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#ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
#define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
namespace sdr { namespace contact {
class ViewObjectContactOfE3dScene;
}}
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
class ViewObjectContactOfE3d : public ViewObjectContactOfSdrObj
{
protected:
// Primitive3D sequence of the ViewContact. This contains all necessary information
// for the graphical visualisation and needs to be supported by all VCs which
// can be visualized.
drawinglayer::primitive3d::Primitive3DSequence mxPrimitive3DSequence;
// This method is responsible for creating the graphical visualisation data which is
// stored/cached in the local primitive. Default gets view-independent Primitive3D
// from the ViewContact using ViewContact::getViewIndependentPrimitive3DSequence(), takes care of
// visibility and ghosted.
// This method will not handle included hierarchies and not check geometric visibility.
drawinglayer::primitive3d::Primitive3DSequence createPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const;
// also overload the 2d method to deliver a 2d object with embedd3d 3d and the 3d transformation which is able to
// answer the get2DRange question accordingly
virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
public:
ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact);
virtual ~ViewObjectContactOfE3d();
// access to the local primitive sequence. This will ensure that the list is
// current in comparing the local list content with a fresh created incarnation
// This method will not handle included hierarchies or visibility.
drawinglayer::primitive3d::Primitive3DSequence getPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const;
};
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
// eof