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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
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* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svl.hxx"
#include <tools/stream.hxx>
#include <tools/vcompat.hxx>
#include <svl/sfontitm.hxx>
//============================================================================
//
// class SfxFontItem
//
//============================================================================
TYPEINIT1(SfxFontItem, SfxPoolItem);
//============================================================================
// virtual
int SfxFontItem::operator ==(const SfxPoolItem & rItem) const
{
const SfxFontItem * pFontItem = PTR_CAST(SfxFontItem, &rItem);
return pFontItem && m_bHasFont == pFontItem->m_bHasFont
&& m_bHasColor == pFontItem->m_bHasColor
&& m_bHasFillColor == pFontItem->m_bHasFillColor
&& (!m_bHasColor || m_aColor == pFontItem->m_aColor)
&& (!m_bHasFillColor || m_aFillColor == pFontItem->m_aFillColor)
&& (!m_bHasFont || (m_bKerning == pFontItem->m_bKerning
&& m_bShadow == pFontItem->m_bShadow
&& m_bOutline == pFontItem->m_bOutline
&& m_bWordLine == pFontItem->m_bWordLine
&& m_nOrientation == pFontItem->m_nOrientation
&& m_nStrikeout == pFontItem->m_nStrikeout
&& m_nUnderline == pFontItem->m_nUnderline
&& m_nItalic == pFontItem->m_nItalic
&& m_nWidthType == pFontItem->m_nWidthType
&& m_nWeight == pFontItem->m_nWeight
&& m_nPitch == pFontItem->m_nPitch
&& m_nFamily == pFontItem->m_nFamily
&& m_nLanguage == pFontItem->m_nLanguage
&& m_nCharSet == pFontItem->m_nCharSet
&& m_aFillColor == pFontItem->m_aFillColor
&& m_aColor == pFontItem->m_aColor
&& m_aSize == pFontItem->m_aSize
&& m_aStyleName == pFontItem->m_aStyleName
&& m_aName == pFontItem->m_aName));
}
//============================================================================
// virtual
SfxPoolItem * SfxFontItem::Create(SvStream & rStream, sal_uInt16) const
{
VersionCompat aItemCompat(rStream, STREAM_READ);
SfxFontItem * pItem = new SfxFontItem(Which());
{
VersionCompat aFontCompat(rStream, STREAM_READ);
readByteString(rStream, pItem->m_aName);
readByteString(rStream, pItem->m_aStyleName);
rStream >> pItem->m_aSize;
sal_Int16 nCharSet = 0;
rStream >> nCharSet;
pItem->m_nCharSet = rtl_TextEncoding(nCharSet);
rStream >> pItem->m_nFamily >> pItem->m_nPitch >> pItem->m_nWeight
>> pItem->m_nUnderline >> pItem->m_nStrikeout
>> pItem->m_nItalic;
sal_Int16 nLanguage = 0;
rStream >> nLanguage;
pItem->m_nLanguage = LanguageType(nLanguage);
rStream >> pItem->m_nWidthType >> pItem->m_nOrientation;
sal_Int8 nWordLine = 0;
rStream >> nWordLine;
pItem->m_bWordLine = nWordLine != 0;
sal_Int8 nOutline = 0;
rStream >> nOutline;
pItem->m_bOutline = nOutline != 0;
sal_Int8 nShadow = 0;
rStream >> nShadow;
pItem->m_bShadow = nShadow != 0;
sal_Int8 nKerning = 0;
rStream >> nKerning;
pItem->m_bKerning = nKerning != 0;
}
pItem->m_aColor.Read(rStream, sal_True);
pItem->m_aFillColor.Read(rStream, sal_True);
sal_Int16 nFlags = 0;
rStream >> nFlags;
pItem->m_bHasFont = (nFlags & 4) != 0;
pItem->m_bHasColor = (nFlags & 1) != 0;
pItem->m_bHasFillColor = (nFlags & 2) != 0;
return pItem;
}
//============================================================================
// virtual
SvStream & SfxFontItem::Store(SvStream & rStream, sal_uInt16) const
{
VersionCompat aItemCompat(rStream, STREAM_WRITE, 1);
{
VersionCompat aFontCompat(rStream, STREAM_WRITE, 1);
writeByteString(rStream, m_aName);
writeByteString(rStream, m_aStyleName);
rStream << m_aSize << sal_Int16(m_nCharSet)
<< m_nFamily << m_nPitch << m_nWeight << m_nUnderline
<< m_nStrikeout << m_nItalic << sal_Int16(m_nLanguage)
<< m_nWidthType << m_nOrientation << sal_Int8(m_bWordLine)
<< sal_Int8(m_bOutline) << sal_Int8(m_bShadow)
<< sal_Int8(m_bKerning);
}
SAL_CONST_CAST(Color &, m_aColor).Write(rStream, sal_True);
SAL_CONST_CAST(Color &, m_aFillColor).Write(rStream, sal_True);
rStream << sal_Int16(m_bHasFont << 2 | m_bHasColor
| m_bHasFillColor << 1);
return rStream;
}