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#ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
#define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
#include <svx/sdr/properties/e3dproperties.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace properties
{
class E3dSceneProperties : public E3dProperties
{
protected:
// Called after ItemChange() is done for all items.
virtual void PostItemChange(const sal_uInt16 nWhich);
public:
// basic constructor
E3dSceneProperties(SdrObject& rObj);
// constructor for copying, but using new object
E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj);
// destructor
virtual ~E3dSceneProperties();
// Clone() operator, normally just calls the local copy constructor
virtual BaseProperties& Clone(SdrObject& rObj) const;
// get itemset
virtual const SfxItemSet& GetObjectItemSet() const;
// get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may
// be overloaded e.g for group objects to return a merged ItemSet of the object.
// When using this method the returned ItemSet may contain items in the state
// SFX_ITEM_DONTCARE which means there were several such items with different
// values.
virtual const SfxItemSet& GetMergedItemSet() const;
// Set merged ItemSet. Normally, this maps to SetObjectItemSet().
virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);
// Set a single item, iterate over hierarchies if necessary.
virtual void SetMergedItem(const SfxPoolItem& rItem);
// Clear a single item, iterate over hierarchies if necessary.
virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);
// set a new StyleSheet and broadcast
virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);
// get the installed StyleSheet
virtual SfxStyleSheet* GetStyleSheet() const;
// Move properties to a new ItemPool. Default implementation does nothing.
virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
// Special for scene:
void SetSceneItemsFromCamera();
};
} // end of namespace properties
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
// eof