| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _E3D_DEFLT3D_HXX |
| #define _E3D_DEFLT3D_HXX |
| |
| #include <basegfx/point/b3dpoint.hxx> |
| #include <basegfx/vector/b3dvector.hxx> |
| #include "svx/svxdllapi.h" |
| #include <tools/color.hxx> |
| |
| /************************************************************************* |
| |* |
| |* Klasse zum verwalten der 3D-Default Attribute |
| |* |
| \************************************************************************/ |
| |
| class SVX_DLLPUBLIC E3dDefaultAttributes |
| { |
| private: |
| // Compound-Objekt |
| Color aDefaultAmbientColor; |
| sal_Bool bDefaultCreateNormals; |
| sal_Bool bDefaultCreateTexture; |
| |
| // Cube-Objekt |
| basegfx::B3DPoint aDefaultCubePos; |
| basegfx::B3DVector aDefaultCubeSize; |
| sal_uInt16 nDefaultCubeSideFlags; |
| sal_Bool bDefaultCubePosIsCenter; |
| |
| // Sphere-Objekt |
| basegfx::B3DPoint aDefaultSphereCenter; |
| basegfx::B3DVector aDefaultSphereSize; |
| |
| // Lathe-Objekt |
| long nDefaultLatheEndAngle; |
| sal_Bool bDefaultLatheSmoothed; |
| sal_Bool bDefaultLatheSmoothFrontBack; |
| sal_Bool bDefaultLatheCharacterMode; |
| sal_Bool bDefaultLatheCloseFront; |
| sal_Bool bDefaultLatheCloseBack; |
| |
| // Extrude-Objekt |
| sal_Bool bDefaultExtrudeSmoothed; |
| sal_Bool bDefaultExtrudeSmoothFrontBack; |
| sal_Bool bDefaultExtrudeCharacterMode; |
| sal_Bool bDefaultExtrudeCloseFront; |
| sal_Bool bDefaultExtrudeCloseBack; |
| |
| public: |
| // Konstruktor |
| E3dDefaultAttributes(); |
| |
| // Defaults zuruecksetzen |
| void Reset(); |
| |
| // Getter/Setter fuer Default-Werte aller 3D-Objekte |
| // Compound-Objekt |
| const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; } |
| void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; } |
| |
| sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; } |
| void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; } |
| sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; } |
| void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; } |
| |
| // Cube-Objekt |
| const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; } |
| void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; } |
| const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; } |
| void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; } |
| sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; } |
| void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; } |
| sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; } |
| void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; } |
| |
| // Sphere-Objekt |
| const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; } |
| void SetDefaultSphereCenter(const basegfx::B3DPoint& rNew) { aDefaultSphereCenter = rNew; } |
| const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; } |
| void SetDefaultSphereSize(const basegfx::B3DPoint& rNew) { aDefaultSphereSize = rNew; } |
| |
| // Lathe-Objekt |
| long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; } |
| void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; } |
| sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; } |
| void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; } |
| sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; } |
| void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; } |
| sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; } |
| void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; } |
| sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; } |
| void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; } |
| sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; } |
| void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; } |
| |
| // Extrude-Objekt |
| sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; } |
| void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; } |
| sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; } |
| void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; } |
| sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; } |
| void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; } |
| sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; } |
| void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; } |
| sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; } |
| void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; } |
| }; |
| |
| #endif // _E3D_DEFLT3D_HXX |