blob: cd767180de856253b043da81d0155d23a8da2cf8 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SDR_PROPERTIES_GROUPPROPERTIES_HXX
#define _SDR_PROPERTIES_GROUPPROPERTIES_HXX
#include <svx/sdr/properties/defaultproperties.hxx>
/////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace properties
{
class GroupProperties : public DefaultProperties
{
protected:
// create a new itemset
virtual SfxItemSet& CreateObjectSpecificItemSet(SfxItemPool& rPool);
// test changeability for a single item
virtual sal_Bool AllowItemChange(const sal_uInt16 nWhich, const SfxPoolItem* pNewItem = 0) const;
// Do the ItemChange, may do special handling
virtual void ItemChange(const sal_uInt16 nWhich, const SfxPoolItem* pNewItem = 0);
// Called after ItemChange() is done for all items.
virtual void PostItemChange(const sal_uInt16 nWhich);
// react on ItemSet changes
virtual void ItemSetChanged(const SfxItemSet& rSet);
public:
// basic constructor
GroupProperties(SdrObject& rObj);
// copy constructor
GroupProperties(const GroupProperties& rProps, SdrObject& rObj);
// destructor
virtual ~GroupProperties();
// Clone() operator, normally just calls the local copy constructor
virtual BaseProperties& Clone(SdrObject& rObj) const;
// get itemset
virtual const SfxItemSet& GetObjectItemSet() const;
// get merged ItemSet. Normally, this maps directly to GetObjectItemSet(), but may
// be overloaded e.g for group objects to return a merged ItemSet of the object.
// When using this method the returned ItemSet may contain items in the state
// SFX_ITEM_DONTCARE which means there were several such items with different
// values.
virtual const SfxItemSet& GetMergedItemSet() const;
// Set merged ItemSet. Normally, this maps to SetObjectItemSet().
virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);
// set single item
virtual void SetObjectItem(const SfxPoolItem& rItem);
// set single item direct, do not do any notifies or things like that
virtual void SetObjectItemDirect(const SfxPoolItem& rItem);
// clear single item
virtual void ClearObjectItem(const sal_uInt16 nWhich = 0);
// clear single item direct, do not do any notifies or things like that.
// Also supports complete deleteion of items when default parameter 0 is used.
virtual void ClearObjectItemDirect(const sal_uInt16 nWhich = 0);
// Set a single item, iterate over hierarchies if necessary.
virtual void SetMergedItem(const SfxPoolItem& rItem);
// Clear a single item, iterate over hierarchies if necessary.
virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);
// set complete item set
virtual void SetObjectItemSet(const SfxItemSet& rSet);
// set a new StyleSheet
virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);
// get the local StyleSheet
virtual SfxStyleSheet* GetStyleSheet() const;
// force default attributes for a specific object type, called from
// DefaultProperties::GetObjectItemSet() if a new ItemSet is created
virtual void ForceDefaultAttributes();
// Move properties to a new ItemPool.
virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
// force all attributes which come from styles to hard attributes
// to be able to live without the style.
virtual void ForceStyleToHardAttributes();
};
} // end of namespace properties
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_PROPERTIES_GROUPPROPERTIES_HXX
// eof