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#ifndef _SDR_ATTRIBUTE_SDRLINEFILLSHADOWTEXTATTRIBUTE_HXX
#define _SDR_ATTRIBUTE_SDRLINEFILLSHADOWTEXTATTRIBUTE_HXX
#include <sal/types.h>
#include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class SdrLineFillShadowTextAttribute : public SdrLineShadowTextAttribute
{
// add fill and transGradient attributes
SdrFillAttribute maFill; // fill attributes (if used)
FillGradientAttribute maFillFloatTransGradient; // fill float transparence gradient (if used)
public:
SdrLineFillShadowTextAttribute(
const SdrLineAttribute& rLine,
const SdrFillAttribute& rFill,
const SdrLineStartEndAttribute& rLineStartEnd,
const SdrShadowAttribute& rShadow,
const FillGradientAttribute& rFillFloatTransGradient,
const SdrTextAttribute& rTextAttribute);
SdrLineFillShadowTextAttribute();
SdrLineFillShadowTextAttribute(const SdrLineFillShadowTextAttribute& rCandidate);
SdrLineFillShadowTextAttribute& operator=(const SdrLineFillShadowTextAttribute& rCandidate);
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrLineFillShadowTextAttribute& rCandidate) const;
// data access
const SdrFillAttribute& getFill() const { return maFill; }
const FillGradientAttribute& getFillFloatTransGradient() const { return maFillFloatTransGradient; }
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // _SDR_ATTRIBUTE_SDRLINEFILLSHADOWTEXTATTRIBUTE_HXX
// eof