| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _SDR_CONTACT_VIEWCONTACTOFE3D_HXX |
| #define _SDR_CONTACT_VIEWCONTACTOFE3D_HXX |
| |
| #include <svx/sdr/contact/viewcontactofsdrobj.hxx> |
| #include <drawinglayer/primitive3d/baseprimitive3d.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // predeclarations |
| |
| namespace sdr { namespace contact { |
| class ViewContactOfE3dScene; |
| }} |
| |
| namespace drawinglayer { namespace attribute { |
| class SdrLineAttribute; |
| }} |
| |
| namespace basegfx { |
| class BColor; |
| class B3DHomMatrix; |
| } |
| |
| class E3dObject; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace sdr |
| { |
| namespace contact |
| { |
| class ViewContactOfE3d : public ViewContactOfSdrObj |
| { |
| protected: |
| // Create a Object-Specific ViewObjectContact, set ViewContact and |
| // ObjectContact. Always needs to return something. |
| virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact); |
| |
| public: |
| // basic constructor, used from E3dObject. |
| ViewContactOfE3d(E3dObject& rObj); |
| virtual ~ViewContactOfE3d(); |
| |
| // access to E3dObject |
| E3dObject& GetE3dObject() const |
| { |
| return (E3dObject&)GetSdrObject(); |
| } |
| |
| // public helpers |
| drawinglayer::primitive2d::Primitive2DSequence impCreateWithGivenPrimitive3DSequence( |
| const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // primitive stuff |
| |
| protected: |
| // Primitive3DSequence of the ViewContact. This contains all necessary information |
| // for the graphical visualisation and needs to be supported by all 3D VCs which |
| // can be visualized. It does NOT contain the object transformation to be able to |
| // buffer for all possible usages |
| drawinglayer::primitive3d::Primitive3DSequence mxViewIndependentPrimitive3DSequence; |
| |
| // This method is responsible for creating the graphical visualisation data which is |
| // stored in mxViewIndependentPrimitive3DSequence, but without object transformation |
| virtual drawinglayer::primitive3d::Primitive3DSequence createViewIndependentPrimitive3DSequence() const = 0; |
| |
| // This method is responsible for creating the graphical visualisation data derived ONLY from |
| // the model data. The default implementation will try to create a 3D to 2D embedding (will work |
| // when scene is known) which can then be used for 2D processing concerning ranges |
| virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const; |
| |
| // helper to enable test-visualisation of invisible 3D obects |
| drawinglayer::attribute::SdrLineAttribute* impCreateFallbackLineAttribute(const basegfx::BColor& rBColor) const; |
| |
| public: |
| // access to the local primitive without the object's local 3D transform. This is e.g. needed |
| // to get the not-yet transformed BoundVolume for e.g. interactions |
| drawinglayer::primitive3d::Primitive3DSequence getVIP3DSWithoutObjectTransform() const; |
| |
| // access to the local primitive. This will ensure that the list is |
| // current in comparing the local list content with a fresh created incarnation. It will |
| // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's |
| // local 3d transform is used |
| drawinglayer::primitive3d::Primitive3DSequence getViewIndependentPrimitive3DSequence() const; |
| }; |
| } // end of namespace contact |
| } // end of namespace sdr |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //_SDR_CONTACT_VIEWCONTACTOFE3D_HXX |
| |
| // eof |