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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _E3D_OBJ3D_HXX
#define _E3D_OBJ3D_HXX
#include <svx/svdoattr.hxx>
#include <svx/svdobj.hxx>
#include <svx/volume3d.hxx>
#include <svx/def3d.hxx>
#include <svx/svdpage.hxx>
#include <svx/deflt3d.hxx>
#include <vcl/bitmap.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/xflclit.hxx>
#include <svl/itemset.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/vector/b2enums.hxx>
#include "svx/svxdllapi.h"
//************************************************************
// Vorausdeklarationen
//************************************************************
class SfxPoolItem;
class Viewport3D;
class E3dScene;
class E3dPolyScene;
namespace basegfx { class B3DPolyPolygon; }
namespace sdr { namespace properties {
class BaseProperties;
class E3dProperties;
class E3dCompoundProperties;
class E3dExtrudeProperties;
class E3dLatheProperties;
class E3dSphereProperties;
}}
/*************************************************************************
|*
|* GeoData relevant fuer Undo-Actions
|*
\************************************************************************/
class E3DObjGeoData : public SdrObjGeoData
{
public:
basegfx::B3DRange maLocalBoundVol; // umschliessendes Volumen des Objekts
basegfx::B3DHomMatrix maTransformation; // lokale Transformation
E3DObjGeoData() {}
};
/*************************************************************************
|*
|* Liste fuer 3D-Objekte
|*
\************************************************************************/
class E3dObjList : public SdrObjList
{
public:
TYPEINFO();
E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0);
SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList);
SVX_DLLPUBLIC virtual ~E3dObjList();
virtual void NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
virtual void InsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
virtual SdrObject* NbcRemoveObject(sal_uIntPtr nObjNum);
virtual SdrObject* RemoveObject(sal_uIntPtr nObjNum);
};
/*************************************************************************
|*
|* Basisklasse fuer 3D-Objekte
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dObject : public SdrAttrObj
{
private:
// to allow sdr::properties::E3dProperties access to StructureChanged()
friend class sdr::properties::E3dProperties;
// Aus der E3dObjList und E3dDragMethod alles erlauben
friend class E3dObjList;
friend class E3dDragMethod;
protected:
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
E3dObjList maSubList; // Subliste (Childobjekte)
basegfx::B3DRange maLocalBoundVol; // umschliessendes Volumen des Objekts (aus geometrieerzeugung)
basegfx::B3DHomMatrix maTransformation; // lokale Transformation
basegfx::B3DHomMatrix maFullTransform; // globale Transformation (inkl. Parents)
// Flags
unsigned mbTfHasChanged : 1;
unsigned mbIsSelected : 1;
public:
void SetBoundVolInvalid();
protected:
void SetTransformChanged();
virtual void NewObjectInserted(const E3dObject* p3DObj);
virtual void StructureChanged();
basegfx::B3DRange RecalcBoundVolume() const;
protected:
// E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
// and no instances should be created from anyone, so i move the constructors
// to protected area
E3dObject();
E3dObject(sal_Bool bIsFromChart);
public:
TYPEINFO();
virtual void RecalcSnapRect();
virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False);
virtual ~E3dObject();
virtual sal_uInt32 GetObjInventor() const;
virtual sal_uInt16 GetObjIdentifier() const;
virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const;
virtual void NbcSetLayer(SdrLayerID nLayer);
virtual void SetObjList(SdrObjList* pNewObjList);
virtual void SetPage(SdrPage* pNewPage);
virtual void SetModel(SdrModel* pNewModel);
virtual void NbcMove(const Size& rSize);
virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
virtual SdrObjList* GetSubList() const;
// 3D-Objekt in die Gruppe einfuegen; Eigentumsuebergang!
virtual void Insert3DObj(E3dObject* p3DObj);
void Remove3DObj(E3dObject* p3DObj);
E3dObject* GetParentObj() const;
virtual E3dScene* GetScene() const;
const basegfx::B3DRange& GetBoundVolume() const;
void InvalidateBoundVolume();
// komplette Transformation inklusive aller Parents berechnen
const basegfx::B3DHomMatrix& GetFullTransform() const;
// Transformationsmatrix abfragen bzw. (zurueck)setzen
const basegfx::B3DHomMatrix& GetTransform() const;
virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
// [FG] 2D-Rotationen, werden hier als Rotationen um die Z-Achse, die in den Bildschirm zeigt,
// implementiert plus eine Verschiebung der Scene. Dies bedeutet auch die Scene (E3dScene)
// muss diese Routine in der Klasse als virtual definieren.
virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
// get wireframe polygon for local object. No transform is applied.
basegfx::B3DPolyPolygon CreateWireframe() const;
// TakeObjName...() ist fuer die Anzeige in der UI, z.B. "3 Rahmen selektiert".
virtual void TakeObjNameSingul(String& rName) const;
virtual void TakeObjNamePlural(String& rName) const;
sal_uInt16 GetLogicalGroup() { return 0; }
virtual void operator=(const SdrObject&);
virtual SdrObjGeoData *NewGeoData() const;
virtual void SaveGeoData(SdrObjGeoData& rGeo) const;
virtual void RestGeoData(const SdrObjGeoData& rGeo);
// Selektion Setzen/Lesen
bool GetSelected() const { return mbIsSelected; }
void SetSelected(bool bNew);
// Aufbrechen
virtual sal_Bool IsBreakObjPossible();
virtual SdrAttrObj* GetBreakObj();
};
/*************************************************************************
|*
|* Klasse fuer alle zusammengesetzen Objekte (Cube, Lathe, Scene, Extrude)
|* Diese Klasse erspart ein paar ISA-Abfragen und sie beschleunigt das
|* Verhalten ungemein, da alle Attribute usw. fuer die untergeordneten
|* Polygone hierueber gehalten werden. Die Polygone duerfen nur Attribute
|* halten, wenn sie direkt einer Szene untergeordnet sind.
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject
{
private:
// to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
friend class sdr::properties::E3dCompoundProperties;
friend class sdr::properties::E3dExtrudeProperties;
friend class sdr::properties::E3dLatheProperties;
friend class sdr::properties::E3dSphereProperties;
protected:
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
// Material des Objektes
Color aMaterialAmbientColor;
// Attribute zur Geometrieerzeugung
unsigned bCreateNormals : 1;
unsigned bCreateTexture : 1;
protected:
void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
// convert given basegfx::B3DPolyPolygon to screen coor
basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);
public :
TYPEINFO();
E3dCompoundObject();
E3dCompoundObject(E3dDefaultAttributes& rDefault);
virtual ~E3dCompoundObject();
virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
virtual sal_uInt32 GetHdlCount() const;
virtual void AddToHdlList(SdrHdlList& rHdlList) const;
// DoubleSided: sal_True/FALSE
sal_Bool GetDoubleSided() const
{ return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); }
// NormalsKind: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
sal_uInt16 GetNormalsKind() const
{ return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); }
// NormalsInvert: sal_True/FALSE
sal_Bool GetNormalsInvert() const
{ return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); }
// TextureProjX: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
sal_uInt16 GetTextureProjectionX() const
{ return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); }
// TextureProjY: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
sal_uInt16 GetTextureProjectionY() const
{ return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); }
// Shadow3D: sal_True/FALSE
sal_Bool GetShadow3D() const
{ return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); }
// MaterialColor: Color
Color GetMaterialColor() const
{ return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); }
// MaterialEmission: Color
Color GetMaterialEmission() const
{ return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); }
// MaterialSpecular: Color
Color GetMaterialSpecular() const
{ return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); }
// MaterialSpecularIntensity:
sal_uInt16 GetMaterialSpecularIntensity() const
{ return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); }
// TextureFilter: sal_True/FALSE
sal_Bool GetTextureFilter() const
{ return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); }
// #i28528#
// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
sal_Bool GetReducedLineGeometry() const
{ return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); }
virtual sal_uInt16 GetObjIdentifier() const;
virtual void RecalcSnapRect();
// Parameter Geometrieerzeugung setzen/lesen
sal_Bool GetCreateNormals() const { return bCreateNormals; }
void SetCreateNormals(sal_Bool bNew);
sal_Bool GetCreateTexture() const { return bCreateTexture; }
void SetCreateTexture(sal_Bool bNew);
// Copy-Operator
virtual void operator=(const SdrObject&);
// Material des Objektes
const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; }
void SetMaterialAmbientColor(const Color& rColor);
// #110988#
sal_Bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const;
};
#endif // _E3D_OBJ3D_HXX