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*
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*
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#ifndef SVTOOLS_INC_TABLE_GRIDTABLERENDERER_HXX
#define SVTOOLS_INC_TABLE_GRIDTABLERENDERER_HXX
#include <svtools/table/tablemodel.hxx>
#include <boost/scoped_ptr.hpp>
//........................................................................
namespace svt { namespace table
{
//........................................................................
struct GridTableRenderer_Impl;
//====================================================================
//= GridTableRenderer
//====================================================================
/** a default implementation for the ->ITableRenderer interface
This class is able to paint a table grid, table headers, and cell
backgrounds according to the selected/active state of cells.
*/
class GridTableRenderer : public ITableRenderer
{
private:
::boost::scoped_ptr< GridTableRenderer_Impl > m_pImpl;
public:
/** creates a table renderer associated with the given model
@param _rModel
the model which should be rendered. The caller is responsible
for lifetime control, that is, the model instance must live
at least as long as the renderer instance lives
*/
GridTableRenderer( ITableModel& _rModel );
~GridTableRenderer();
/** returns the index of the row currently being painted
According to the ->ITableRenderer interface, one call is made
to the renderer with a row to prepare (->PrepareRow()), and subsequent
calls do not carry the row index anymore, but are relative to the
row which has previously been prepared.
This method returns the index of the last row which has been prepared
*/
RowPos getCurrentRow() const;
/** determines whether or not to paint grid lines
*/
bool useGridLines() const;
/** controls whether or not to paint grid lines
*/
void useGridLines( bool const i_use );
public:
// ITableRenderer overridables
virtual void PaintHeaderArea(
OutputDevice& _rDevice, const Rectangle& _rArea,
bool _bIsColHeaderArea, bool _bIsRowHeaderArea,
const StyleSettings& _rStyle );
virtual void PaintColumnHeader( ColPos _nCol, bool _bActive, bool _bSelected,
OutputDevice& _rDevice, const Rectangle& _rArea,
const StyleSettings& _rStyle );
virtual void PrepareRow( RowPos _nRow, bool i_hasControlFocus, bool _bSelected,
OutputDevice& _rDevice, const Rectangle& _rRowArea,
const StyleSettings& _rStyle );
virtual void PaintRowHeader(
bool i_hasControlFocus, bool _bSelected,
OutputDevice& _rDevice, const Rectangle& _rArea,
const StyleSettings& _rStyle );
virtual void PaintCell( ColPos const i_col,
bool i_hasControlFocus, bool _bSelected,
OutputDevice& _rDevice, const Rectangle& _rArea,
const StyleSettings& _rStyle );
virtual void ShowCellCursor( Window& _rView, const Rectangle& _rCursorRect);
virtual void HideCellCursor( Window& _rView, const Rectangle& _rCursorRect);
virtual bool FitsIntoCell(
::com::sun::star::uno::Any const & i_cellContent,
ColPos const i_colPos, RowPos const i_rowPos,
bool const i_active, bool const i_selected,
OutputDevice& i_targetDevice, Rectangle const & i_targetArea
) const;
virtual bool GetFormattedCellString(
::com::sun::star::uno::Any const & i_cellValue,
ColPos const i_colPos, RowPos const i_rowPos,
::rtl::OUString & o_cellString
) const;
private:
struct CellRenderContext;
void impl_paintCellContent(
CellRenderContext const & i_context
);
void impl_paintCellImage(
CellRenderContext const & i_context,
Image const & i_image
);
void impl_paintCellText(
CellRenderContext const & i_context,
::rtl::OUString const & i_text
);
};
//........................................................................
} } // namespace svt::table
//........................................................................
#endif // SVTOOLS_INC_TABLE_GRIDTABLERENDERER_HXX