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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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* Unless required by applicable law or agreed to in writing,
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#ifndef _SDR_OVERLAY_OVERLAYTRIANGLE_HXX
#define _SDR_OVERLAY_OVERLAYTRIANGLE_HXX
#include <svx/sdr/overlay/overlayobject.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
class OverlayTriangle : public OverlayObjectWithBasePosition
{
protected:
// second and third position in pixel
basegfx::B2DPoint maSecondPosition;
basegfx::B2DPoint maThirdPosition;
// geometry creation for OverlayObject
virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
public:
OverlayTriangle(
const basegfx::B2DPoint& rBasePos,
const basegfx::B2DPoint& rSecondPos,
const basegfx::B2DPoint& rThirdPos,
Color aTriangleColor);
virtual ~OverlayTriangle();
// change second position
const basegfx::B2DPoint& getSecondPosition() const { return maSecondPosition; }
void setSecondPosition(const basegfx::B2DPoint& rNew);
// change third position
const basegfx::B2DPoint& getThirdPosition() const { return maThirdPosition; }
void setThirdPosition(const basegfx::B2DPoint& rNew);
};
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_OVERLAY_OVERLAYTRIANGLE_HXX
// eof