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* to you under the Apache License, Version 2.0 (the
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#ifndef _SDR_OVERLAY_OVERLAYRECTANGLE_HXX
#define _SDR_OVERLAY_OVERLAYRECTANGLE_HXX
#include <svx/sdr/overlay/overlayobject.hxx>
#include <tools/gen.hxx>
//////////////////////////////////////////////////////////////////////////////
class PolyPolygon;
namespace sdr
{
namespace overlay
{
class OverlayRectangle : public OverlayObjectWithBasePosition
{
// geometric definitions
basegfx::B2DPoint maSecondPosition;
const double mfTransparence;
const double mfDiscreteGrow;
const double mfDiscreteShrink;
const double mfRotation;
// #i53216# added CursorBlinkTime (in ms)
sal_uInt32 mnBlinkTime;
/// bitfield
// Flag to remember which state to draw. Inited with false (0)
bool mbOverlayState : 1;
// geometry creation for OverlayObject
virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
public:
OverlayRectangle(
const basegfx::B2DPoint& rBasePosition,
const basegfx::B2DPoint& rSecondPosition,
const Color& rHatchColor,
double fTransparence,
double fDiscreteGrow,
double fDiscreteShrink,
double fRotation,
sal_uInt32 nBlinkTime,
bool bAnimate);
const basegfx::B2DPoint& getSecondPosition() const { return maSecondPosition; }
void setSecondPosition(const basegfx::B2DPoint&);
// data read access
double getTransparence() const { return mfTransparence; }
double getDiscreteGrow() const { return mfDiscreteGrow; }
double getDiscreteShrink() const { return mfDiscreteShrink; }
double getRotation() const { return mfRotation; }
// added CursorBlinkTime (in ms)
sal_uInt32 getBlinkTime() const { return mnBlinkTime; }
void setBlinkTime(sal_uInt32 nNew);
// execute event from base class ::sdr::animation::Event. Default
// implementation does nothing and does not create a new event.
virtual void Trigger(sal_uInt32 nTime);
};
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_OVERLAY_OVERLAYRECTANGLE_HXX
// eof