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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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#ifndef _SDR_ATTRIBUTE_SDRSHADOWTEXTATTRIBUTE_HXX
#define _SDR_ATTRIBUTE_SDRSHADOWTEXTATTRIBUTE_HXX
#include <sal/types.h>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <svx/sdr/attribute/sdrtextattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class SdrShadowTextAttribute
{
// shadow and text attributes
SdrShadowAttribute maShadow; // shadow attributes (if used)
SdrTextAttribute maTextAttribute; // text and text attributes (if used)
public:
SdrShadowTextAttribute(
const SdrShadowAttribute& rShadow,
const SdrTextAttribute& rTextAttribute);
SdrShadowTextAttribute();
SdrShadowTextAttribute(const SdrShadowTextAttribute& rCandidate);
SdrShadowTextAttribute& operator=(const SdrShadowTextAttribute& rCandidate);
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrShadowTextAttribute& rCandidate) const;
// data access
const SdrShadowAttribute& getShadow() const { return maShadow; }
const SdrTextAttribute& getText() const { return maTextAttribute; }
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // _SDR_ATTRIBUTE_SDRSHADOWTEXTATTRIBUTE_HXX
// eof