| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX |
| #define _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX |
| |
| #include "svx/svxdllapi.h" |
| #include <drawinglayer/primitive2d/baseprimitive2d.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // predeclarations |
| |
| namespace sdr { namespace contact { |
| class DisplayInfo; |
| class ViewObjectContact; |
| }} |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace sdr |
| { |
| namespace contact |
| { |
| // This class provides a mechanism to redirect the paint mechanism for all or |
| // single ViewObjectContacts. An own derivation may be set at single ViewContacts |
| // or at the ObjectContact for redirecting all. If both is used, the one at single |
| // objects will have priority. |
| class SVX_DLLPUBLIC ViewObjectContactRedirector |
| { |
| public: |
| // basic constructor. |
| ViewObjectContactRedirector(); |
| |
| // The destructor. |
| virtual ~ViewObjectContactRedirector(); |
| |
| // all default implementations just call the same methods at the original. To do something |
| // different, overload the method and at least do what the method does. |
| virtual drawinglayer::primitive2d::Primitive2DSequence createRedirectedPrimitive2DSequence( |
| const sdr::contact::ViewObjectContact& rOriginal, |
| const sdr::contact::DisplayInfo& rDisplayInfo); |
| }; |
| } // end of namespace contact |
| } // end of namespace sdr |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //_SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX |
| |
| // eof |