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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
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*************************************************************/
#ifndef _E3D_CUBE3D_HXX
#define _E3D_CUBE3D_HXX
#include <svx/obj3d.hxx>
#include "svx/svxdllapi.h"
/*************************************************************************
|*
|* |
|* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__
|* (abhaengig von bPosIsCenter) /
|* Mit nSideFlags kann angegeben werden, ob nur ein Teil der
|* Quaderflaechen erzeugt werden kann; die entsprechenden Bits
|* sind in dem enum definiert. Das Flag bDblSided legt fest,
|* ob die erzeugten Flaechen doppelseitig sind (nur sinnvoll,
|* wenn nicht alle Flaechen erzeugt wurden).
|*
\************************************************************************/
enum { CUBE_BOTTOM = 0x0001, CUBE_BACK = 0x0002, CUBE_LEFT = 0x0004,
CUBE_TOP = 0x0008, CUBE_RIGHT = 0x0010, CUBE_FRONT = 0x0020,
CUBE_FULL = 0x003F, CUBE_OPEN_TB = 0x0036, CUBE_OPEN_LR = 0x002B,
CUBE_OPEN_FB = 0x001D };
class SVX_DLLPUBLIC E3dCubeObj : public E3dCompoundObject
{
private:
// Parameter
basegfx::B3DPoint aCubePos;
basegfx::B3DVector aCubeSize;
sal_uInt16 nSideFlags;
// BOOLeans
unsigned bPosIsCenter : 1;
protected:
void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
public:
TYPEINFO();
E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize);
E3dCubeObj();
virtual sal_uInt16 GetObjIdentifier() const;
virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const;
virtual void operator=(const SdrObject&);
// Lokale Parameter setzen mit Geometrieneuerzeugung
void SetCubePos(const basegfx::B3DPoint& rNew);
const basegfx::B3DPoint& GetCubePos() { return aCubePos; }
void SetCubeSize(const basegfx::B3DVector& rNew);
const basegfx::B3DVector& GetCubeSize() { return aCubeSize; }
void SetPosIsCenter(sal_Bool bNew);
sal_Bool GetPosIsCenter() { return (sal_Bool)bPosIsCenter; }
void SetSideFlags(sal_uInt16 nNew);
sal_uInt16 GetSideFlags() { return nSideFlags; }
// TakeObjName...() ist fuer die Anzeige in der UI, z.B. "3 Rahmen selektiert".
virtual void TakeObjNameSingul(String& rName) const;
virtual void TakeObjNamePlural(String& rName) const;
};
#endif // _E3D_CUBE3D_HXX