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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
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#ifndef _SDRPAINTWINDOW_HXX
#define _SDRPAINTWINDOW_HXX
#ifndef _VIRDEV_HXX //autogen
#include <vcl/virdev.hxx>
#endif
#include "svx/svxdllapi.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// predeclarations
class SdrPaintView;
namespace sdr
{
namespace overlay
{
class OverlayManager;
} // end of namespace overlay
} // end of namespace sdr
////////////////////////////////////////////////////////////////////////////////////////////////////
class SdrPreRenderDevice
{
// The original OutputDevice
OutputDevice& mrOutputDevice;
// The VirtualDevice for PreRendering
VirtualDevice maPreRenderDevice;
public:
SdrPreRenderDevice(OutputDevice& rOriginal);
~SdrPreRenderDevice();
void PreparePreRenderDevice();
void OutputPreRenderDevice(const Region& rExpandedRegion);
OutputDevice& GetOriginalOutputDevice() const { return mrOutputDevice; }
OutputDevice& GetPreRenderDevice() { return maPreRenderDevice; }
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class SVX_DLLPUBLIC SdrPaintWindow
{
private:
// the OutputDevice this window represents
OutputDevice& mrOutputDevice;
// the SdrPaintView this window belongs to
SdrPaintView& mrPaintView;
// the new OverlayManager for the new OverlayObjects. Test add here, will
// replace the IAOManager as soon as it works.
::sdr::overlay::OverlayManager* mpOverlayManager;
// The PreRenderDevice for PreRendering
SdrPreRenderDevice* mpPreRenderDevice;
// The RedrawRegion used for rendering
Region maRedrawRegion;
// bitfield
// #i72889# flag if this is only a temporary target for repaint, default is false
unsigned mbTemporaryTarget : 1;
/** Remember whether the mpOverlayManager supports buffering. Using
this flags expensive dynamic_casts on mpOverlayManager in order to
detect this.
*/
bool mbUseBuffer;
// helpers
void impCreateOverlayManager();
public:
SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut);
~SdrPaintWindow();
// data read accesses
SdrPaintView& GetPaintView() const { return mrPaintView; }
OutputDevice& GetOutputDevice() const { return mrOutputDevice; }
// OVERLAYMANAGER
::sdr::overlay::OverlayManager* GetOverlayManager() const;
// #i73602# add flag if buffer shall be used
void DrawOverlay(const Region& rRegion);
void HideOverlay(const Region& rRegion);
// calculate visible area and return
Rectangle GetVisibleArea() const;
// Is OutDev a printer?
sal_Bool OutputToPrinter() const { return (OUTDEV_PRINTER == mrOutputDevice.GetOutDevType()); }
// Is OutDev a window?
sal_Bool OutputToWindow() const { return (OUTDEV_WINDOW == mrOutputDevice.GetOutDevType()); }
// Is OutDev a VirtualDevice?
sal_Bool OutputToVirtualDevice() const { return (OUTDEV_VIRDEV == mrOutputDevice.GetOutDevType()); }
// Is OutDev a recording MetaFile?
sal_Bool OutputToRecordingMetaFile() const;
// prepare PreRendering (evtl.)
void PreparePreRenderDevice();
void DestroyPreRenderDevice();
void OutputPreRenderDevice(const Region& rExpandedRegion);
SdrPreRenderDevice* GetPreRenderDevice() const { return mpPreRenderDevice; }
// RedrawRegion
const Region& GetRedrawRegion() const;
void SetRedrawRegion(const Region& rNew);
// #i72889# read/write access to TempoparyTarget
bool getTemporaryTarget() const { return (bool)mbTemporaryTarget; }
void setTemporaryTarget(bool bNew) { if(bNew != (bool)mbTemporaryTarget) mbTemporaryTarget = bNew; }
// #i72889# get target output device, take into account output buffering
OutputDevice& GetTargetOutputDevice() { if(mpPreRenderDevice) return mpPreRenderDevice->GetPreRenderDevice(); else return mrOutputDevice; }
};
// typedefs for a list of SdrPaintWindows
typedef ::std::vector< SdrPaintWindow* > SdrPaintWindowVector;
////////////////////////////////////////////////////////////////////////////////////////////////////
#endif //_SDRPAINTWINDOW_HXX