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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef INCLUDED_SVX_HELPERHITTEST_HXX
#define INCLUDED_SVX_HELPERHITTEST_HXX
#include "svx/svxdllapi.h"
#include <sal/types.h>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class B2DPoint;
}
namespace drawinglayer { namespace geometry {
class ViewInformation3D;
}}
class E3dCompoundObject;
class E3dScene;
//////////////////////////////////////////////////////////////////////////////
/** support for getting a ViewInformation3D for a given CompoudObject3D
with correct ObjectTransformation filled out
@param o_rViewInformation3D
The ViewInformation3D created which will be overwritten
@param rCandidate
The E3dCompoundObject for which the ViewInformation3D shall be
prepared
@return
A pointer to the found and used root scene. This is also a hint
if the operation succeeded or not, since when object has no root
scene (is not inserted to a model), an empty ViewInformation3D
will be used
*/
E3dScene* fillViewInformation3DForCompoundObject(
drawinglayer::geometry::ViewInformation3D& o_rViewInformation3D,
const E3dCompoundObject& rCandidate);
/** support for getting all from a 2d position hit objects in a 3d scene
in a depth sorted array
@param rPoint
2D Point in view coordinates
@param rScene
The 3D Scene for HitTest
@param o_rResult
Output parameter which contains all hit 3D objects inside rScene. This
vector will be changed in any case. If it's empty, no hit exists. If it's
not empty, the first object is the object closest to the viewer
*/
SVX_DLLPUBLIC void getAllHit3DObjectsSortedFrontToBack(
const basegfx::B2DPoint& rPoint,
const E3dScene& rScene,
::std::vector< const E3dCompoundObject* >& o_rResult);
/** support for checking if the single given 3d object is hit at position
@param rPoint
2D Point in view coordinates
@param rCandidate
The 3D Object which needs checking
@return
true if hit, false if not
*/
bool checkHitSingle3DObject(
const basegfx::B2DPoint& rPoint,
const E3dCompoundObject& rCandidate);
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_SVX_HELPERHITTEST_HXX
// eof