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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef _E3D_EXTRUD3D_HXX
#define _E3D_EXTRUD3D_HXX
#include <svx/obj3d.hxx>
#include "svx/svxdllapi.h"
/*************************************************************************
|*
|* 3D-Extrusionsobjekt aus uebergebenem 2D-Polygon erzeugen
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dExtrudeObj : public E3dCompoundObject
{
private:
// to allow sdr::properties::E3dExtrudeProperties access to SetGeometryValid()
friend class sdr::properties::E3dExtrudeProperties;
// Geometrie, die dieses Objekt bestimmt
basegfx::B2DPolyPolygon maExtrudePolygon;
protected:
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
public:
TYPEINFO();
E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPP, double fDepth);
E3dExtrudeObj();
// PercentDiagonal: 0..100, before 0.0..0.5
sal_uInt16 GetPercentDiagonal() const
{ return ((const Svx3DPercentDiagonalItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); }
// BackScale: 0..100, before 0.0..1.0
sal_uInt16 GetPercentBackScale() const
{ return ((const Svx3DBackscaleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); }
// BackScale: 0..100, before 0.0..1.0
sal_uInt32 GetExtrudeDepth() const
{ return ((const Svx3DDepthItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); }
// #107245# GetSmoothNormals() for bExtrudeSmoothed
sal_Bool GetSmoothNormals() const
{ return ((const Svx3DSmoothNormalsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); }
// #107245# GetSmoothLids() for bExtrudeSmoothFrontBack
sal_Bool GetSmoothLids() const
{ return ((const Svx3DSmoothLidsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); }
// #107245# GetCharacterMode() for bExtrudeCharacterMode
sal_Bool GetCharacterMode() const
{ return ((const Svx3DCharacterModeItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); }
// #107245# GetCloseFront() for bExtrudeCloseFront
sal_Bool GetCloseFront() const
{ return ((const Svx3DCloseFrontItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); }
// #107245# GetCloseBack() for bExtrudeCloseBack
sal_Bool GetCloseBack() const
{ return ((const Svx3DCloseBackItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); }
virtual sal_uInt16 GetObjIdentifier() const;
virtual void operator=(const SdrObject&);
// TakeObjName...() ist fuer die Anzeige in der UI, z.B. "3 Rahmen selektiert".
virtual void TakeObjNameSingul(String& rName) const;
virtual void TakeObjNamePlural(String& rName) const;
// Lokale Parameter setzen/lesen mit Geometrieneuerzeugung
void SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew);
const basegfx::B2DPolyPolygon &GetExtrudePolygon() { return maExtrudePolygon; }
// Aufbrechen
virtual sal_Bool IsBreakObjPossible();
virtual SdrAttrObj* GetBreakObj();
};
#endif // _E3D_EXTRUD3D_HXX