blob: 275e00c30730ab20b0c72b4c325beefbc1b9d455 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svtools.hxx"
#include "tablegeometry.hxx"
#include "tablecontrol_impl.hxx"
#include <tools/debug.hxx>
//......................................................................................................................
namespace svt { namespace table
{
//......................................................................................................................
//==================================================================================================================
//= TableRowGeometry
//==================================================================================================================
//------------------------------------------------------------------------------------------------------------------
TableRowGeometry::TableRowGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries,
RowPos const _nRow, bool const i_allowVirtualRows )
:TableGeometry( _rControl, _rBoundaries )
,m_nRowPos( _nRow )
,m_bAllowVirtualRows( i_allowVirtualRows )
{
if ( m_nRowPos == ROW_COL_HEADERS )
{
m_aRect.Top() = 0;
m_aRect.Bottom() = m_rControl.m_nColHeaderHeightPixel - 1;
}
else
{
impl_initRect();
}
}
//------------------------------------------------------------------------------------------------------------------
void TableRowGeometry::impl_initRect()
{
if ( ( m_nRowPos >= m_rControl.m_nTopRow ) && impl_isValidRow( m_nRowPos ) )
{
m_aRect.Top() = m_rControl.m_nColHeaderHeightPixel + ( m_nRowPos - m_rControl.m_nTopRow ) * m_rControl.m_nRowHeightPixel;
m_aRect.Bottom() = m_aRect.Top() + m_rControl.m_nRowHeightPixel - 1;
}
else
m_aRect.SetEmpty();
}
//------------------------------------------------------------------------------------------------------------------
bool TableRowGeometry::impl_isValidRow( RowPos const i_row ) const
{
return m_bAllowVirtualRows || ( i_row < m_rControl.m_pModel->getRowCount() );
}
//------------------------------------------------------------------------------------------------------------------
bool TableRowGeometry::moveDown()
{
if ( m_nRowPos == ROW_COL_HEADERS )
{
m_nRowPos = m_rControl.m_nTopRow;
impl_initRect();
}
else
{
if ( impl_isValidRow( ++m_nRowPos ) )
m_aRect.Move( 0, m_rControl.m_nRowHeightPixel );
else
m_aRect.SetEmpty();
}
return isValid();
}
//==================================================================================================================
//= TableColumnGeometry
//==================================================================================================================
//------------------------------------------------------------------------------------------------------------------
TableColumnGeometry::TableColumnGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries,
ColPos const _nCol, bool const i_allowVirtualColumns )
:TableGeometry( _rControl, _rBoundaries )
,m_nColPos( _nCol )
,m_bAllowVirtualColumns( i_allowVirtualColumns )
{
if ( m_nColPos == COL_ROW_HEADERS )
{
m_aRect.Left() = 0;
m_aRect.Right() = m_rControl.m_nRowHeaderWidthPixel - 1;
}
else
{
impl_initRect();
}
}
//------------------------------------------------------------------------------------------------------------------
void TableColumnGeometry::impl_initRect()
{
ColPos nLeftColumn = m_rControl.m_nLeftColumn;
if ( ( m_nColPos >= nLeftColumn ) && impl_isValidColumn( m_nColPos ) )
{
m_aRect.Left() = m_rControl.m_nRowHeaderWidthPixel;
// TODO: take into account any possibly frozen columns
for ( ColPos col = nLeftColumn; col < m_nColPos; ++col )
m_aRect.Left() += m_rControl.m_aColumnWidths[ col ].getWidth();
m_aRect.Right() = m_aRect.Left() + m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() - 1;
}
else
m_aRect.SetEmpty();
}
//------------------------------------------------------------------------------------------------------------------
bool TableColumnGeometry::impl_isValidColumn( ColPos const i_column ) const
{
return m_bAllowVirtualColumns || ( i_column < ColPos( m_rControl.m_aColumnWidths.size() ) );
}
//------------------------------------------------------------------------------------------------------------------
bool TableColumnGeometry::moveRight()
{
if ( m_nColPos == COL_ROW_HEADERS )
{
m_nColPos = m_rControl.m_nLeftColumn;
impl_initRect();
}
else
{
if ( impl_isValidColumn( ++m_nColPos ) )
{
m_aRect.Left() = m_aRect.Right() + 1;
m_aRect.Right() += m_rControl.m_aColumnWidths[ m_nColPos ].getWidth();
}
else
m_aRect.SetEmpty();
}
return isValid();
}
//......................................................................................................................
} } // namespace svt::table
//......................................................................................................................