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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _BMPMASK_HXX_
#define _BMPMASK_HXX_
#include <sfx2/ctrlitem.hxx>
#include <sfx2/dockwin.hxx>
#include <vcl/toolbox.hxx>
#include <vcl/fixed.hxx>
#include <vcl/group.hxx>
#include <vcl/graph.hxx>
#include "svx/svxdllapi.h"
#include <svx/dlgctrl.hxx>
/*************************************************************************
|*
|* class SvxBmpMaskSelectItem
|*
\************************************************************************/
class SvxBmpMask;
class SvxBmpMaskSelectItem : public SfxControllerItem
{
private:
SvxBmpMask &rBmpMask;
protected:
virtual void StateChanged( sal_uInt16 nSID, SfxItemState eState,
const SfxPoolItem* pState );
public:
SvxBmpMaskSelectItem( sal_uInt16 nId, SvxBmpMask& rMask,
SfxBindings& rBindings );
};
/*************************************************************************
|*
|* Ableitung vom SfxChildWindow als 'Beh"alter' f"ur Float
|*
\************************************************************************/
class SVX_DLLPUBLIC SvxBmpMaskChildWindow : public SfxChildWindow
{
public:
SvxBmpMaskChildWindow( Window*,
sal_uInt16, SfxBindings*,
SfxChildWinInfo* );
SFX_DECL_CHILDWINDOW(SvxBmpMaskChildWindow);
};
/*************************************************************************
|*
|* class SvxBmpMask
|*
\************************************************************************/
class MaskData;
class MaskSet;
class ColorWindow;
class SVX_DLLPUBLIC SvxBmpMask : public SfxDockingWindow
{
friend class MaskData;
friend class MaskSet;
Window* pParentWin;
Size aLastSize;
ToolBox aTbxPipette;
ColorWindow* pCtlPipette;
PushButton aBtnExec;
FixedLine aGrpQ;
FixedText aFt1;
FixedText aFt2;
FixedText aFt3;
CheckBox aCbx1;
MaskSet* pQSet1;
MetricField aSp1;
ColorLB aLbColor1;
CheckBox aCbx2;
MaskSet* pQSet2;
MetricField aSp2;
ColorLB aLbColor2;
CheckBox aCbx3;
MaskSet* pQSet3;
MetricField aSp3;
ColorLB aLbColor3;
CheckBox aCbx4;
MaskSet* pQSet4;
MetricField aSp4;
ColorLB aLbColor4;
MaskData* pData;
CheckBox aCbxTrans;
ColorLB aLbColorTrans;
XColorListSharedPtr maColTab;
Color aPipetteColor;
SvxBmpMaskSelectItem aSelItem;
Image maImgPipette;
Image maImgPipetteH;
virtual sal_Bool Close();
#ifdef BMPMASK_PRIVATE
sal_uInt16 InitColorArrays( Color* pSrcCols, Color* pDstCols,
sal_uIntPtr* pTols );
Bitmap ImpMask( const Bitmap& rBitmap );
BitmapEx ImpMask( const BitmapEx& rBitmapEx );
GDIMetaFile ImpMask( const GDIMetaFile& rMtf );
Animation ImpMask( const Animation& rAnimation );
BitmapEx ImpMaskTransparent( const BitmapEx& rBitmapEx,
const Color& rColor,
const long nTol );
BitmapEx ImpReplaceTransparency( const BitmapEx& rBmpEx,
const Color& rColor );
Animation ImpReplaceTransparency( const Animation& rAnim,
const Color& rColor );
GDIMetaFile ImpReplaceTransparency( const GDIMetaFile& rMtf,
const Color& rColor );
#endif // BMPMASK_PRIVATE
public:
SvxBmpMask( SfxBindings *pBindinx,
SfxChildWindow *pCW,
Window* pParent,
const ResId& rResId );
~SvxBmpMask();
void SetColor( const Color& rColor );
void PipetteClicked();
sal_Bool NeedsColorTable() const;
void SetColorTable( XColorListSharedPtr aColorTable );
void SetExecState( sal_Bool bEnable );
Graphic Mask( const Graphic& rGraphic );
sal_Bool IsEyedropping() const;
void onSelect( MaskSet* pSet );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
void ApplyStyle();
private:
/** Set names for accessible objects. This is necessary for objects
like the source color checkboxes which initially have no name and
for which the description would be read by AT.
*/
SVX_DLLPRIVATE void SetAccessibleNames (void);
};
/*************************************************************************
|*
|* Defines
|*
\************************************************************************/
#define SVXBMPMASK() ( (SvxBmpMask*) ( SfxViewFrame::Current()->GetChildWindow( \
SvxBmpMaskChildWindow::GetChildWindowId() )-> \
GetWindow() ) )
#endif // _BMPMASK_HXX_