blob: bb5f81fdb95e36921b7de8f698b7c58a9f50738f [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SDR_PROPERTIES_ATTRIBUTEPROPERTIES_HXX
#define _SDR_PROPERTIES_ATTRIBUTEPROPERTIES_HXX
#include <svl/lstner.hxx>
#include <svx/sdr/properties/defaultproperties.hxx>
#include "svx/svxdllapi.h"
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace properties
{
class SVX_DLLPUBLIC AttributeProperties : public DefaultProperties, public SfxListener
{
// add style sheet, do all the necessary handling
void ImpAddStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);
// remove StyleSheet, do all the necessary handling
void ImpRemoveStyleSheet();
protected:
// the SytleSheet of this object
SfxStyleSheet* mpStyleSheet;
// create a new itemset
virtual SfxItemSet& CreateObjectSpecificItemSet(SfxItemPool& pPool);
// Do the ItemChange, may do special handling
virtual void ItemChange(const sal_uInt16 nWhich, const SfxPoolItem* pNewItem = 0);
// react on ItemSet changes
virtual void ItemSetChanged(const SfxItemSet& rSet);
public:
// basic constructor
AttributeProperties(SdrObject& rObj);
// constructor for copying, but using new object
AttributeProperties(const AttributeProperties& rProps, SdrObject& rObj);
// Clone() operator, normally just calls the local copy constructor
virtual BaseProperties& Clone(SdrObject& rObj) const;
// destructor
virtual ~AttributeProperties();
// set a new StyleSheet and broadcast
virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);
// get the installed StyleSheet
virtual SfxStyleSheet* GetStyleSheet() const;
// Move properties to a new ItemPool.
virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
// Set new model.
virtual void SetModel(SdrModel* pOldModel, SdrModel* pNewModel);
// force all attributes which come from styles to hard attributes
// to be able to live without the style.
virtual void ForceStyleToHardAttributes();
// This is the Notify(...) from 2nd base class SfxListener
virtual void Notify(SfxBroadcaster& rBC, const SfxHint& rHint);
};
} // end of namespace properties
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_PROPERTIES_ATTRIBUTEPROPERTIES_HXX
// eof