| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _E3D_OBJ3D_HXX |
| #define _E3D_OBJ3D_HXX |
| |
| #include <svx/svdoattr.hxx> |
| #include <svx/svdobj.hxx> |
| #include <svx/volume3d.hxx> |
| #include <svx/def3d.hxx> |
| #include <svx/svdpage.hxx> |
| #include <svx/deflt3d.hxx> |
| #include <vcl/bitmap.hxx> |
| #include <svx/svx3ditems.hxx> |
| #include <svx/xflclit.hxx> |
| #include <svl/itemset.hxx> |
| #include <basegfx/polygon/b3dpolypolygon.hxx> |
| #include <basegfx/point/b2dpoint.hxx> |
| #include <basegfx/polygon/b2dpolygon.hxx> |
| #include <basegfx/vector/b2enums.hxx> |
| #include "svx/svxdllapi.h" |
| |
| //************************************************************ |
| // Vorausdeklarationen |
| //************************************************************ |
| |
| class SfxPoolItem; |
| class Viewport3D; |
| class E3dScene; |
| class E3dPolyScene; |
| |
| namespace basegfx { class B3DPolyPolygon; } |
| namespace sdr { namespace properties { |
| class BaseProperties; |
| class E3dProperties; |
| class E3dCompoundProperties; |
| class E3dExtrudeProperties; |
| class E3dLatheProperties; |
| class E3dSphereProperties; |
| }} |
| |
| /************************************************************************* |
| |* |
| |* GeoData relevant fuer Undo-Actions |
| |* |
| \************************************************************************/ |
| |
| class E3DObjGeoData : public SdrObjGeoData |
| { |
| public: |
| basegfx::B3DRange maLocalBoundVol; // umschliessendes Volumen des Objekts |
| basegfx::B3DHomMatrix maTransformation; // lokale Transformation |
| |
| E3DObjGeoData() {} |
| }; |
| |
| /************************************************************************* |
| |* |
| |* Liste fuer 3D-Objekte |
| |* |
| \************************************************************************/ |
| |
| class E3dObjList : public SdrObjList |
| { |
| public: |
| TYPEINFO(); |
| E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0); |
| SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList); |
| SVX_DLLPUBLIC virtual ~E3dObjList(); |
| |
| virtual void NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL); |
| virtual void InsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL); |
| virtual SdrObject* NbcRemoveObject(sal_uIntPtr nObjNum); |
| virtual SdrObject* RemoveObject(sal_uIntPtr nObjNum); |
| }; |
| |
| /************************************************************************* |
| |* |
| |* Basisklasse fuer 3D-Objekte |
| |* |
| \************************************************************************/ |
| |
| class SVX_DLLPUBLIC E3dObject : public SdrAttrObj |
| { |
| private: |
| // to allow sdr::properties::E3dProperties access to StructureChanged() |
| friend class sdr::properties::E3dProperties; |
| |
| // Aus der E3dObjList und E3dDragMethod alles erlauben |
| friend class E3dObjList; |
| friend class E3dDragMethod; |
| |
| protected: |
| virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties(); |
| |
| E3dObjList maSubList; // Subliste (Childobjekte) |
| |
| basegfx::B3DRange maLocalBoundVol; // umschliessendes Volumen des Objekts (aus geometrieerzeugung) |
| basegfx::B3DHomMatrix maTransformation; // lokale Transformation |
| basegfx::B3DHomMatrix maFullTransform; // globale Transformation (inkl. Parents) |
| |
| // Flags |
| unsigned mbTfHasChanged : 1; |
| unsigned mbIsSelected : 1; |
| |
| public: |
| void SetBoundVolInvalid(); |
| |
| protected: |
| void SetTransformChanged(); |
| virtual void NewObjectInserted(const E3dObject* p3DObj); |
| virtual void StructureChanged(); |
| basegfx::B3DRange RecalcBoundVolume() const; |
| |
| protected: |
| // E3dObject is only a helper class (for E3DScene and E3DCompoundObject) |
| // and no instances should be created from anyone, so i move the constructors |
| // to protected area |
| E3dObject(); |
| E3dObject(sal_Bool bIsFromChart); |
| |
| public: |
| TYPEINFO(); |
| virtual void RecalcSnapRect(); |
| virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False); |
| |
| virtual ~E3dObject(); |
| |
| virtual sal_uInt32 GetObjInventor() const; |
| virtual sal_uInt16 GetObjIdentifier() const; |
| |
| virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const; |
| |
| virtual void NbcSetLayer(SdrLayerID nLayer); |
| |
| virtual void SetObjList(SdrObjList* pNewObjList); |
| virtual void SetPage(SdrPage* pNewPage); |
| virtual void SetModel(SdrModel* pNewModel); |
| virtual void NbcMove(const Size& rSize); |
| virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact); |
| virtual SdrObjList* GetSubList() const; |
| |
| // 3D-Objekt in die Gruppe einfuegen; Eigentumsuebergang! |
| virtual void Insert3DObj(E3dObject* p3DObj); |
| void Remove3DObj(E3dObject* p3DObj); |
| |
| E3dObject* GetParentObj() const; |
| virtual E3dScene* GetScene() const; |
| |
| const basegfx::B3DRange& GetBoundVolume() const; |
| void InvalidateBoundVolume(); |
| |
| // komplette Transformation inklusive aller Parents berechnen |
| const basegfx::B3DHomMatrix& GetFullTransform() const; |
| |
| // Transformationsmatrix abfragen bzw. (zurueck)setzen |
| const basegfx::B3DHomMatrix& GetTransform() const; |
| virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix); |
| virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix); |
| |
| // [FG] 2D-Rotationen, werden hier als Rotationen um die Z-Achse, die in den Bildschirm zeigt, |
| // implementiert plus eine Verschiebung der Scene. Dies bedeutet auch die Scene (E3dScene) |
| // muss diese Routine in der Klasse als virtual definieren. |
| virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); |
| |
| // get wireframe polygon for local object. No transform is applied. |
| basegfx::B3DPolyPolygon CreateWireframe() const; |
| |
| // TakeObjName...() ist fuer die Anzeige in der UI, z.B. "3 Rahmen selektiert". |
| virtual void TakeObjNameSingul(String& rName) const; |
| virtual void TakeObjNamePlural(String& rName) const; |
| sal_uInt16 GetLogicalGroup() { return 0; } |
| virtual void operator=(const SdrObject&); |
| |
| virtual SdrObjGeoData *NewGeoData() const; |
| virtual void SaveGeoData(SdrObjGeoData& rGeo) const; |
| virtual void RestGeoData(const SdrObjGeoData& rGeo); |
| |
| // Selektion Setzen/Lesen |
| bool GetSelected() const { return mbIsSelected; } |
| void SetSelected(bool bNew); |
| |
| // Aufbrechen |
| virtual sal_Bool IsBreakObjPossible(); |
| virtual SdrAttrObj* GetBreakObj(); |
| }; |
| |
| /************************************************************************* |
| |* |
| |* Klasse fuer alle zusammengesetzen Objekte (Cube, Lathe, Scene, Extrude) |
| |* Diese Klasse erspart ein paar ISA-Abfragen und sie beschleunigt das |
| |* Verhalten ungemein, da alle Attribute usw. fuer die untergeordneten |
| |* Polygone hierueber gehalten werden. Die Polygone duerfen nur Attribute |
| |* halten, wenn sie direkt einer Szene untergeordnet sind. |
| |* |
| \************************************************************************/ |
| |
| class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject |
| { |
| private: |
| // to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid() |
| friend class sdr::properties::E3dCompoundProperties; |
| friend class sdr::properties::E3dExtrudeProperties; |
| friend class sdr::properties::E3dLatheProperties; |
| friend class sdr::properties::E3dSphereProperties; |
| |
| protected: |
| virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties(); |
| |
| // Material des Objektes |
| Color aMaterialAmbientColor; |
| |
| // Attribute zur Geometrieerzeugung |
| unsigned bCreateNormals : 1; |
| unsigned bCreateTexture : 1; |
| |
| protected: |
| void SetDefaultAttributes(E3dDefaultAttributes& rDefault); |
| |
| // convert given basegfx::B3DPolyPolygon to screen coor |
| basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate); |
| |
| public : |
| TYPEINFO(); |
| |
| E3dCompoundObject(); |
| E3dCompoundObject(E3dDefaultAttributes& rDefault); |
| virtual ~E3dCompoundObject(); |
| |
| virtual basegfx::B2DPolyPolygon TakeXorPoly() const; |
| virtual sal_uInt32 GetHdlCount() const; |
| virtual void AddToHdlList(SdrHdlList& rHdlList) const; |
| |
| // DoubleSided: sal_True/FALSE |
| sal_Bool GetDoubleSided() const |
| { return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); } |
| |
| // NormalsKind: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE |
| sal_uInt16 GetNormalsKind() const |
| { return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); } |
| |
| // NormalsInvert: sal_True/FALSE |
| sal_Bool GetNormalsInvert() const |
| { return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); } |
| |
| // TextureProjX: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE |
| sal_uInt16 GetTextureProjectionX() const |
| { return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); } |
| |
| // TextureProjY: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE |
| sal_uInt16 GetTextureProjectionY() const |
| { return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); } |
| |
| // Shadow3D: sal_True/FALSE |
| sal_Bool GetShadow3D() const |
| { return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); } |
| |
| // MaterialColor: Color |
| Color GetMaterialColor() const |
| { return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); } |
| |
| // MaterialEmission: Color |
| Color GetMaterialEmission() const |
| { return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); } |
| |
| // MaterialSpecular: Color |
| Color GetMaterialSpecular() const |
| { return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); } |
| |
| // MaterialSpecularIntensity: |
| sal_uInt16 GetMaterialSpecularIntensity() const |
| { return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); } |
| |
| // TextureFilter: sal_True/FALSE |
| sal_Bool GetTextureFilter() const |
| { return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); } |
| |
| // #i28528# |
| // Added extra Item (Bool) for chart2 to be able to show reduced line geometry |
| sal_Bool GetReducedLineGeometry() const |
| { return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); } |
| |
| virtual sal_uInt16 GetObjIdentifier() const; |
| virtual void RecalcSnapRect(); |
| |
| // Parameter Geometrieerzeugung setzen/lesen |
| sal_Bool GetCreateNormals() const { return bCreateNormals; } |
| void SetCreateNormals(sal_Bool bNew); |
| |
| sal_Bool GetCreateTexture() const { return bCreateTexture; } |
| void SetCreateTexture(sal_Bool bNew); |
| |
| // Copy-Operator |
| virtual void operator=(const SdrObject&); |
| |
| // Material des Objektes |
| const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; } |
| void SetMaterialAmbientColor(const Color& rColor); |
| |
| // #110988# |
| sal_Bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const; |
| }; |
| |
| #endif // _E3D_OBJ3D_HXX |