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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SVX_DLGCTL3D_HXX
#define _SVX_DLGCTL3D_HXX
#include <vcl/ctrl.hxx>
#include <vcl/scrbar.hxx>
#include <vcl/button.hxx>
#include <svl/itemset.hxx>
#include "svx/svxdllapi.h"
#include <basegfx/vector/b3dvector.hxx>
//////////////////////////////////////////////////////////////////////////////
class FmFormModel;
class FmFormPage;
class E3dView;
class E3dPolyScene;
class E3dObject;
//////////////////////////////////////////////////////////////////////////////
#define PREVIEW_OBJECTTYPE_SPHERE 0x0000
#define PREVIEW_OBJECTTYPE_CUBE 0x0001
//////////////////////////////////////////////////////////////////////////////
class SVX_DLLPUBLIC Svx3DPreviewControl : public Control
{
protected:
FmFormModel* mpModel;
FmFormPage* mpFmPage;
E3dView* mp3DView;
E3dPolyScene* mpScene;
E3dObject* mp3DObj;
sal_uInt16 mnObjectType;
void Construct();
public:
Svx3DPreviewControl(Window* pParent, const ResId& rResId);
Svx3DPreviewControl(Window* pParent, WinBits nStyle = 0);
~Svx3DPreviewControl();
virtual void Paint( const Rectangle& rRect );
virtual void MouseButtonDown( const MouseEvent& rMEvt );
virtual void Resize();
void Reset();
virtual void SetObjectType(sal_uInt16 nType);
sal_uInt16 GetObjectType() const { return( mnObjectType ); }
SfxItemSet Get3DAttributes() const;
virtual void Set3DAttributes(const SfxItemSet& rAttr);
};
//////////////////////////////////////////////////////////////////////////////
class SVX_DLLPUBLIC Svx3DLightControl : public Svx3DPreviewControl
{
// Callback for interactive changes
Link maUserInteractiveChangeCallback;
Link maUserSelectionChangeCallback;
Link maChangeCallback;
Link maSelectionChangeCallback;
// lights
sal_uInt32 maSelectedLight;
// extra objects for light control
E3dObject* mpExpansionObject;
E3dObject* mpLampBottomObject;
E3dObject* mpLampShaftObject;
std::vector< E3dObject* > maLightObjects;
// 3d rotations of object
double mfRotateX;
double mfRotateY;
double mfRotateZ;
// interaction parameters
Point maActionStartPoint;
sal_Int32 mnInteractionStartDistance;
double mfSaveActionStartHor;
double mfSaveActionStartVer;
double mfSaveActionStartRotZ;
// bitfield
unsigned mbMouseMoved : 1;
unsigned mbGeometrySelected : 1;
void Construct2();
void ConstructLightObjects();
void AdaptToSelectedLight();
void TrySelection(Point aPosPixel);
public:
Svx3DLightControl(Window* pParent, const ResId& rResId);
Svx3DLightControl(Window* pParent, WinBits nStyle = 0);
~Svx3DLightControl();
virtual void Paint(const Rectangle& rRect);
virtual void MouseButtonDown(const MouseEvent& rMEvt);
virtual void Tracking( const TrackingEvent& rTEvt );
virtual void Resize();
virtual void SetObjectType(sal_uInt16 nType);
// User Callback eintragen
void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; }
void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; }
void SetChangeCallback(Link aNew) { maChangeCallback = aNew; }
void SetSelectionChangeCallback(Link aNew) { maSelectionChangeCallback = aNew; }
// selection checks
bool IsSelectionValid();
bool IsGeometrySelected() { return mbGeometrySelected; }
// get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
void GetPosition(double& rHor, double& rVer);
void SetPosition(double fHor, double fVer);
// get/set rotation of 3D object
void SetRotation(double fRotX, double fRotY, double fRotZ);
void GetRotation(double& rRotX, double& rRotY, double& rRotZ);
void SelectLight(sal_uInt32 nLightNumber);
virtual void Set3DAttributes(const SfxItemSet& rAttr);
sal_uInt32 GetSelectedLight() { return maSelectedLight; }
// light data access
bool GetLightOnOff(sal_uInt32 nNum) const;
Color GetLightColor(sal_uInt32 nNum) const;
basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const;
};
//////////////////////////////////////////////////////////////////////////////
class SVX_DLLPUBLIC SvxLightCtl3D : public Control
{
private:
// local controls
Svx3DLightControl maLightControl;
ScrollBar maHorScroller;
ScrollBar maVerScroller;
PushButton maSwitcher;
// Callback bei interaktiven Aenderungen
Link maUserInteractiveChangeCallback;
Link maUserSelectionChangeCallback;
public:
SvxLightCtl3D( Window* pParent, const ResId& rResId);
SvxLightCtl3D( Window* pParent, WinBits nStyle = 0);
~SvxLightCtl3D();
// Reagiere auf Groessenaenderungen
virtual void Resize();
void NewLayout();
// Selektion auf Gueltigkeit pruefen
void CheckSelection();
// Um weitere Einstellungen nach Aussen zu bringen...
Svx3DLightControl& GetSvx3DLightControl() { return maLightControl; }
// User Callback eintragen
void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; }
void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; }
virtual void KeyInput( const KeyEvent& rKEvt );
virtual void GetFocus();
virtual void LoseFocus();
protected:
DECL_LINK( InternalInteractiveChange, void*);
DECL_LINK( InternalSelectionChange, void*);
DECL_LINK( ScrollBarMove, void*);
DECL_LINK( ButtonPress, void*);
// Lokale Parameter Initialisieren
void Init();
void move( double fDeltaHor, double fDeltaVer );
};
#endif // _SCH_DLGCTL3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof