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#ifndef _SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
#define _SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
#include <svx/sdr/overlay/overlayobject.hxx>
#include <tools/gen.hxx>
#include "svx/svxdllapi.h"
//////////////////////////////////////////////////////////////////////////////
#define DEFAULT_VALUE_FOR_HITTEST_PIXEL (2L)
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
class SVX_DLLPUBLIC OverlayObjectList
{
protected:
// the vector of OverlayObjects
OverlayObjectVector maVector;
// default value for HiTestPixel
sal_uInt32 getDefaultValueForHitTestPixel() const { return 4L; }
public:
OverlayObjectList() {}
~OverlayObjectList();
// clear list, this includes deletion of all contained objects
void clear();
// append/remove objects
void append(OverlayObject& rOverlayObject) { maVector.push_back(&rOverlayObject); }
void remove(OverlayObject& rOverlayObject);
// access to objects
sal_uInt32 count() const { return maVector.size(); }
OverlayObject& getOverlayObject(sal_uInt32 nIndex) const { return *(maVector[nIndex]); }
// Hittest with logical coordinates
bool isHitLogic(const basegfx::B2DPoint& rLogicPosition, double fLogicTolerance = 0.0) const;
// Hittest with pixel coordinates and pixel tolerance
bool isHitPixel(const Point& rDiscretePosition, sal_uInt32 fDiscreteTolerance = DEFAULT_VALUE_FOR_HITTEST_PIXEL) const;
// calculate BaseRange of all included OverlayObjects and return
basegfx::B2DRange getBaseRange() const;
};
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
// eof