (SDRATTR_MEASURE_FIRST+ 0) /* 1147 */ /* Pool V4 */
#define SDRATTR_MEASURETEXTHPOS (SDRATTR_MEASURE_FIRST+ 1) /* 1148 */ /* Pool V4 */
#define SDRATTR_MEASURETEXTVPOS (SDRATTR_MEASURE_FIRST+ 2) /* 1149 */ /* Pool V4 */
#define SDRATTR_MEASURELINEDIST (SDRATTR_MEASURE_FIRST+ 3) /* 1150 */ /* Pool V4 */
#define SDRATTR_MEASUREHELPLINEOVERHANG (SDRATTR_MEASURE_FIRST+ 4) /* 1151 */ /* Pool V4 */
#define SDRATTR_MEASUREHELPLINEDIST (SDRATTR_MEASURE_FIRST+ 5) /* 1152 */ /* Pool V4 */
#define SDRATTR_MEASUREHELPLINE1LEN (SDRATTR_MEASURE_FIRST+ 6) /* 1153 */ /* Pool V4 */
#define SDRATTR_MEASUREHELPLINE2LEN (SDRATTR_MEASURE_FIRST+ 7) /* 1154 */ /* Pool V4 */
#define SDRATTR_MEASUREBELOWREFEDGE (SDRATTR_MEASURE_FIRST+ 8) /* 1155 */ /* Pool V4 */
#define SDRATTR_MEASURETEXTROTA90 (SDRATTR_MEASURE_FIRST+ 9) /* 1156 */ /* Pool V4 */
#define SDRATTR_MEASURETEXTUPSIDEDOWN (SDRATTR_MEASURE_FIRST+10) /* 1157 */ /* Pool V4 */
#define SDRATTR_MEASUREOVERHANG (SDRATTR_MEASURE_FIRST+11) /* 1158 */ /* Pool V4 */
#define SDRATTR_MEASUREUNIT (SDRATTR_MEASURE_FIRST+12) /* 1159 */ /* Pool V4 */
#define SDRATTR_MEASURESCALE (SDRATTR_MEASURE_FIRST+13) /* 1160 */ /* Pool V4 */
#define SDRATTR_MEASURESHOWUNIT (SDRATTR_MEASURE_FIRST+14) /* 1161 */ /* Pool V4 */
#define SDRATTR_MEASUREFORMATSTRING (SDRATTR_MEASURE_FIRST+15) /* 1162 */ /* Pool V4 */
#define SDRATTR_MEASURETEXTAUTOANGLE (SDRATTR_MEASURE_FIRST+16) /* 1163 */ /* Pool V4, Nachtrag 25-9-1996 */
#define SDRATTR_MEASURETEXTAUTOANGLEVIEW (SDRATTR_MEASURE_FIRST+17) /* 1164 */ /* Pool V4, Nachtrag 25-9-1996 */
#define SDRATTR_MEASURETEXTISFIXEDANGLE (SDRATTR_MEASURE_FIRST+18) /* 1165 */ /* Pool V4, Nachtrag 25-9-1996 */
#define SDRATTR_MEASURETEXTFIXEDANGLE (SDRATTR_MEASURE_FIRST+19) /* 1166 */ /* Pool V4, Nachtrag 25-9-1996 */
#define SDRATTR_MEASUREDECIMALPLACES (SDRATTR_MEASURE_FIRST+20) /* 1167 */ /* Pool V4 */
#define SDRATTR_MEASURE_LAST (SDRATTR_MEASUREDECIMALPLACES) /* 1170 */ /* Pool V4 */
#define SDRATTR_CIRC_FIRST (SDRATTR_MEASURE_LAST+ 1) /* 1172 */ /* Pool V4+ */
#define SDRATTR_CIRCKIND (SDRATTR_CIRC_FIRST+ 0) /* 1172 */ /* Pool V4+ */
#define SDRATTR_CIRCSTARTANGLE (SDRATTR_CIRC_FIRST+ 1) /* 1173 */ /* Pool V4+ */
#define SDRATTR_CIRCENDANGLE (SDRATTR_CIRC_FIRST+ 2) /* 1174 */ /* Pool V4+ */
#define SDRATTR_CIRC_LAST (SDRATTR_CIRCENDANGLE) /* 1178 */ /* Pool V4+ */
// Nur fuer Interfaceing, not implemented yet. /* V4+ */
#define SDRATTR_NOTPERSIST_FIRST (SDRATTR_CIRC_LAST + 1) /* 1180 */ /* 1172 */ /* 1127 */ /* 1110 */ /* Pool V1: 1058 */
#define SDRATTR_OBJMOVEPROTECT (SDRATTR_NOTPERSIST_FIRST+ 0) /* 1180 sal_Bool, def=sal_False */
#define SDRATTR_OBJSIZEPROTECT (SDRATTR_NOTPERSIST_FIRST+ 1) /* 1181 sal_Bool, def=sal_False */
#define SDRATTR_OBJPRINTABLE (SDRATTR_NOTPERSIST_FIRST+ 2) /* 1182 sal_Bool, def=sal_True */
#define SDRATTR_LAYERID (SDRATTR_NOTPERSIST_FIRST+ 3) /* 1183 sal_uInt16, def=0 */
#define SDRATTR_LAYERNAME (SDRATTR_NOTPERSIST_FIRST+ 4) /* 1184 String, def="" */
#define SDRATTR_OBJECTNAME (SDRATTR_NOTPERSIST_FIRST+ 5) /* 1185 String, def="" */
#define SDRATTR_ALLPOSITIONX (SDRATTR_NOTPERSIST_FIRST+ 6) /* 1186 long, def=0 */
#define SDRATTR_ALLPOSITIONY (SDRATTR_NOTPERSIST_FIRST+ 7) /* 1187 long, def=0 */
#define SDRATTR_ALLSIZEWIDTH (SDRATTR_NOTPERSIST_FIRST+ 8) /* 1188 long, def=0 */
#define SDRATTR_ALLSIZEHEIGHT (SDRATTR_NOTPERSIST_FIRST+ 9) /* 1189 long, def=0 */
#define SDRATTR_ONEPOSITIONX (SDRATTR_NOTPERSIST_FIRST+10) /* 1190 long, def=0 */
#define SDRATTR_ONEPOSITIONY (SDRATTR_NOTPERSIST_FIRST+11) /* 1191 long, def=0 */
#define SDRATTR_ONESIZEWIDTH (SDRATTR_NOTPERSIST_FIRST+12) /* 1192 long, def=0 */
#define SDRATTR_ONESIZEHEIGHT (SDRATTR_NOTPERSIST_FIRST+13) /* 1193 long, def=0 */
#define SDRATTR_LOGICSIZEWIDTH (SDRATTR_NOTPERSIST_FIRST+14) /* 1194 long, def=0 */
#define SDRATTR_LOGICSIZEHEIGHT (SDRATTR_NOTPERSIST_FIRST+15) /* 1195 long, def=0 */
#define SDRATTR_ROTATEANGLE (SDRATTR_NOTPERSIST_FIRST+16) /* 1196 long, def=0 */
#define SDRATTR_SHEARANGLE (SDRATTR_NOTPERSIST_FIRST+17) /* 1197 long, def=0 */
#define SDRATTR_MOVEX (SDRATTR_NOTPERSIST_FIRST+18) /* 1198 long, def=0 */
#define SDRATTR_MOVEY (SDRATTR_NOTPERSIST_FIRST+19) /* 1199 long, def=0 */
#define SDRATTR_RESIZEXONE (SDRATTR_NOTPERSIST_FIRST+20) /* 1200 long, def=0 */
#define SDRATTR_RESIZEYONE (SDRATTR_NOTPERSIST_FIRST+21) /* 1201 long, def=0 */
#define SDRATTR_ROTATEONE (SDRATTR_NOTPERSIST_FIRST+22) /* 1202 long, def=0 */
#define SDRATTR_HORZSHEARONE (SDRATTR_NOTPERSIST_FIRST+23) /* 1203 long, def=0 */
#define SDRATTR_VERTSHEARONE (SDRATTR_NOTPERSIST_FIRST+24) /* 1204 long, def=0 */
#define SDRATTR_RESIZEXALL (SDRATTR_NOTPERSIST_FIRST+25) /* 1205 long, def=0 */
#define SDRATTR_RESIZEYALL (SDRATTR_NOTPERSIST_FIRST+26) /* 1206 long, def=0 */
#define SDRATTR_ROTATEALL (SDRATTR_NOTPERSIST_FIRST+27) /* 1207 long, def=0 */
#define SDRATTR_HORZSHEARALL (SDRATTR_NOTPERSIST_FIRST+28) /* 1208 long, def=0 */
#define SDRATTR_VERTSHEARALL (SDRATTR_NOTPERSIST_FIRST+29) /* 1209 long, def=0 */
#define SDRATTR_TRANSFORMREF1X (SDRATTR_NOTPERSIST_FIRST+30) /* 1210 long, def=0 */
#define SDRATTR_TRANSFORMREF1Y (SDRATTR_NOTPERSIST_FIRST+31) /* 1211 long, def=0 */
#define SDRATTR_TRANSFORMREF2X (SDRATTR_NOTPERSIST_FIRST+32) /* 1212 long, def=0 */
#define SDRATTR_TRANSFORMREF2Y (SDRATTR_NOTPERSIST_FIRST+33) /* 1213 long, def=0 */
#define SDRATTR_TEXTDIRECTION (SDRATTR_NOTPERSIST_FIRST+34) /* 1214 V4+++ long, def=0 */
#define SDRATTR_OBJVISIBLE (SDRATTR_NOTPERSIST_FIRST+35)
#define SDRATTR_NOTPERSIST_LAST (SDRATTR_OBJVISIBLE) /* 1228 V4+++*/ /* 1213*/ /* 1085 */ /* 1040 */ /* 1123 */ /* Pool V1: 1065 */
// kein SetItem hierfuer
#define SDRATTR_GRAF_FIRST (SDRATTR_NOTPERSIST_LAST+1) /* 1229 V4+++*/
#define SDRATTR_GRAFRED (SDRATTR_GRAF_FIRST+0) /* 1229 V4+++*/
#define SDRATTR_GRAFGREEN (SDRATTR_GRAF_FIRST+1) /* 1230 V4+++*/
#define SDRATTR_GRAFBLUE (SDRATTR_GRAF_FIRST+2) /* 1231 V4+++*/
#define SDRATTR_GRAFLUMINANCE (SDRATTR_GRAF_FIRST+3) /* 1232 V4+++*/
#define SDRATTR_GRAFCONTRAST (SDRATTR_GRAF_FIRST+4) /* 1233 V4+++*/
#define SDRATTR_GRAFGAMMA (SDRATTR_GRAF_FIRST+5) /* 1234 V4+++*/
#define SDRATTR_GRAFTRANSPARENCE (SDRATTR_GRAF_FIRST+6) /* 1235 V4+++*/
#define SDRATTR_GRAFINVERT (SDRATTR_GRAF_FIRST+7) /* 1236 V4+++*/
#define SDRATTR_GRAFMODE (SDRATTR_GRAF_FIRST+8) /* 1237 V4+++*/
#define SDRATTR_GRAFCROP (SDRATTR_GRAF_FIRST+9) /* 1238 V4+++*/
#define SDRATTR_GRAF_LAST (SDRATTR_GRAFCROP) /* 1242 V4+++*/
#define SDRATTR_3D_FIRST (SDRATTR_GRAF_LAST + 1) /* 1244 V4+++*/
#define SDRATTR_3DOBJ_FIRST (SDRATTR_3D_FIRST) /* 1244 V4+++*/
#define SDRATTR_3DOBJ_PERCENT_DIAGONAL (SDRATTR_3DOBJ_FIRST + 0) /* 1244 V4+++*/
#define SDRATTR_3DOBJ_BACKSCALE (SDRATTR_3DOBJ_FIRST + 1) /* 1245 V4+++*/
#define SDRATTR_3DOBJ_DEPTH (SDRATTR_3DOBJ_FIRST + 2) /* 1246 V4+++*/
#define SDRATTR_3DOBJ_HORZ_SEGS (SDRATTR_3DOBJ_FIRST + 3) /* 1247 V4+++*/
#define SDRATTR_3DOBJ_VERT_SEGS (SDRATTR_3DOBJ_FIRST + 4) /* 1248 V4+++*/
#define SDRATTR_3DOBJ_END_ANGLE (SDRATTR_3DOBJ_FIRST + 5) /* 1249 V4+++*/
#define SDRATTR_3DOBJ_DOUBLE_SIDED (SDRATTR_3DOBJ_FIRST + 6) /* 1250 V4+++*/
#define SDRATTR_3DOBJ_NORMALS_KIND (SDRATTR_3DOBJ_FIRST + 7) /* 1251 V4+++*/
#define SDRATTR_3DOBJ_NORMALS_INVERT (SDRATTR_3DOBJ_FIRST + 8) /* 1252 V4+++*/
#define SDRATTR_3DOBJ_TEXTURE_PROJ_X (SDRATTR_3DOBJ_FIRST + 9) /* 1253 V4+++*/
#define SDRATTR_3DOBJ_TEXTURE_PROJ_Y (SDRATTR_3DOBJ_FIRST + 10) /* 1254 V4+++*/
#define SDRATTR_3DOBJ_SHADOW_3D (SDRATTR_3DOBJ_FIRST + 11) /* 1255 V4+++*/
#define SDRATTR_3DOBJ_MAT_COLOR (SDRATTR_3DOBJ_FIRST + 12) /* 1256 V4+++*/
#define SDRATTR_3DOBJ_MAT_EMISSION (SDRATTR_3DOBJ_FIRST + 13) /* 1257 V4+++*/
#define SDRATTR_3DOBJ_MAT_SPECULAR (SDRATTR_3DOBJ_FIRST + 14) /* 1258 V4+++*/
#define SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY (SDRATTR_3DOBJ_FIRST + 15) /* 1259 V4+++*/
#define SDRATTR_3DOBJ_TEXTURE_KIND (SDRATTR_3DOBJ_FIRST + 16) /* 1260 V4+++*/
#define SDRATTR_3DOBJ_TEXTURE_MODE (SDRATTR_3DOBJ_FIRST + 17) /* 1261 V4+++*/
#define SDRATTR_3DOBJ_TEXTURE_FILTER (SDRATTR_3DOBJ_FIRST + 18) /* 1262 V4+++*/
// #107245# New items for 3d objects use former range SDRATTR_3DOBJ_RESERVED_01
// up to SDRATTR_3DOBJ_RESERVED_05
#define SDRATTR_3DOBJ_SMOOTH_NORMALS (SDRATTR_3DOBJ_FIRST + 19) /* 1263 V4+++*/
#define SDRATTR_3DOBJ_SMOOTH_LIDS (SDRATTR_3DOBJ_FIRST + 20) /* 1264 V4+++*/
#define SDRATTR_3DOBJ_CHARACTER_MODE (SDRATTR_3DOBJ_FIRST + 21) /* 1265 V4+++*/
#define SDRATTR_3DOBJ_CLOSE_FRONT (SDRATTR_3DOBJ_FIRST + 22) /* 1266 V4+++*/
#define SDRATTR_3DOBJ_CLOSE_BACK (SDRATTR_3DOBJ_FIRST + 23) /* 1267 V4+++*/
// #i28528#
// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
#define SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY (SDRATTR_3DOBJ_FIRST + 24) /* 1268 V4+++*/
#define SDRATTR_3DOBJ_LAST (SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY) /* 1282 V4+++*/
#define SDRATTR_3DSCENE_FIRST (SDRATTR_3DOBJ_LAST + 1) /* 1283 V4+++*/
#define SDRATTR_3DSCENE_PERSPECTIVE (SDRATTR_3DSCENE_FIRST + 0) /* 1283 V4+++*/
#define SDRATTR_3DSCENE_DISTANCE (SDRATTR_3DSCENE_FIRST + 1) /* 1284 V4+++*/
#define SDRATTR_3DSCENE_FOCAL_LENGTH (SDRATTR_3DSCENE_FIRST + 2) /* 1285 V4+++*/
#define SDRATTR_3DSCENE_TWO_SIDED_LIGHTING (SDRATTR_3DSCENE_FIRST + 3) /* 1286 V4+++*/
#define SDRATTR_3DSCENE_LIGHTCOLOR_1 (SDRATTR_3DSCENE_FIRST + 4) /* 1287 V4+++*/
#define SDRATTR_3DSCENE_LIGHTCOLOR_2 (SDRATTR_3DSCENE_FIRST + 5) /* 1288 V4+++*/
#define SDRATTR_3DSCENE_LIGHTCOLOR_3 (SDRATTR_3DSCENE_FIRST + 6) /* 1289 V4+++*/
#define SDRATTR_3DSCENE_LIGHTCOLOR_4 (SDRATTR_3DSCENE_FIRST + 7) /* 1290 V4+++*/
#define SDRATTR_3DSCENE_LIGHTCOLOR_5 (SDRATTR_3DSCENE_FIRST + 8) /* 1291 V4+++*/
#define SDRATTR_3DSCENE_LIGHTCOLOR_6 (SDRATTR_3DSCENE_FIRST + 9) /* 1292 V4+++*/
#define SDRATTR_3DSCENE_LIGHTCOLOR_7 (SDRATTR_3DSCENE_FIRST + 10) /* 1293 V4+++*/
#define SDRATTR_3DSCENE_LIGHTCOLOR_8 (SDRATTR_3DSCENE_FIRST + 11) /* 1294 V4+++*/
#define SDRATTR_3DSCENE_AMBIENTCOLOR (SDRATTR_3DSCENE_FIRST + 12) /* 1295 V4+++*/
#define SDRATTR_3DSCENE_LIGHTON_1 (SDRATTR_3DSCENE_FIRST + 13) /* 1296 V4+++*/
#define SDRATTR_3DSCENE_LIGHTON_2 (SDRATTR_3DSCENE_FIRST + 14) /* 1297 V4+++*/
#define SDRATTR_3DSCENE_LIGHTON_3 (SDRATTR_3DSCENE_FIRST + 15) /* 1298 V4+++*/
#define SDRATTR_3DSCENE_LIGHTON_4 (SDRATTR_3DSCENE_FIRST + 16) /* 1299 V4+++*/
#define SDRATTR_3DSCENE_LIGHTON_5 (SDRATTR_3DSCENE_FIRST + 17) /* 1300 V4+++*/
#define SDRATTR_3DSCENE_LIGHTON_6 (SDRATTR_3DSCENE_FIRST + 18) /* 1301 V4+++*/
#define SDRATTR_3DSCENE_LIGHTON_7 (SDRATTR_3DSCENE_FIRST + 19) /* 1302 V4+++*/
#define SDRATTR_3DSCENE_LIGHTON_8 (SDRATTR_3DSCENE_FIRST + 20) /* 1303 V4+++*/
#define SDRATTR_3DSCENE_LIGHTDIRECTION_1 (SDRATTR_3DSCENE_FIRST + 21) /* 1304 V4+++*/
#define SDRATTR_3DSCENE_LIGHTDIRECTION_2 (SDRATTR_3DSCENE_FIRST + 22) /* 1305 V4+++*/
#define SDRATTR_3DSCENE_LIGHTDIRECTION_3 (SDRATTR_3DSCENE_FIRST + 23) /* 1306 V4+++*/
#define SDRATTR_3DSCENE_LIGHTDIRECTION_4 (SDRATTR_3DSCENE_FIRST + 24) /* 1307 V4+++*/
#define SDRATTR_3DSCENE_LIGHTDIRECTION_5 (SDRATTR_3DSCENE_FIRST + 25) /* 1308 V4+++*/
#define SDRATTR_3DSCENE_LIGHTDIRECTION_6 (SDRATTR_3DSCENE_FIRST + 26) /* 1309 V4+++*/
#define SDRATTR_3DSCENE_LIGHTDIRECTION_7 (SDRATTR_3DSCENE_FIRST + 27) /* 1310 V4+++*/
#define SDRATTR_3DSCENE_LIGHTDIRECTION_8 (SDRATTR_3DSCENE_FIRST + 28) /* 1311 V4+++*/
#define SDRATTR_3DSCENE_SHADOW_SLANT (SDRATTR_3DSCENE_FIRST + 29) /* 1312 V4+++*/
#define SDRATTR_3DSCENE_SHADE_MODE (SDRATTR_3DSCENE_FIRST + 30) /* 1313 V4+++*/
#define SDRATTR_3DSCENE_LAST (SDRATTR_3DSCENE_SHADE_MODE) /* 1333 V4+++*/
#define SDRATTR_3D_LAST (SDRATTR_3DSCENE_LAST) /* 1333 V4+++*/
#define SDRATTR_CUSTOMSHAPE_FIRST (SDRATTR_3D_LAST + 1) /* 1334 V4+++*/
#define SDRATTR_CUSTOMSHAPE_ENGINE (SDRATTR_CUSTOMSHAPE_FIRST + 0) /* 1334 V4+++*/
#define SDRATTR_CUSTOMSHAPE_DATA (SDRATTR_CUSTOMSHAPE_FIRST + 1) /* 1335 V4+++*/
#define SDRATTR_CUSTOMSHAPE_GEOMETRY (SDRATTR_CUSTOMSHAPE_FIRST + 2) /* 1336 V4+++*/
#define SDRATTR_CUSTOMSHAPE_REPLACEMENT_URL (SDRATTR_CUSTOMSHAPE_FIRST + 3) /* 1337 V4+++*/
#define SDRATTR_CUSTOMSHAPE_LAST (SDRATTR_CUSTOMSHAPE_REPLACEMENT_URL) /* 1357 V4+++*/
#define SDRATTR_TABLE_FIRST (SDRATTR_CUSTOMSHAPE_LAST+1)
#define SDRATTR_TABLE_BORDER (SDRATTR_TABLE_FIRST+0)
#define SDRATTR_TABLE_BORDER_INNER (SDRATTR_TABLE_FIRST+1)
#define SDRATTR_TABLE_BORDER_TLBR (SDRATTR_TABLE_FIRST+2)
#define SDRATTR_TABLE_BORDER_BLTR (SDRATTR_TABLE_FIRST+3)
#define SDRATTR_TABLE_LAST (SDRATTR_TABLE_BORDER_BLTR)
#define SDRATTR_END SDRATTR_TABLE_LAST /* 1357 */ /* 1333 V4+++*/ /* 1243 V4+++*/ /*1213*/ /*1085*/ /*1040*/ /*Pool V2: 1123,V1: 1065 */
#endif // _SVDDEF_HXX