| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX |
| #define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX |
| |
| #include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx> |
| #include <drawinglayer/primitive3d/baseprimitive3d.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // predeclarations |
| |
| namespace sdr { namespace contact { |
| class ViewObjectContactOfE3dScene; |
| }} |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace sdr |
| { |
| namespace contact |
| { |
| class ViewObjectContactOfE3d : public ViewObjectContactOfSdrObj |
| { |
| protected: |
| // Primitive3D sequence of the ViewContact. This contains all necessary information |
| // for the graphical visualisation and needs to be supported by all VCs which |
| // can be visualized. |
| drawinglayer::primitive3d::Primitive3DSequence mxPrimitive3DSequence; |
| |
| // This method is responsible for creating the graphical visualisation data which is |
| // stored/cached in the local primitive. Default gets view-independent Primitive3D |
| // from the ViewContact using ViewContact::getViewIndependentPrimitive3DSequence(), takes care of |
| // visibility and ghosted. |
| // This method will not handle included hierarchies and not check geometric visibility. |
| drawinglayer::primitive3d::Primitive3DSequence createPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const; |
| |
| // also overload the 2d method to deliver a 2d object with embedd3d 3d and the 3d transformation which is able to |
| // answer the get2DRange question accordingly |
| virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const; |
| |
| public: |
| ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact); |
| virtual ~ViewObjectContactOfE3d(); |
| |
| // access to the local primitive sequence. This will ensure that the list is |
| // current in comparing the local list content with a fresh created incarnation |
| // This method will not handle included hierarchies or visibility. |
| drawinglayer::primitive3d::Primitive3DSequence getPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const; |
| }; |
| } // end of namespace contact |
| } // end of namespace sdr |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX |
| |
| // eof |