| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _E3D_LATHE3D_HXX |
| #define _E3D_LATHE3D_HXX |
| |
| #include <svx/obj3d.hxx> |
| #include "svx/svxdllapi.h" |
| |
| /************************************************************************* |
| |* |
| |* 3D-Rotationsobjekt aus uebergebenem 2D-Polygon erzeugen |
| |* |
| |* Das aPolyPoly3D wird in nHSegments-Schritten um die Achse rotiert. |
| |* nVSegments gibt die Anzahl der Linien von aPolyPoly3D an und stellt damit |
| |* quasi eine vertikale Segmentierung dar. |
| |* |
| \************************************************************************/ |
| |
| class SVX_DLLPUBLIC E3dLatheObj : public E3dCompoundObject |
| { |
| private: |
| // Partcodes fuer Wireframe-Generierung: Standard oder Deckelflaeche |
| enum { LATHE_PART_STD = 1, LATHE_PART_COVER = 2 }; |
| basegfx::B2DPolyPolygon maPolyPoly2D; |
| |
| protected: |
| virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact(); |
| virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties(); |
| void SetDefaultAttributes(E3dDefaultAttributes& rDefault); |
| |
| public: |
| TYPEINFO(); |
| E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon rPoly2D); |
| E3dLatheObj(); |
| |
| // HorizontalSegments: |
| sal_uInt32 GetHorizontalSegments() const |
| { return ((const Svx3DHorizontalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); } |
| |
| // VerticalSegments: |
| sal_uInt32 GetVerticalSegments() const |
| { return ((const Svx3DVerticalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); } |
| |
| // PercentDiagonal: 0..100, before 0.0..0.5 |
| sal_uInt16 GetPercentDiagonal() const |
| { return ((const Svx3DPercentDiagonalItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); } |
| |
| // BackScale: 0..100, before 0.0..1.0 |
| sal_uInt16 GetBackScale() const |
| { return ((const Svx3DBackscaleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); } |
| |
| // EndAngle: 0..10000 |
| sal_uInt32 GetEndAngle() const |
| { return ((const Svx3DEndAngleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); } |
| |
| // #107245# GetSmoothNormals() for bLatheSmoothed |
| sal_Bool GetSmoothNormals() const |
| { return ((const Svx3DSmoothNormalsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); } |
| |
| // #107245# GetSmoothLids() for bLatheSmoothFrontBack |
| sal_Bool GetSmoothLids() const |
| { return ((const Svx3DSmoothLidsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); } |
| |
| // #107245# GetCharacterMode() for bLatheCharacterMode |
| sal_Bool GetCharacterMode() const |
| { return ((const Svx3DCharacterModeItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); } |
| |
| // #107245# GetCloseFront() for bLatheCloseFront |
| sal_Bool GetCloseFront() const |
| { return ((const Svx3DCloseFrontItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); } |
| |
| // #107245# GetCloseBack() for bLatheCloseBack |
| sal_Bool GetCloseBack() const |
| { return ((const Svx3DCloseBackItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); } |
| |
| virtual sal_uInt16 GetObjIdentifier() const; |
| void ReSegment(sal_uInt32 nHSegs, sal_uInt32 nVSegs); |
| |
| virtual void operator=(const SdrObject&); |
| |
| virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const; |
| |
| // TakeObjName...() ist fuer die Anzeige in der UI, z.B. "3 Rahmen selektiert". |
| virtual void TakeObjNameSingul(String& rName) const; |
| virtual void TakeObjNamePlural(String& rName) const; |
| |
| // Lokale Parameter setzen/lesen mit Geometrieneuerzeugung |
| void SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew); |
| const basegfx::B2DPolyPolygon& GetPolyPoly2D() { return maPolyPoly2D; } |
| |
| // Aufbrechen |
| virtual sal_Bool IsBreakObjPossible(); |
| virtual SdrAttrObj* GetBreakObj(); |
| }; |
| |
| #endif // _E3D_LATHE3D_HXX |
| |