| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX |
| #define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX |
| |
| #include <svx/sdr/properties/e3dproperties.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace sdr |
| { |
| namespace properties |
| { |
| class E3dSceneProperties : public E3dProperties |
| { |
| protected: |
| // Called after ItemChange() is done for all items. |
| virtual void PostItemChange(const sal_uInt16 nWhich); |
| |
| public: |
| // basic constructor |
| E3dSceneProperties(SdrObject& rObj); |
| |
| // constructor for copying, but using new object |
| E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj); |
| |
| // destructor |
| virtual ~E3dSceneProperties(); |
| |
| // Clone() operator, normally just calls the local copy constructor |
| virtual BaseProperties& Clone(SdrObject& rObj) const; |
| |
| // get itemset |
| virtual const SfxItemSet& GetObjectItemSet() const; |
| |
| // get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may |
| // be overloaded e.g for group objects to return a merged ItemSet of the object. |
| // When using this method the returned ItemSet may contain items in the state |
| // SFX_ITEM_DONTCARE which means there were several such items with different |
| // values. |
| virtual const SfxItemSet& GetMergedItemSet() const; |
| |
| // Set merged ItemSet. Normally, this maps to SetObjectItemSet(). |
| virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False); |
| |
| // Set a single item, iterate over hierarchies if necessary. |
| virtual void SetMergedItem(const SfxPoolItem& rItem); |
| |
| // Clear a single item, iterate over hierarchies if necessary. |
| virtual void ClearMergedItem(const sal_uInt16 nWhich = 0); |
| |
| // set a new StyleSheet and broadcast |
| virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr); |
| |
| // get the installed StyleSheet |
| virtual SfxStyleSheet* GetStyleSheet() const; |
| |
| // Move properties to a new ItemPool. Default implementation does nothing. |
| virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L); |
| |
| // Special for scene: |
| void SetSceneItemsFromCamera(); |
| }; |
| } // end of namespace properties |
| } // end of namespace sdr |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX |
| |
| // eof |