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#ifndef SVX_SPELL_DIALOG_CHILD_WINDOW_HXX
#define SVX_SPELL_DIALOG_CHILD_WINDOW_HXX
#include <sfx2/childwin.hxx>
#include <editeng/SpellPortions.hxx>
#include "svx/svxdllapi.h"
#include <vcl/image.hxx>
class AbstractSpellDialog;
namespace svx {
/** The child window wrapper of the actual spellin dialog. To use the
spelling dialog in an application you have to do the ususal things:
<ol>
<li>Call this class' RegisterChildWindow() method with the module
as second argument that you want the dialog included in.</li>
<li>In the SFX_IMPL_INTERFACE implementation of the view shell
that wants to use the dialog call SFX_CHILDWINDOW_REGISTRATION()
with the id returned by this class' GetChildWindowId()
method.</li>
<li>Include the item associated with this child window to the SDI
description of the view shell.</li>
</ol>
*/
class SVX_DLLPUBLIC SpellDialogChildWindow
: public SfxChildWindow
{
friend class SpellDialog;
AbstractSpellDialog* m_pAbstractSpellDialog;
public:
SpellDialogChildWindow (
Window*pParent,
sal_uInt16 nId,
SfxBindings* pBindings,
SfxChildWinInfo* pInfo);
virtual ~SpellDialogChildWindow ();
protected:
/** This abstract method has to be defined by a derived class. It
returns the next wrong sentence.
@return
returns an empty vector if no error could be found
*/
virtual SpellPortions GetNextWrongSentence (bool bRecheck) = 0;
/** This abstract method applies the changes made in the spelling dialog
to the document.
The dialog always updates its settings when it gets the focus. The document
can rely on the fact that the methods ApplyChangedSentence() is called for the
position that the last GetNextWrongSentence() returned.
If 'bRecheck' is set to true then the same sentence should be rechecked once from
the start. This should be used too find errors that the user has introduced by
manual changes in the edit field, and in order to not miss the still following errors
in that sentence.
*/
virtual void ApplyChangedSentence(const SpellPortions& rChanged, bool bRecheck ) = 0;
/** This methods determines whether the application supports AutoCorrection
*/
virtual bool HasAutoCorrection();
/** This method adds a word pair to the AutoCorrection - if available
*/
virtual void AddAutoCorrection(const String& rOld, const String& rNew, LanguageType eLanguage);
/** Return the sfx bindings for this child window. They are
retrieved from the dialog so they do not have to be stored in
this class as well. The bindings may be necessary to be used
by the abstract methods.
*/
/** This method determines if grammar checking is supported
*/
virtual bool HasGrammarChecking();
/** determines if grammar checking is switched on
*/
virtual bool IsGrammarChecking();
/** switches grammar checking on/off
*/
virtual void SetGrammarChecking(bool bOn);
SfxBindings& GetBindings (void) const;
/** Set the spell dialog into the 'resume' state. This method should be called
to notify the SpellDialog about changes in the document that invalidate the
current state which results in disabling most of the dialog controls and presenting
a "Resume" button that initiates a reinitialization.
*/
void InvalidateSpellDialog();
/** Notifies the ChildWindow about the get focus event. The ChildWindow should no check if
the spelling dialog should be set to the 'Resume' state by calling InvalidateSpellDialog()
*/
virtual void GetFocus() = 0;
/** Notifies the ChildWindow about the lose focus event. The ChildWindow should use it to save
the current selection/state.
*/
virtual void LoseFocus() = 0;
};
} // end of namespace ::svx
#endif