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#ifndef _SDR_OVERLAY_OVERLAYTOOLS_HXX
#define _SDR_OVERLAY_OVERLAYTOOLS_HXX
#include <drawinglayer/primitive2d/primitivetools2d.hxx>
#include <vcl/bitmapex.hxx>
//////////////////////////////////////////////////////////////////////////////
// Overlay helper class which holds a BotmapEx which is to be visualized
// at the given logic position with the Bitmap's pixel size, unscaled and
// unrotated (like a marker). The discrete pixel on the bitmap assocciated
// with the target position is given in discrete X,Y coordinates
namespace drawinglayer
{
namespace primitive2d
{
class OverlayBitmapExPrimitive : public DiscreteMetricDependentPrimitive2D
{
private:
// The BitmapEx to use, PixelSize is used
BitmapEx maBitmapEx;
// The logic position
basegfx::B2DPoint maBasePosition;
// The pixel inside the BitmapEx which is assocciated with
// the target position (offset in the bitmap)
sal_uInt16 mnCenterX;
sal_uInt16 mnCenterY;
// evtl. rotation and shear around center
double mfShearX;
double mfRotation;
protected:
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
OverlayBitmapExPrimitive(
const BitmapEx& rBitmapEx,
const basegfx::B2DPoint& rBasePosition,
sal_uInt16 nCenterX,
sal_uInt16 nCenterY,
double fShearX = 0.0,
double fRotation = 0.0);
// data access
const BitmapEx& getBitmapEx() const { return maBitmapEx; }
const basegfx::B2DPoint& getBasePosition() const { return maBasePosition; }
sal_uInt16 getCenterX() const { return mnCenterX; }
sal_uInt16 getCenterY() const { return mnCenterY; }
double getShearX() const { return mfShearX; }
double getRotation() const { return mfRotation; }
// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// Overlay helper class for a crosshair
namespace drawinglayer
{
namespace primitive2d
{
class OverlayCrosshairPrimitive : public ViewportDependentPrimitive2D
{
private:
// The logic position
basegfx::B2DPoint maBasePosition;
// The stripe colors and legth
basegfx::BColor maRGBColorA;
basegfx::BColor maRGBColorB;
double mfDiscreteDashLength;
protected:
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
OverlayCrosshairPrimitive(
const basegfx::B2DPoint& rBasePosition,
const basegfx::BColor& rRGBColorA,
const basegfx::BColor& rRGBColorB,
double fDiscreteDashLength);
// data access
const basegfx::B2DPoint& getBasePosition() const { return maBasePosition; }
const basegfx::BColor& getRGBColorA() const { return maRGBColorA; }
const basegfx::BColor& getRGBColorB() const { return maRGBColorB; }
double getDiscreteDashLength() const { return mfDiscreteDashLength; }
// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// Overlay helper class for a hatch rectangle as used e.g. for text object
// selection hilighting
namespace drawinglayer
{
namespace primitive2d
{
class OverlayRectanglePrimitive : public DiscreteMetricDependentPrimitive2D
{
private:
// the logic rectangle definition
basegfx::B2DRange maObjectRange;
// the graphic definition
basegfx::BColor maColor;
double mfTransparence;
// the dscrete grow and shrink of the box
double mfDiscreteGrow;
double mfDiscreteShrink;
// the rotation of the primitive itself
double mfRotation;
protected:
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
OverlayRectanglePrimitive(
const basegfx::B2DRange& rObjectRange,
const basegfx::BColor& rColor,
double fTransparence,
double fDiscreteGrow,
double fDiscreteShrink,
double fRotation);
// data access
const basegfx::B2DRange& getObjectRange() const { return maObjectRange; }
const basegfx::BColor& getColor() const { return maColor; }
double getTransparence() const { return mfTransparence; }
double getDiscreteGrow() const { return mfDiscreteGrow; }
double getDiscreteShrink() const { return mfDiscreteShrink; }
double getRotation() const { return mfRotation; }
// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// Overlay helper class for a striped helpline
namespace drawinglayer
{
namespace primitive2d
{
enum HelplineStyle
{
HELPLINESTYLE_POINT,
HELPLINESTYLE_VERTICAL,
HELPLINESTYLE_HORIZONTAL
};
class OverlayHelplineStripedPrimitive : public ViewportDependentPrimitive2D
{
private:
// The logic position
basegfx::B2DPoint maBasePosition;
// the style
HelplineStyle meStyle;
// The stripe colors and legth
basegfx::BColor maRGBColorA;
basegfx::BColor maRGBColorB;
double mfDiscreteDashLength;
protected:
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
OverlayHelplineStripedPrimitive(
const basegfx::B2DPoint& rBasePosition,
HelplineStyle eStyle,
const basegfx::BColor& rRGBColorA,
const basegfx::BColor& rRGBColorB,
double fDiscreteDashLength);
// data access
const basegfx::B2DPoint& getBasePosition() const { return maBasePosition; }
HelplineStyle getStyle() const { return meStyle; }
const basegfx::BColor& getRGBColorA() const { return maRGBColorA; }
const basegfx::BColor& getRGBColorB() const { return maRGBColorB; }
double getDiscreteDashLength() const { return mfDiscreteDashLength; }
// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// Overlay helper class for rolling rectangle helplines. This primitive is
// only for the extended lines to the ends of the view
namespace drawinglayer
{
namespace primitive2d
{
class OverlayRollingRectanglePrimitive : public ViewportDependentPrimitive2D
{
private:
// The logic range
basegfx::B2DRange maRollingRectangle;
// The stripe colors and legth
basegfx::BColor maRGBColorA;
basegfx::BColor maRGBColorB;
double mfDiscreteDashLength;
protected:
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
OverlayRollingRectanglePrimitive(
const basegfx::B2DRange& aRollingRectangle,
const basegfx::BColor& rRGBColorA,
const basegfx::BColor& rRGBColorB,
double fDiscreteDashLength);
// data access
const basegfx::B2DRange& getRollingRectangle() const { return maRollingRectangle; }
const basegfx::BColor& getRGBColorA() const { return maRGBColorA; }
const basegfx::BColor& getRGBColorB() const { return maRGBColorB; }
double getDiscreteDashLength() const { return mfDiscreteDashLength; }
// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_OVERLAY_OVERLAYTOOLS_HXX
// eof