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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SGFBRAM_HXX
#define _SGFBRAM_HXX
#include <tools/solar.h>
#define SgfBitImag0 1 /* Bitmap */
#define SgfBitImag1 4 /* Bitmap */
#define SgfBitImag2 5 /* Bitmap */
#define SgfBitImgMo 6 /* Monochrome Bitmap */
#define SgfSimpVect 2 /* Einfaches Vectorformat */
#define SgfPostScrp 3 /* Postscript file */
#define SgfStarDraw 7 /* StarDraw SGV-Datei */
#define SgfDontKnow 255 /* Unbekannt oder kein SGF/SGV */
// Konstanten fr SgfHeader.SwGrCol
#define SgfBlckWhit 1 /* Schwarz/Wei?Bild Ä¿ SimpVector, */
#define SgfGrayscal 2 /* Bild mit Graustufen ?StarDraw und */
#define Sgf16Colors 3 /* Farbbild (16 Farben) ÄÙ Bit Image */
#define SgfVectFarb 4 /* Farben fr Linien verwenden Ä¿ */
#define SgfVectGray 5 /* Graustufen fr Linien verwenden ?Nur fr */
#define SgfVectWdth 6 /* Strichst„rken fr Linien verwenden ÄÙ SimpVector */
#define SgfHeaderSize 42
class SgfHeader
{
public:
sal_uInt16 Magic;
sal_uInt16 Version;
sal_uInt16 Typ;
sal_uInt16 Xsize;
sal_uInt16 Ysize;
sal_Int16 Xoffs;
sal_Int16 Yoffs;
sal_uInt16 Planes; // Layer
sal_uInt16 SwGrCol;
char Autor[10];
char Programm[10];
sal_uInt16 OfsLo,OfsHi; // DWord-Allignment ist notwendig (38 mod 4 =2) !
sal_uInt32 GetOffset();
friend SvStream& operator>>(SvStream& rIStream, SgfHeader& rHead);
sal_Bool ChkMagic();
};
#define SgfEntrySize 22
class SgfEntry
{
public:
sal_uInt16 Typ;
sal_uInt16 iFrei;
sal_uInt16 lFreiLo,lFreiHi;
char cFrei[10];
sal_uInt16 OfsLo,OfsHi; // DWord-Allignment ist notwendig (18 mod 4 =2) !
sal_uInt32 GetOffset();
friend SvStream& operator>>(SvStream& rIStream, SgfEntry& rEntr);
};
#define SgfVectorSize 10
class SgfVector
{
public:
sal_uInt16 Flag;
sal_Int16 x;
sal_Int16 y;
sal_uInt16 OfsLo,OfsHi; // DWord-Allignment ist notwendig (6 mod 4 =2) !
friend SvStream& operator>>(SvStream& rIStream, SgfVector& rEntr);
};
extern long SgfVectXofs;
extern long SgfVectYofs;
extern long SgfVectXmul;
extern long SgfVectYmul;
extern long SgfVectXdiv;
extern long SgfVectYdiv;
extern sal_Bool SgfVectScal;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Windows BMP /////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
#define BmpFileHeaderSize 14
class BmpFileHeader
{
public:
sal_uInt16 Typ; // = "BM"
sal_uInt16 SizeLo,SizeHi; // Filesize in Bytes
sal_uInt16 Reserve1; // Reserviert
sal_uInt16 Reserve2; // Reserviert
sal_uInt16 OfsLo,OfsHi; // Offset?
void SetSize(sal_uInt32 Size);
void SetOfs(sal_uInt32 Size);
sal_uInt32 GetOfs();
friend SvStream& operator<<(SvStream& rOStream, BmpFileHeader& rHead);
};
#define BmpInfoHeaderSize 40
class BmpInfoHeader
{
public:
sal_uInt32 Size; // GrӇe des BmpInfoHeaders
sal_Int32 Width; // Breite in Pixel
sal_Int32 Hight; // H”he in Pixel
sal_uInt16 Planes; // Anzahl der Planes (immer 1)
sal_uInt16 PixBits; // Anzahl der Bit je Pixel (1,4,8,oder 24)
sal_uInt32 Compress; // Datenkompression
sal_uInt32 ImgSize; // GrӇe der Images in Bytes. Ohne Kompression ist auch 0 erlaubt.
sal_Int32 xDpmm; // Dot per Meter (0 ist erlaubt)
sal_Int32 yDpmm; // Dot per Meter (0 ist erlaubt)
sal_uInt32 ColUsed; // Anzahl der verwendeten Farben (0=alle)
sal_uInt32 ColMust; // Anzahl der wichtigen Farben (0=alle)
friend SvStream& operator<<(SvStream& rOStream, BmpInfoHeader& rHead);
};
#define RGBQuadSize 4
class RGBQuad {
private:
sal_uInt8 Red;
sal_uInt8 Grn;
sal_uInt8 Blu;
sal_uInt8 Fil;
public:
RGBQuad(sal_uInt8 R, sal_uInt8 G, sal_uInt8 B) { Red=R; Grn=G; Blu=B; Fil=0; }
};
#endif //_SGFBRAM_HXX