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#ifndef _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
#define _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
#include "svx/svxdllapi.h"
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
namespace sdr { namespace contact {
class DisplayInfo;
class ViewObjectContact;
}}
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
// This class provides a mechanism to redirect the paint mechanism for all or
// single ViewObjectContacts. An own derivation may be set at single ViewContacts
// or at the ObjectContact for redirecting all. If both is used, the one at single
// objects will have priority.
class SVX_DLLPUBLIC ViewObjectContactRedirector
{
public:
// basic constructor.
ViewObjectContactRedirector();
// The destructor.
virtual ~ViewObjectContactRedirector();
// all default implementations just call the same methods at the original. To do something
// different, overload the method and at least do what the method does.
virtual drawinglayer::primitive2d::Primitive2DSequence createRedirectedPrimitive2DSequence(
const sdr::contact::ViewObjectContact& rOriginal,
const sdr::contact::DisplayInfo& rDisplayInfo);
};
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
// eof