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#ifndef INCLUDED_SDR_PRIMITIVE2D_SDROLECONTENTPRIMITIVE2D_HXX
#define INCLUDED_SDR_PRIMITIVE2D_SDROLECONTENTPRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/svdobj.hxx>
//////////////////////////////////////////////////////////////////////////////
// predefinitions
class SdrOle2Obj;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
class SdrOleContentPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
SdrObjectWeakRef mpSdrOle2Obj;
basegfx::B2DHomMatrix maObjectTransform;
// #i104867# The GraphicVersion number to identify in operator== if
// the graphic has changed, but without fetching it (which may
// be expensive, e.g. triggering chart creation)
sal_uInt32 mnGraphicVersion;
// bitfield
unsigned mbHighContrast : 1;
protected:
// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;
public:
SdrOleContentPrimitive2D(
const SdrOle2Obj& rSdrOle2Obj,
const basegfx::B2DHomMatrix& rObjectTransform,
sal_uInt32 nGraphicVersion,
bool bHighContrast);
// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
// The default implementation will use getDecomposition results to create the range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
// data access
const basegfx::B2DHomMatrix& getObjectTransform() const { return maObjectTransform; }
sal_uInt32 getGraphicVersion() const { return mnGraphicVersion; }
bool getHighContrast() const { return mbHighContrast; }
// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_SDR_PRIMITIVE2D_SDROLECONTENTPRIMITIVE2D_HXX
// eof