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#ifndef SVTOOLS_INC_TABLE_TABLERENDERER_HXX
#define SVTOOLS_INC_TABLE_TABLERENDERER_HXX
#include <svtools/table/tabletypes.hxx>
#include <vcl/outdev.hxx>
#include <boost/shared_ptr.hpp>
//........................................................................
namespace svt { namespace table
{
//........................................................................
//====================================================================
//= ITableRenderer
//====================================================================
/** interface to implement by components rendering a ->TableControl
*/
class SAL_NO_VTABLE ITableRenderer
{
public:
/** paints a (part of) header area
There are two header areas in a table control:
<ul><li>The row containing all column headers, i.e. <em>above</em> all rows containing the data</li>
<li>The column containing all row headers. i.e. <em>left of</em> all columns containing the data</li>
</ul>
A header area is more than the union of the single column/row headers.
First, there might be less columns than fit into the view - in this case, right
beside the right-most column, there's still room which belongs to the column header
area, but is not occupied by any particular column header.<br/>
An equivalent statement holds for the row header area, if there are less rows than
fit into the view.
Second, if the table control has both a row header and a column header,
the intersection between those both belongs to both the column header area and the
row header area, but not to any particular column or row header.
There are two flags specifying whether the to-be-painted area is part of the column
and/or row header area.
<ul><li>If both are <TRUE/>, the intersection of both areas is to be painted.</li>
<li>If ->_bIsColHeaderArea is <TRUE/> and ->_bIsRowHeaderArea is <FALSE/>,
then ->_rArea denotes the column header area <em>excluding</em> the
intersection between row and column header area.</li>
<li>Equivalently for ->_bIsColHeaderArea being <FALSE/> and ->_bIsRowHeaderArea
being <TRUE/></li>
</ul>
Note that it's not possible for both ->_bIsColHeaderArea and ->_bIsRowHeaderArea
to be <FALSE/> at the same time.
@param _rDevice
the device to paint onto
@param _rArea
the area to paint into
@param _bIsColHeaderArea
<TRUE/> if and only if ->_rArea is part of the column header area.
@param _bIsRowHeaderArea
<TRUE/> if and only if ->_rArea is part of the row header area.
@param _rStyle
the style to be used for drawing
*/
virtual void PaintHeaderArea(
OutputDevice& _rDevice, const Rectangle& _rArea,
bool _bIsColHeaderArea, bool _bIsRowHeaderArea,
const StyleSettings& _rStyle ) = 0;
/** paints the header for a given column
@param _nCol
the index of the column to paint
@param _bActive
<TRUE/> if and only if the column whose column is to be painted
contains the active cell.
@param _bSelected
<TRUE/> if and only if the column whose column is to be painted
is selected currently.
@param _rDevice
denotes the device to paint onto
@param _rArea
the are into which the column header should be painted
@param _rStyle
the style to be used for drawing
*/
virtual void PaintColumnHeader( ColPos _nCol, bool _bActive, bool _bSelected,
OutputDevice& _rDevice, const Rectangle& _rArea,
const StyleSettings& _rStyle ) = 0;
/** prepares a row for painting
Painting a table means painting rows as necessary, in an increasing
order. The assumption is that retrieving data for two different rows
is (potentially) more expensive than retrieving data for two different
columns. Thus, the renderer will get the chance to "seek" to a certain
row, and then has to render all cells in this row, before another
row is going to be painted.
@param _nRow
the row which is going to be painted. The renderer should
at least remember this row, since subsequent calls to
->PaintRowHeader(), ->PaintCell(), and ->FinishRow() will
not pass this parameter again.
However, the renderer is also allowed to render any
cell-independent content of this row.
@param i_hasControlFocus
<TRUE/> if and only if the table control currently has the focus
@param _bSelected
<TRUE/> if and only if the row to be prepared is
selected currently.
@param _rDevice
denotes the device to paint onto
@param _rRowArea
the are into which the row should be painted. This excludes
the row header area, if applicable.
@param _rStyle
the style to be used for drawing
*/
virtual void PrepareRow( RowPos _nRow, bool i_hasControlFocus, bool _bSelected,
OutputDevice& _rDevice, const Rectangle& _rRowArea,
const StyleSettings& _rStyle ) = 0;
/** paints the header of a row
The row to be painted is denoted by the most recent call to
->PrepareRow.
@param i_hasControlFocus
<TRUE/> if and only if the table control currently has the focus
<br/>
Note that this flag is equal to the respective flag in the
previous ->PrepareRow call, it's passed here for convinience
only.
@param _bSelected
<TRUE/> if and only if the row whose header cell is to be
painted is selected currently.
<br/>
Note that this flag is equal to the respective flag in the
previous ->PrepareRow call, it's passed here for convinience
only.
@param _rDevice
denotes the device to paint onto
@param _rArea
the are into which the row header should be painted
@param _rStyle
the style to be used for drawing
*/
virtual void PaintRowHeader( bool i_hasControlFocus, bool _bSelected,
OutputDevice& _rDevice, Rectangle const & _rArea,
StyleSettings const & _rStyle ) = 0;
/** paints a certain cell
The row to be painted is denoted by the most recent call to
->PrepareRow.
@param _bSelected
<TRUE/> if and only if the cell to be painted is
selected currently. This is the case if either
the row or the column of the cell is currently selected.
<br/>
Note that this flag is equal to the respective flag in the
previous ->PrepareRow call, it's passed here for convinience
only.
@param i_hasControlFocus
<TRUE/> if and only if the table control currently has the focus
<br/>
Note that this flag is equal to the respective flag in the
previous ->PrepareRow call, it's passed here for convinience
only.
@param _rDevice
denotes the device to paint onto
@param _rArea
the are into which the cell should be painted
@param _rStyle
the style to be used for drawing
*/
virtual void PaintCell( ColPos const i_col,
bool i_hasControlFocus, bool _bSelected,
OutputDevice& _rDevice, const Rectangle& _rArea,
const StyleSettings& _rStyle ) = 0;
/** draws a cell cursor in the given rectangle
The cell cursor is used to indicate the active/current cell
of a table control.
*/
virtual void ShowCellCursor( Window& _rView, const Rectangle& _rCursorRect) = 0;
/** hides the cell cursor previously drawn into the given rectangle
The cell cursor is used to indicate the active/current cell
of a table control.
*/
virtual void HideCellCursor( Window& _rView, const Rectangle& _rCursorRect) = 0;
/** checks whether a given cell content fits into a given target area on a given device.
@param i_colPos
denotes the column which the cell content would be painted into. Your renderer implementation
would only need this parameter if rendering is done differently for different columns.
@param i_rowPos
denotes the row which the cell content would be painted into. Your renderer implementation
would only need this parameter if rendering is done differently for different rows.
@param i_active
is <TRUE/> if and only if the renderer should assume the cell content would be painted for the active
cell.
@param i_selected
is <TRUE/> if and only if the renderer should assume the cell content would be painted for a selected
cell.
@param i_targetDevice
denotes the target device for the assumed rendering operation
@param i_targetArea
denotes the area within the target device for the assumed rendering operation.
@return
<TRUE/> if and only if the given cell content could be rendered into the given device and the
given area.
*/
virtual bool FitsIntoCell(
::com::sun::star::uno::Any const & i_cellContent,
ColPos const i_colPos, RowPos const i_rowPos,
bool const i_active, bool const i_selected,
OutputDevice& i_targetDevice, Rectangle const & i_targetArea
) const = 0;
/** attempts to format the content of the given cell as string
@param i_cellValue
the value for which an attempt for a string conversion should be made
@param i_colPos
the column position of the cell in question
@param i_rowPos
the row position of the cell in question
@param o_cellString
the cell content, formatted as string
@return
<TRUE/> if and only if the content could be formatted as string
*/
virtual bool GetFormattedCellString(
::com::sun::star::uno::Any const & i_cellValue,
ColPos const i_colPos, RowPos const i_rowPos,
::rtl::OUString & o_cellString
) const = 0;
/// deletes the renderer instance
virtual ~ITableRenderer() { }
};
typedef ::boost::shared_ptr< ITableRenderer > PTableRenderer;
//........................................................................
} } // namespace svt::table
//........................................................................
#endif // SVTOOLS_INC_TABLE_TABLERENDERER_HXX