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#ifndef _SVX_ACCESSILE_TEXT_HELPER_HXX_
#define _SVX_ACCESSILE_TEXT_HELPER_HXX_
#include <memory>
#include <sal/types.h>
#include <tools/gen.hxx>
#include <com/sun/star/uno/Any.hxx>
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/accessibility/XAccessible.hpp>
#include <com/sun/star/accessibility/XAccessibleContext.hpp>
#include <com/sun/star/accessibility/XAccessibleComponent.hpp>
#include <com/sun/star/accessibility/XAccessibleEventBroadcaster.hpp>
#include "svx/svxdllapi.h"
class SvxTextForwarder;
class SvxViewForwarder;
class SvxEditSource;
namespace accessibility
{
class AccessibleTextHelper_Impl;
/** Helper class for objects containing EditEngine/Outliner text
This class provides the methods from the XAccessibleContext,
XAccessibleEventBroadcaster and XAccessibleComponent
interfaces, that are common to all accessible objects
containing an edit engine.
The text contained in the EditEngine/Outliner is presented as
children of this class, namely for every text paragraph a
AccessibleEditableTextPara child object is generated. As this
class manages these children for itself, it has to send out
AccessibleEventId::CHILD events on your
behalf. Thus, you must forward every call to your
addEventListener()/removeEventListener() methods to the
AccessibleTextHelper (methods
AddEventListener/RemoveEventListener), otherwise none or not
every one of your event listener will notice child changes.
You have to implement the SvxEditSource, SvxTextForwarder,
SvxViewForwarder and SvxEditViewForwarder interfaces in order
to enable your object to cooperate with this
class. SvxTextForwarder encapsulates the fact that text
objects do not necessarily have an EditEngine at their
disposal, SvxViewForwarder and SvxEditViewForwarder do the
same for the document and the edit view. The three mentioned
forwarder objects are not stored by the AccessibleTextHelper,
but fetched every time from the SvxEditSource. So you are best
off making your SvxEditSource::Get*Forwarder methods cache the
current forwarder.
To support changes in edit mode or conversion of fixed text
into EditEngine text, you can change the SvxEditSource this
class is referring to. This might render all children invalid
and change the child count, since the AccessibleTextHelper
reinitializes itself from scratch.
This class registers itself at the SvxEditSource as a state
listener and manages the state of its children (i.e. the
paragraphs). See the method documentation of
AccessibleTextHelper::SetEditSource for the expected
events. Generally, be prepared that when sending any of these
events via SvxEditSource::GetBroadcaster() broadcaster, the
AccessibleTextHelper will call the SvxEditSource and their
forwarder to update it's state. Avoid being inconsistent in
the facts you tell in the events, e.g. when sending a
TEXT_HINT_PARAINSERTED event, the
SvxEditSource::GetTextForwarder().GetParagraphCount() should
already include the newly inserted paragraph.
@attention All public methods must not be called with any
mutex hold, except when calling from the main thread (with
holds the solar mutex), unless stated otherwise. This is
because they themselves might need the solar mutex in addition
to the object mutex, and the ordering of the locking must be:
first solar mutex, then object mutex. Furthermore, state
change events might be fired internally.
@derive Use this class in an aggregation and forward, or
derive from it and overwrite. If the Remove/AddEventListener
methods are overwritten, make sure FireEvent is adapted,
too.
@see SvxEditSource
@see SvxTextForwarder
@see SvxViewForwarder
@see SvxEditViewForwarder
*/
class SVX_DLLPUBLIC AccessibleTextHelper
{
public:
typedef ::std::vector< sal_Int16 > VectorOfStates;
/** Create accessible text object for given edit source
@param pEditSource
The edit source to use. Object ownership is transferred
from the caller to the callee. The object listens on the
SvxEditSource for object disposal, so no provisions have
to be taken if the caller destroys the data (e.g. the
model) contained in the given SvxEditSource.
*/
explicit AccessibleTextHelper( ::std::auto_ptr< SvxEditSource > pEditSource );
virtual ~AccessibleTextHelper();
protected:
// declared, but not defined
AccessibleTextHelper( const AccessibleTextHelper& );
// declared, but not defined
AccessibleTextHelper& operator= ( const AccessibleTextHelper& );
public:
/** Query the current edit source
@attention This method returns by reference, so you are
responsible for serialization (typically, you aquired the
solar mutex when calling this method). Thus, the method
should only be called from the main office thread.
*/
virtual const SvxEditSource& GetEditSource() const SAL_THROW((::com::sun::star::uno::RuntimeException));
/** Set the current edit source
@attention Might fire state change events, therefore,
don't hold any mutex except solar mutex, which you are
required to lock before. This method should only be called
from the main office thread.
The EditSource set here is required to broadcast out the
following hints: EDITSOURCE_HINT_PARASMOVED,
EDITSOURCE_HINT_SELECTIONCHANGED, TEXT_HINT_MODIFIED,
TEXT_HINT_PARAINSERTED, TEXT_HINT_PARAREMOVED,
TEXT_HINT_TEXTHEIGHTCHANGED,
TEXT_HINT_VIEWSCROLLED. Otherwise, not all state changes
will get noticed by the accessibility object. Further
more, when the corresponding core object or the model is
dying, either the edit source must be set to NULL or it
has to broadcast a SFX_HINT_DYING hint.
If the SvxEditSource's managed text can change between
edit/non-edit mode (i.e. there are times when
SvxEditSource::GetEditViewForwarder(sal_False) returns
NULL), then the two additional hints are required:
HINT_BEGEDIT and HINT_ENDEDIT. When the
AccessibleTextHelper receives a HINT_BEGEDIT, it expects
the SvxEditSource already in edit mode. On a HINT_ENDEDIT,
edit mode must already been left. The rationale for these
events are the fact that focus and selection have to be
updated in edit mode, and completely relinquished and
reset to the parent (for the focus) in non-edit mode.
This class does not have a dispose method, since it is not
a UNO component. Nevertheless, it holds C++ references to
several core objects, so you should issue a
SetEditSource(::std::auto_ptr<SvxEditSource>(NULL)) in
your dispose() method.
@param pEditSource
The new edit source to set. Object ownership is transferred
from the caller to the callee.
*/
virtual void SetEditSource( ::std::auto_ptr< SvxEditSource > pEditSource ) SAL_THROW((::com::sun::star::uno::RuntimeException));
/** Set the event source
You should set the event source before registering any
event listener and before requesting any child. Children
of this object receive the event source as their parent
accessible object. That is, the event source is best set
in your object's init method.
@attention When setting a reference here, you should call
Dispose() when you as the owner are disposing, since until
then this object will hold that reference
@param rInterface
The interface that should be set as the source for
accessibility events sent by this object.
*/
virtual void SetEventSource( const ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible >& rInterface );
/** Get the event source
@return the interface that is set as the source for
accessibility events sent by this object.
*/
virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > GetEventSource() const;
/** Set offset of EditEngine/Outliner from parent
If the origin of the underlying EditEngine/Outliner does
not correspond to the upper left corner of the object
using this class, you have to specify the offset.
@attention Might fire state change events, therefore,
don't hold any mutex except solar mutex, which you are
required to lock before. This method should only be called
from the main office thread.
@param rPoint
The offset in screen coordinates (i.e. pixel)
*/
virtual void SetOffset( const Point& rPoint );
/** Query offset of EditEngine/Outliner from parent
@return the offset in screen coordinates (i.e. pixel)
*/
virtual Point GetOffset() const;
/** Set offset the object adds to all children's indices
This can be used if the owner of this object has children
handled by itself. Setting an offset different from 0
leads to this object mimicking that all it's children are
within the range [nOffset, GetChildCount()+nOffset). That
means, GetChild() also expects the index to be in this
range.
@attention Might fire state change events, therefore,
don't hold any mutex except solar mutex, which you are
required to lock before. This method should only be called
from the main office thread.
@param nOffset
The offset to add to every children's index.
*/
virtual void SetStartIndex( sal_Int32 nOffset );
/** Query offset the object adds to all children's indices
@return the offset to add to every children's index.
*/
virtual sal_Int32 GetStartIndex() const;
/** Sets a vector of additional accessible states.
The states are passed to every created child object
(text paragraph). The state values are defined in
com::sun::star::accessibility::AccessibleStateType.
This function has to be called before querying for
any children (e.g. with GetChild()).
*/
void SetAdditionalChildStates( const VectorOfStates& rChildStates );
/** Returns the additional accessible states for children.
*/
const VectorOfStates& GetAdditionalChildStates() const;
/** Update the visible children
@attention Might fire state change events, therefore,
don't hold any mutex except solar mutex, which you are
required to lock before. This method should only be called
from the main office thread.
This method reevaluates the visibility of all
childrens. Call this method if your visibility state has
changed somehow, e.g. if the visible area has changed and
the AccessibleTextHelper isn't notified internally
(e.g. via TEXT_HINT_VIEWSCROLLED). Normally, there should
not be a need to call this method.
*/
virtual void UpdateChildren() SAL_THROW((::com::sun::star::uno::RuntimeException));
/** Drop all references and enter disposed state
This method drops all references to external objects (also
the event source reference set via SetEventSource()) and
sets the object into the disposed state (i.e. the methods
return default values or throw a uno::DisposedException
exception).
*/
virtual void Dispose();
/** Set the focus state of the accessibility object
Since this class handles children which also might get the
focus, the user of this class is encouraged to delegate
focus handling. Whenever the focus state of the
surrounding object changes, this method has to be called.
The protocol of focus handling for a user of this class is
then to call SetFocus() with the appropriate focus state,
and HaveFocus() to determine the focus state you tell the
outside.
@attention Might fire state change events, therefore,
don't hold any mutex except solar mutex, which you are
required to lock before. This method should only be called
from the main office thread.
@param bHaveFocus
Whether we got or we lost the focus. Set to sal_True if
focus is gotten, sal_False otherwise.
@see HaveFocus()
*/
virtual void SetFocus( sal_Bool bHaveFocus = sal_True ) SAL_THROW((::com::sun::star::uno::RuntimeException));
/** Query the focus state of the surrounding object
If focus handling is delegated to this class, determine
focus state with this method. Be prepared that even if you
set the focus with SetFocus(sal_True), this method might
return sal_False. This is the case if one of the children
actually got the focus.
@return the state of the focus ownership
*/
virtual sal_Bool HaveFocus() SAL_THROW((::com::sun::star::uno::RuntimeException));
/** Call this method to invoke all event listeners with the given event
@attention Fires state change events, therefore, don't hold any mutex
@param nEventId
Id of the event to send, @see AccessibleEventId
@param rNewValue
The value we've changed into
@param rOldValue
The old value before the change
*/
virtual void FireEvent( const sal_Int16 nEventId,
const ::com::sun::star::uno::Any& rNewValue = ::com::sun::star::uno::Any(),
const ::com::sun::star::uno::Any& rOldValue = ::com::sun::star::uno::Any() ) const;
/** Call this method to invoke all event listeners with the given event
@attention Fires state change events, therefore, don't hold any mutex
@param rEvent
The event to send, @see AccessibleEventObject
*/
// TODO: make that virtual next time
void FireEvent( const ::com::sun::star::accessibility::AccessibleEventObject& rEvent ) const;
/** Query select state of the text managed by this object
@attention Don't call with locked mutexes. You may hold
the solar mutex, but this method aquires it anyway.
@return sal_True, if the text or parts of it are currently selected
*/
virtual sal_Bool IsSelected() const;
// XAccessibleContext child handling methods
//-----------------------------------------------------------------
/** Implements getAccessibleChildCount
@attention Don't call with locked mutexes. You may hold
the solar mutex, but this method aquires it anyway.
*/
virtual sal_Int32 GetChildCount() SAL_THROW((::com::sun::star::uno::RuntimeException));
/** Implements getAccessibleChild
@attention Don't call with locked mutexes. You may hold
the solar mutex, but this method aquires it anyway.
*/
virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > GetChild( sal_Int32 i ) SAL_THROW((::com::sun::star::lang::IndexOutOfBoundsException, ::com::sun::star::uno::RuntimeException));
// XAccessibleEventBroadcaster child related methods
//-----------------------------------------------------------------
/** Implements addEventListener
@attention Don't call with locked mutexes
*/
virtual void AddEventListener( const ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessibleEventListener >& xListener ) SAL_THROW((::com::sun::star::uno::RuntimeException));
/** Implements removeEventListener
@attention Don't call with locked mutexes
*/
virtual void RemoveEventListener( const ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessibleEventListener >& xListener ) SAL_THROW((::com::sun::star::uno::RuntimeException));
// XAccessibleComponent child related methods
//-----------------------------------------------------------------
/** Implements getAccessibleAt
@attention Don't call with locked mutexes. You may hold
the solar mutex, but this method aquires it anyway.
*/
virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > SAL_CALL GetAt( const ::com::sun::star::awt::Point& aPoint ) SAL_THROW((::com::sun::star::uno::RuntimeException));
private:
/// @dyn
const std::auto_ptr< AccessibleTextHelper_Impl > mpImpl;
};
} // end of namespace accessibility
#endif /* _SVX_ACCESSILE_TEXT_HELPER_HXX_ */