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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef INCLUDED_SVGIO_SVGREADER_SVGMASKNODE_HXX
#define INCLUDED_SVGIO_SVGREADER_SVGMASKNODE_HXX
#include <svgio/svgiodllapi.h>
#include <svgio/svgreader/svgnode.hxx>
#include <svgio/svgreader/svgstyleattributes.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace svgio
{
namespace svgreader
{
class SvgMaskNode : public SvgNode
{
private:
/// use styles
SvgStyleAttributes maSvgStyleAttributes;
/// variable scan values, dependent of given XAttributeList
SvgNumber maX;
SvgNumber maY;
SvgNumber maWidth;
SvgNumber maHeight;
basegfx::B2DHomMatrix* mpaTransform;
SvgUnits maMaskUnits;
SvgUnits maMaskContentUnits;
public:
SvgMaskNode(
SvgDocument& rDocument,
SvgNode* pParent);
virtual ~SvgMaskNode();
virtual const SvgStyleAttributes* getSvgStyleAttributes() const;
virtual void parseAttribute(const rtl::OUString& rTokenName, SVGToken aSVGToken, const rtl::OUString& aContent);
virtual void decomposeSvgNode(drawinglayer::primitive2d::Primitive2DSequence& rTarget, bool bReferenced) const;
/// apply contained clipPath to given geometry #i124852# transform may be needed
void apply(
drawinglayer::primitive2d::Primitive2DSequence& rTarget,
const basegfx::B2DHomMatrix* pTransform) const;
/// x content, set if found in current context
const SvgNumber& getX() const { return maX; }
void setX(const SvgNumber& rX = SvgNumber()) { maX = rX; }
/// y content, set if found in current context
const SvgNumber& getY() const { return maY; }
void setY(const SvgNumber& rY = SvgNumber()) { maY = rY; }
/// width content, set if found in current context
const SvgNumber& getWidth() const { return maWidth; }
void setWidth(const SvgNumber& rWidth = SvgNumber()) { maWidth = rWidth; }
/// height content, set if found in current context
const SvgNumber& getHeight() const { return maHeight; }
void setHeight(const SvgNumber& rHeight = SvgNumber()) { maHeight = rHeight; }
/// transform content
const basegfx::B2DHomMatrix* getTransform() const { return mpaTransform; }
void setTransform(const basegfx::B2DHomMatrix* pMatrix = 0) { if(mpaTransform) delete mpaTransform; mpaTransform = 0; if(pMatrix) mpaTransform = new basegfx::B2DHomMatrix(*pMatrix); }
/// MaskUnits content
SvgUnits getMaskUnits() const { return maMaskUnits; }
void setMaskUnits(const SvgUnits aMaskUnits) { maMaskUnits = aMaskUnits; }
/// MaskContentUnits content
SvgUnits getMaskContentUnits() const { return maMaskContentUnits; }
void setMaskContentUnits(const SvgUnits aMaskContentUnits) { maMaskContentUnits = aMaskContentUnits; }
};
} // end of namespace svgreader
} // end of namespace svgio
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_SVGIO_SVGREADER_SVGMASKNODE_HXX
// eof