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#ifndef INCLUDED_SDR_PRIMITIVE2D_SDROLE2PRIMITIVE2D_HXX
#define INCLUDED_SDR_PRIMITIVE2D_SDROLE2PRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
// predefines
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
class SdrOle2Primitive2D : public BasePrimitive2D
{
private:
Primitive2DSequence maOLEContent;
basegfx::B2DHomMatrix maTransform;
attribute::SdrLineFillShadowTextAttribute maSdrLFSTAttribute;
public:
SdrOle2Primitive2D(
const Primitive2DSequence& rOLEContent,
const basegfx::B2DHomMatrix& rTransform,
const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute);
// data access
const Primitive2DSequence& getOLEContent() const { return maOLEContent; }
const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
const attribute::SdrLineFillShadowTextAttribute& getSdrLFSTAttribute() const { return maSdrLFSTAttribute; }
// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
// local decomposition.
virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;
// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_SDR_PRIMITIVE2D_SDROLE2PRIMITIVE2D_HXX
// eof