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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
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#ifndef _SVLBOXITM_HXX
#define _SVLBOXITM_HXX
#include "svtools/svtdllapi.h"
#ifndef LINK_HXX
#include <tools/link.hxx>
#endif
#ifndef _IMAGE_HXX
#include <vcl/image.hxx>
#endif
#include <svtools/svlbox.hxx>
class SvLBoxEntry;
#define SV_ITEM_ID_LBOXSTRING 1
#define SV_ITEM_ID_LBOXBMP 2
#define SV_ITEM_ID_LBOXBUTTON 3
#define SV_ITEM_ID_LBOXCONTEXTBMP 4
#define SV_ITEM_ID_EXTENDRLBOXSTRING 5
enum SvButtonState { SV_BUTTON_UNCHECKED, SV_BUTTON_CHECKED, SV_BUTTON_TRISTATE };
#define SV_BMP_UNCHECKED 0
#define SV_BMP_CHECKED 1
#define SV_BMP_TRISTATE 2
#define SV_BMP_HIUNCHECKED 3
#define SV_BMP_HICHECKED 4
#define SV_BMP_HITRISTATE 5
#define SV_BMP_STATICIMAGE 6
struct SvLBoxButtonData_Impl;
class SVT_DLLPUBLIC SvLBoxButtonData
{
private:
Link aLink;
long nWidth;
long nHeight;
SvLBoxButtonData_Impl* pImpl;
sal_Bool bDataOk;
SvButtonState eState;
SVT_DLLPRIVATE void SetWidthAndHeight();
SVT_DLLPRIVATE void InitData( sal_Bool bImagesFromDefault,
bool _bRadioBtn, const Control* pControlForSettings = NULL );
public:
// include creating default images (CheckBox or RadioButton)
SvLBoxButtonData( const Control* pControlForSettings );
SvLBoxButtonData( const Control* pControlForSettings, bool _bRadioBtn );
SvLBoxButtonData();
~SvLBoxButtonData();
sal_uInt16 GetIndex( sal_uInt16 nItemState );
inline long Width();
inline long Height();
void SetLink( const Link& rLink) { aLink=rLink; }
const Link& GetLink() const { return aLink; }
sal_Bool IsRadio();
// weil Buttons nicht von LinkHdl abgeleitet sind
void CallLink();
void StoreButtonState( SvLBoxEntry* pEntry, sal_uInt16 nItemFlags );
SvButtonState ConvertToButtonState( sal_uInt16 nItemFlags ) const;
inline SvButtonState GetActButtonState() const;
SvLBoxEntry* GetActEntry() const;
Image aBmps[24]; // Indizes siehe Konstanten BMP_ ....
void SetDefaultImages( const Control* pControlForSettings = NULL );
// set images acording to the color scheeme of the Control
// pControlForSettings == NULL: settings are taken from Application
sal_Bool HasDefaultImages( void ) const;
};
inline long SvLBoxButtonData::Width()
{
if ( !bDataOk )
SetWidthAndHeight();
return nWidth;
}
inline long SvLBoxButtonData::Height()
{
if ( !bDataOk )
SetWidthAndHeight();
return nHeight;
}
inline SvButtonState SvLBoxButtonData::GetActButtonState() const
{
return eState;
}
// **********************************************************************
class SVT_DLLPUBLIC SvLBoxString : public SvLBoxItem
{
XubString aStr;
public:
SvLBoxString( SvLBoxEntry*,sal_uInt16 nFlags,const XubString& rStr);
SvLBoxString();
virtual ~SvLBoxString();
virtual sal_uInt16 IsA();
void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
XubString GetText() const { return aStr; }
virtual XubString GetExtendText() const {return XubString();}
void SetText( SvLBoxEntry*, const XubString& rStr );
void Paint( const Point&, SvLBox& rDev, sal_uInt16 nFlags,SvLBoxEntry* );
SvLBoxItem* Create() const;
void Clone( SvLBoxItem* pSource );
};
class SvLBoxBmp : public SvLBoxItem
{
Image aBmp;
public:
SvLBoxBmp( SvLBoxEntry*, sal_uInt16 nFlags, Image );
SvLBoxBmp();
virtual ~SvLBoxBmp();
virtual sal_uInt16 IsA();
void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
void SetBitmap( SvLBoxEntry*, Image );
void Paint( const Point&, SvLBox& rView, sal_uInt16 nFlags,SvLBoxEntry* );
SvLBoxItem* Create() const;
void Clone( SvLBoxItem* pSource );
};
#define SV_ITEMSTATE_UNCHECKED 0x0001
#define SV_ITEMSTATE_CHECKED 0x0002
#define SV_ITEMSTATE_TRISTATE 0x0004
#define SV_ITEMSTATE_HILIGHTED 0x0008
#define SV_STATE_MASK 0xFFF8 // zum Loeschen von UNCHECKED,CHECKED,TRISTATE
enum SvLBoxButtonKind
{
SvLBoxButtonKind_enabledCheckbox,
SvLBoxButtonKind_disabledCheckbox,
SvLBoxButtonKind_staticImage
};
class SVT_DLLPUBLIC SvLBoxButton : public SvLBoxItem
{
SvLBoxButtonData* pData;
SvLBoxButtonKind eKind;
sal_uInt16 nItemFlags;
sal_uInt16 nImgArrOffs;
sal_uInt16 nBaseOffs;
void ImplAdjustBoxSize( Size& io_rCtrlSize, ControlType i_eType, Window* pParent );
public:
// An SvLBoxButton can be of three different kinds: an
// enabled checkbox (the normal kind), a disabled checkbox
// (which cannot be modified via UI), or a static image
// (see SV_BMP_STATICIMAGE; nFlags are effectively ignored
// for that kind).
SvLBoxButton( SvLBoxEntry* pEntry,
SvLBoxButtonKind eTheKind, sal_uInt16 nFlags,
SvLBoxButtonData* pBData );
SvLBoxButton();
virtual ~SvLBoxButton();
void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
virtual sal_uInt16 IsA();
void Check( SvLBox* pView, SvLBoxEntry*, sal_Bool bCheck );
virtual sal_Bool ClickHdl(SvLBox* pView, SvLBoxEntry* );
void Paint( const Point&, SvLBox& rView, sal_uInt16 nFlags,SvLBoxEntry* );
SvLBoxItem* Create() const;
void Clone( SvLBoxItem* pSource );
sal_uInt16 GetButtonFlags() const { return nItemFlags; }
sal_Bool IsStateChecked() const { return (sal_Bool)(nItemFlags & SV_ITEMSTATE_CHECKED)!=0; }
sal_Bool IsStateUnchecked() const { return (sal_Bool)(nItemFlags & SV_ITEMSTATE_UNCHECKED)!=0; }
sal_Bool IsStateTristate() const { return (sal_Bool)(nItemFlags & SV_ITEMSTATE_TRISTATE)!=0; }
sal_Bool IsStateHilighted() const { return (sal_Bool)(nItemFlags & SV_ITEMSTATE_HILIGHTED)!=0; }
void SetStateChecked();
void SetStateUnchecked();
void SetStateTristate();
void SetStateHilighted( sal_Bool bHilight );
SvLBoxButtonKind GetKind() const { return eKind; }
void SetBaseOffs( sal_uInt16 nOffs ) { nBaseOffs = nOffs; }
sal_uInt16 GetBaseOffs() const { return nBaseOffs; }
// Check whether this button can be modified via UI, sounding a beep if it
// cannot be modified:
bool CheckModification() const;
SvLBoxButtonData* GetButtonData() const{ return pData;}
};
inline void SvLBoxButton::SetStateChecked()
{
nItemFlags &= SV_STATE_MASK;
nItemFlags |= SV_ITEMSTATE_CHECKED;
}
inline void SvLBoxButton::SetStateUnchecked()
{
nItemFlags &= SV_STATE_MASK;
nItemFlags |= SV_ITEMSTATE_UNCHECKED;
}
inline void SvLBoxButton::SetStateTristate()
{
nItemFlags &= SV_STATE_MASK;
nItemFlags |= SV_ITEMSTATE_TRISTATE;
}
inline void SvLBoxButton::SetStateHilighted( sal_Bool bHilight )
{
if ( bHilight )
nItemFlags |= SV_ITEMSTATE_HILIGHTED;
else
nItemFlags &= ~SV_ITEMSTATE_HILIGHTED;
}
struct SvLBoxContextBmp_Impl;
class SVT_DLLPUBLIC SvLBoxContextBmp : public SvLBoxItem
{
SvLBoxContextBmp_Impl* m_pImpl;
public:
SvLBoxContextBmp( SvLBoxEntry*,sal_uInt16 nFlags,Image,Image,
sal_uInt16 nEntryFlagsBmp1);
SvLBoxContextBmp();
virtual ~SvLBoxContextBmp();
virtual sal_uInt16 IsA();
void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
void Paint( const Point&, SvLBox& rView, sal_uInt16 nFlags,SvLBoxEntry* );
SvLBoxItem* Create() const;
void Clone( SvLBoxItem* pSource );
sal_Bool SetModeImages( const Image& _rBitmap1, const Image& _rBitmap2, BmpColorMode _eMode = BMP_COLOR_NORMAL );
void GetModeImages( Image& _rBitmap1, Image& _rBitmap2, BmpColorMode _eMode = BMP_COLOR_NORMAL ) const;
inline void SetBitmap1( const Image& _rImage, BmpColorMode _eMode = BMP_COLOR_NORMAL );
inline void SetBitmap2( const Image& _rImage, BmpColorMode _eMode = BMP_COLOR_NORMAL );
inline const Image& GetBitmap1( BmpColorMode _eMode = BMP_COLOR_NORMAL ) const;
inline const Image& GetBitmap2( BmpColorMode _eMode = BMP_COLOR_NORMAL ) const;
private:
Image& implGetImageStore( sal_Bool _bFirst, BmpColorMode _eMode );
};
inline void SvLBoxContextBmp::SetBitmap1( const Image& _rImage, BmpColorMode _eMode )
{
implGetImageStore( sal_True, _eMode ) = _rImage;
}
inline void SvLBoxContextBmp::SetBitmap2( const Image& _rImage, BmpColorMode _eMode )
{
implGetImageStore( sal_False, _eMode ) = _rImage;
}
inline const Image& SvLBoxContextBmp::GetBitmap1( BmpColorMode _eMode ) const
{
Image& rImage = const_cast< SvLBoxContextBmp* >( this )->implGetImageStore( sal_True, _eMode );
if ( !rImage )
// fallback to the "normal" image
rImage = const_cast< SvLBoxContextBmp* >( this )->implGetImageStore( sal_True, BMP_COLOR_NORMAL );
return rImage;
}
inline const Image& SvLBoxContextBmp::GetBitmap2( BmpColorMode _eMode ) const
{
Image& rImage = const_cast< SvLBoxContextBmp* >( this )->implGetImageStore( sal_False, _eMode );
if ( !rImage )
// fallback to the "normal" image
rImage = const_cast< SvLBoxContextBmp* >( this )->implGetImageStore( sal_True, BMP_COLOR_NORMAL );
return rImage;
}
#endif