blob: ac67928bbda8e63050eda9083b6eab81a2c4b8c9 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svl.hxx"
#ifndef GCC
#endif
#include <svl/itemiter.hxx>
#include <svl/itempool.hxx>
#include <svl/itemset.hxx>
// STATIC DATA -----------------------------------------------------------
DBG_NAME(SfxItemIter);
// --------------------------------------------------------------------------
SfxItemIter::SfxItemIter( const SfxItemSet& rItemSet )
: _rSet( rItemSet )
{
DBG_CTOR(SfxItemIter, 0);
DBG_ASSERTWARNING( _rSet.Count(), "es gibt gar keine Attribute" );
if ( !_rSet._nCount )
{
_nStt = 1;
_nEnd = 0;
}
else
{
SfxItemArray ppFnd = _rSet._aItems;
// suche das 1. gesetzte Item
for ( _nStt = 0; !*(ppFnd + _nStt ); ++_nStt )
; // empty loop
if ( 1 < _rSet.Count() )
for( _nEnd = _rSet.TotalCount(); !*( ppFnd + --_nEnd); )
; // empty loop
else
_nEnd = _nStt;
}
_nAkt = _nStt;
}
// --------------------------------------------------------------------------
SfxItemIter::~SfxItemIter()
{
DBG_DTOR(SfxItemIter, 0);
}
// --------------------------------------------------------------------------
const SfxPoolItem* SfxItemIter::NextItem()
{
DBG_CHKTHIS(SfxItemIter, 0);
SfxItemArray ppFnd = _rSet._aItems;
if( _nAkt < _nEnd )
{
do {
_nAkt++;
} while( _nAkt < _nEnd && !*(ppFnd + _nAkt ) );
return *(ppFnd+_nAkt);
}
return 0;
}
// --------------------------------------------------------------------------
const SfxPoolItem* SfxItemIter::PrevItem()
{
DBG_CHKTHIS(SfxItemIter, 0);
SfxItemArray ppFnd = _rSet._aItems;
if ( _nAkt > _nStt )
{
do {
--_nAkt;
} while( _nAkt && !*(ppFnd + _nAkt ));
return *(ppFnd+_nAkt);
}
return 0;
}