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#ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
#define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
class SVX_DLLPUBLIC ViewObjectContactOfE3dScene : public ViewObjectContactOfSdrObj
{
protected:
// 2d primitive creator
virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
public:
// basic constructor.
ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact);
virtual ~ViewObjectContactOfE3dScene();
// process this primitive: Eventually also recursively travel an existing hierarchy,
// e.g. for group objects, scenes or pages. This method will test geometrical visibility.
virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;
};
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
// eof