| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _E3D_SCENEUPDATER_HXX |
| #define _E3D_SCENEUPDATER_HXX |
| |
| #include <svx/svxdllapi.h> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // predeclarations |
| |
| class SdrObject; |
| class E3dScene; |
| namespace drawinglayer { namespace geometry { |
| class ViewInformation3D; |
| }} |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // This class is a helper to encapsulate 3D object changes which shall change the |
| // scene's 2D geometry. E.g. when moving one 3D object in a scene, the visualisation |
| // would not change since the scene's 2D attributes are defined by it's 2D object |
| // transformation and the changed content would be projected to the same 2D bounds |
| // as before. To reflect the fact that the 2D positions may 'change' for the user's |
| // imagination, it is necessary to calculate a new 2D object transformation of the scene |
| // (the SnapRect) using the old 3D transformation stack and the eventually changed |
| // 3D content and tu use it. This is only wanted if changes to the scene's |
| // content are intended to change the scene's 2D geometry attributes |
| |
| class SVX_DLLPUBLIC E3DModifySceneSnapRectUpdater |
| { |
| // the scene which may be changed. This gets set to the outmost scene |
| // of the to-be-changed 3D object when the scene has a 3d transformation |
| // stack at construction time. In all other cases it's set to zero and |
| // no action needs to be taken |
| E3dScene* mpScene; |
| |
| // the 3d transformation stack at the time of construction, valid when |
| // mpScene is not zero |
| drawinglayer::geometry::ViewInformation3D* mpViewInformation3D; |
| |
| public: |
| // the constructor evaluates and sets the members at construction time |
| E3DModifySceneSnapRectUpdater(const SdrObject* pObject); |
| |
| // the destructor will take action if mpScene is not zero and modify the |
| // 2D geomeztry of the target scene |
| ~E3DModifySceneSnapRectUpdater(); |
| }; |
| |
| #endif // _E3D_SCENEUPDATER_HXX |