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#ifndef _SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
#define _SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
#include <svx/sdr/overlay/overlayobject.hxx>
#include <vcl/bitmapex.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
class SVX_DLLPUBLIC OverlayAnimatedBitmapEx : public OverlayObjectWithBasePosition
{
protected:
// the Bitmaps
BitmapEx maBitmapEx1;
BitmapEx maBitmapEx2;
// position of the basePosition inside the Bitmaps, in pixels
sal_uInt16 mnCenterX1;
sal_uInt16 mnCenterY1;
sal_uInt16 mnCenterX2;
sal_uInt16 mnCenterY2;
// #i53216# added CursorBlinkTime (in ms)
sal_uInt32 mnBlinkTime;
// optional shear and rotation
double mfShearX;
double mfRotation;
/// bitfield
// Flag to remember which state to draw. Inited with false (0)
bool mbOverlayState : 1;
// geometry creation for OverlayObject
virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
public:
OverlayAnimatedBitmapEx(
const basegfx::B2DPoint& rBasePos,
const BitmapEx& rBitmapEx1,
const BitmapEx& rBitmapEx2,
sal_uInt32 nBlinkTime = 500,
sal_uInt16 nCenX1 = 0,
sal_uInt16 nCenY1 = 0,
sal_uInt16 nCenX2 = 0,
sal_uInt16 nCenY2 = 0,
double fShearX = 0.0,
double fRotation = 0.0);
virtual ~OverlayAnimatedBitmapEx();
const BitmapEx& getBitmapEx1() const { return maBitmapEx1; }
const BitmapEx& getBitmapEx2() const { return maBitmapEx2; }
void setBitmapEx1(const BitmapEx& rNew);
void setBitmapEx2(const BitmapEx& rNew);
sal_uInt16 getCenterX1() const { return mnCenterX1; }
sal_uInt16 getCenterY1() const { return mnCenterY1; }
sal_uInt16 getCenterX2() const { return mnCenterX2; }
sal_uInt16 getCenterY2() const { return mnCenterY2; }
void setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY);
void setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY);
// #i53216# added CursorBlinkTime (in ms)
sal_uInt32 getBlinkTime() const { return mnBlinkTime; }
void setBlinkTime(sal_uInt32 nNew);
// execute event from base class ::sdr::animation::Event. Default
// implementation does nothing and does not create a new event.
virtual void Trigger(sal_uInt32 nTime);
// get shearX and rotation
double getShearX() const { return mfShearX; }
double getRotation() const { return mfRotation; }
};
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
// eof