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#ifndef SVTOOLS_INC_TABLE_TABLECONTROL_HXX
#define SVTOOLS_INC_TABLE_TABLECONTROL_HXX
#include "svtools/svtdllapi.h"
#include "svtools/table/tablemodel.hxx"
#include "svtools/accessibletable.hxx"
#include "svtools/accessiblefactory.hxx"
#include <vcl/ctrl.hxx>
#include <vcl/seleng.hxx>
#include <boost/shared_ptr.hpp>
#include <boost/scoped_ptr.hpp>
//........................................................................
namespace svt { namespace table
{
//........................................................................
class TableControl_Impl;
//====================================================================
//= TableControl
//====================================================================
/** a basic control which manages table-like data, i.e. a number of cells
organized in <code>m</code> rows and <code>n</code> columns.
The control itself does not do any assumptions about the concrete data
it displays, this is encapsulated in an instance supporting the
->ITableModel interface.
Also, the control does not do any assumptions about how the model's
content is rendered. This is the responsibility of a component
supporting the ->ITableRenderer interface (the renderer is obtained from
the model).
The control supports the concept of a <em>current</em> (or <em>active</em>
cell).
The control supports accessibility, this is encapsulated in IAccessibleTable
*/
class SVT_DLLPUBLIC TableControl : public Control, public IAccessibleTable
{
private:
::boost::shared_ptr< TableControl_Impl > m_pImpl;
public:
TableControl( Window* _pParent, WinBits _nStyle );
~TableControl();
/// sets a new table model
void SetModel( PTableModel _pModel );
/// retrieves the current table model
PTableModel GetModel() const;
/// returns the top row, i.e. the first visible row
RowPos GetTopRow() const;
/// sets a new top row. The top row is the first visible row in the control
void SetTopRow( RowPos _nRow );
/** retrieves the current row
The current row is the one which contains the active cell.
@return
the row index of the active cell, or ->ROW_INVALID
if there is no active cell, e.g. because the table does
not contain any rows or columns.
*/
sal_Int32 GetCurrentRow() const;
ITableControl&
getTableControlInterface();
/** retrieves the current column
The current col is the one which contains the active cell.
@return
the column index of the active cell, or ->COL_INVALID
if there is no active cell, e.g. because the table does
not contain any rows or columns.
*/
sal_Int32 GetCurrentColumn() const;
/** activates the cell at the given position
@return
<sal_True/> if the move was successful, <FALSE/> otherwise. Usual
failure conditions include some other instance vetoing the move,
or impossibility to execute the move at all (for instance because
of invalid coordinates).
*/
bool GoTo( ColPos _nColumnPos, RowPos _nRow);
/** moves the active cell to the given column, by keeping the active row
@return
<sal_True/> if the move was successful, <FALSE/> otherwise. Usual
failure conditions include some other instance vetoing the move,
or impossibility to execute the move at all (for instance because
of invalid coordinates).
*/
inline bool GoToColumn( ColPos _nColumn )
{
return GoTo( _nColumn, GetCurrentRow() );
}
/** moves the active cell to the given row, by keeping the active column
@return
<sal_True/> if the move was successful, <FALSE/> otherwise. Usual
failure conditions include some other instance vetoing the move,
or impossibility to execute the move at all (for instance because
of invalid coordinates).
*/
bool GoToRow( RowPos _nRow )
{
return GoTo( GetCurrentColumn(), _nRow );
}
SVT_DLLPRIVATE virtual void Resize();
virtual void Select();
void SetSelectHdl( const Link& rLink );
const Link& GetSelectHdl() const;
/**after removing a row, updates the vector which contains the selected rows
if the row, which should be removed, is selected, it will be erased from the vector
*/
SelectionEngine* getSelEngine();
Window& getDataWindow();
// Window overridables
virtual void GetFocus();
virtual void LoseFocus();
virtual void KeyInput( const KeyEvent& rKEvt );
virtual void StateChanged( StateChangedType i_nStateChange );
/** Creates and returns the accessible object of the whole GridControl. */
SVT_DLLPRIVATE virtual XACC CreateAccessible();
SVT_DLLPRIVATE virtual XACC CreateAccessibleControl( sal_Int32 _nIndex );
SVT_DLLPRIVATE virtual ::rtl::OUString GetAccessibleObjectName(AccessibleTableControlObjType eObjType, sal_Int32 _nRow, sal_Int32 _nCol) const;
SVT_DLLPRIVATE virtual sal_Bool GoToCell( sal_Int32 _nColumnPos, sal_Int32 _nRow );
SVT_DLLPRIVATE virtual ::rtl::OUString GetAccessibleObjectDescription(AccessibleTableControlObjType eObjType, sal_Int32 _nPosition = -1) const;
SVT_DLLPRIVATE virtual void FillAccessibleStateSet( ::utl::AccessibleStateSetHelper& rStateSet, AccessibleTableControlObjType eObjType ) const;
// temporary methods
// Those do not really belong into the public API - they're intended for firing A11Y-related events. However,
// firing those events should be an implementation internal to the TableControl resp. TableControl_Impl,
// instead of something triggered externally.
void commitCellEventIfAccessibleAlive( sal_Int16 const i_eventID, const ::com::sun::star::uno::Any& i_newValue, const ::com::sun::star::uno::Any& i_oldValue );
void commitTableEventIfAccessibleAlive( sal_Int16 const i_eventID, const ::com::sun::star::uno::Any& i_newValue, const ::com::sun::star::uno::Any& i_oldValue );
// .............................................................................................................
// IAccessibleTable
virtual Rectangle GetWindowExtentsRelative( Window *pRelativeWindow ) const;
virtual void GrabFocus();
virtual XACC GetAccessible( sal_Bool bCreate = sal_True );
virtual Window* GetAccessibleParentWindow() const;
virtual Window* GetWindowInstance();
virtual sal_Int32 GetAccessibleControlCount() const;
virtual sal_Bool ConvertPointToControlIndex( sal_Int32& _rnIndex, const Point& _rPoint );
virtual long GetRowCount() const;
virtual long GetColumnCount() const;
virtual sal_Bool HasRowHeader() const;
virtual sal_Bool ConvertPointToCellAddress( sal_Int32& _rnRow, sal_Int32& _rnColPos, const Point& _rPoint );
virtual Rectangle calcHeaderRect( sal_Bool _bIsColumnBar, sal_Bool _bOnScreen = sal_True );
virtual Rectangle calcHeaderCellRect( sal_Bool _bIsColumnBar, sal_Int32 nPos);
virtual Rectangle calcTableRect( sal_Bool _bOnScreen = sal_True );
virtual Rectangle calcCellRect( sal_Int32 _nRowPos, sal_Int32 _nColPos );
virtual Rectangle GetFieldCharacterBounds(sal_Int32 _nRow,sal_Int32 _nColumnPos,sal_Int32 nIndex);
virtual sal_Int32 GetFieldIndexAtPoint(sal_Int32 _nRow,sal_Int32 _nColumnPos,const Point& _rPoint);
virtual void FillAccessibleStateSetForCell( ::utl::AccessibleStateSetHelper& _rStateSet, sal_Int32 _nRow, sal_uInt16 _nColumnPos ) const;
virtual ::rtl::OUString GetRowDescription( sal_Int32 _nRow ) const;
virtual ::rtl::OUString GetRowName(sal_Int32 _nIndex) const;
virtual ::rtl::OUString GetColumnDescription( sal_uInt16 _nColumnPos ) const;
virtual ::rtl::OUString GetColumnName( sal_Int32 _nIndex ) const;
virtual ::com::sun::star::uno::Any GetCellContent( sal_Int32 _nRowPos, sal_Int32 _nColPos) const;
virtual sal_Bool HasRowHeader();
virtual sal_Bool HasColHeader();
virtual ::rtl::OUString GetAccessibleCellText(sal_Int32 _nRowPos, sal_Int32 _nColPos) const;
virtual sal_Int32 GetSelectedRowCount() const;
virtual sal_Int32 GetSelectedRowIndex( sal_Int32 const i_selectionIndex ) const;
virtual bool IsRowSelected( sal_Int32 const i_rowIndex ) const;
virtual void SelectRow( sal_Int32 const i_rowIndex, bool const i_select );
virtual void SelectAllRows( bool const i_select );
// .............................................................................................................
private:
DECL_DLLPRIVATE_LINK( ImplSelectHdl, void* );
private:
TableControl(); // never implemented
TableControl( const TableControl& ); // never implemented
TableControl& operator=( const TableControl& ); // never implemented
};
//........................................................................
} } // namespace svt::table
//........................................................................
#endif // SVTOOLS_INC_TABLE_TABLECONTROL_HXX