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#ifndef INCLUDED_SLIDESHOW_USEREVENTQUEUE_HXX
#define INCLUDED_SLIDESHOW_USEREVENTQUEUE_HXX
#include <com/sun/star/animations/XAnimationNode.hpp>
#include "eventmultiplexer.hxx"
#include "eventqueue.hxx"
#include "shape.hxx"
#include <boost/noncopyable.hpp>
/* Definition of UserEventQueue class */
namespace slideshow {
namespace internal {
class PlainEventHandler;
class AllAnimationEventHandler;
class ShapeClickEventHandler;
class ClickEventHandler;
class CursorManager;
class SkipEffectEventHandler;
class RewindEffectEventHandler;
class MouseEnterHandler;
class MouseLeaveHandler;
/** This class schedules user-activated events.
This class registeres at the EventMultiplexer and fires
events registered for certain user actions. Note that all
events will not be fired immediately after the user action
occured, but always added to the EventQueue (and fired the
next time that queue is processed). Which is actually a
feature.
Conceptually, an event is an object that typically is
fired only once. After that, the event is exhausted, and
should be discarded. Therefore, all events registered on
this object are fired and then all references to them are
removed.
*/
class UserEventQueue : private ::boost::noncopyable
{
public:
/** Create a user event queue
@param rEventMultiplexer
The slideshow-global event source, where this class
registeres its event handlers.
@param rEventQueue
Reference to the main event queue. Since we hold this
object by plain reference, it must live longer than we
do. On the other hand, that queue must not fire events
after this object is destroyed, since we might
schedule events there which itself contain plain
references to this object. Basically, EventQueue and
UserEventQueue should have the same lifetime, and since
this is not possible, both must be destructed in a
phased mode: first clear both of any remaining events,
then destruct them.
*/
UserEventQueue( EventMultiplexer& rMultiplexer,
EventQueue& rEventQueue,
CursorManager& rCursorManager );
~UserEventQueue();
/** Query whether there are any events still pending.
*/
bool isEmpty() const;
/** Clear all registered events.
This method clears all registered, but
not-yet-executed events. This comes in handy when
force-ending a slide, to avoid interference with the
next slide's event registration.
*/
void clear();
/** Set advance on click behaviour.
@param bAdvanceOnClick
When true, a click somewhere on the slide will also
generate next effect event. In this case, it is
irrelevant where on the slide the mouse is clicked,
i.e. the shape need not be hit by the mouse.
*/
void setAdvanceOnClick( bool bAdvanceOnClick );
/** Register an event that will be fired when the slide is
just shown.
Note that <em>all</em> registered events will be fired
when the slide start occurs. This is in contrast to
the mouse events below.
*/
void registerSlideStartEvent( const EventSharedPtr& rEvent );
/** Register an event that will be fired when the slide is
about to vanish.
Note that <em>all</em> registered events will be fired
when the slide end occurs. This is in contrast to
the mouse events below.
*/
void registerSlideEndEvent( const EventSharedPtr& rEvent );
/** Register an event that will be fired when the given
animation node starts.
Note that <em>all</em> registered events will be fired
when the animation start occurs. This is in contrast to
the mouse events below.
*/
void registerAnimationStartEvent(
const EventSharedPtr& rEvent,
const ::com::sun::star::uno::Reference<
::com::sun::star::animations::XAnimationNode>& xNode );
/** Register an event that will be fired when the given
animation node ends its active duration.
Note that <em>all</em> registered events will be fired
when the animation end occurs. This is in contrast to
the mouse events below.
*/
void registerAnimationEndEvent(
const EventSharedPtr& rEvent,
const ::com::sun::star::uno::Reference<
::com::sun::star::animations::XAnimationNode>& xNode );
/** Register an event that will be fired when audio output
stopped for the given animation node.
Note that <em>all</em> registered events will be fired
when the audio stopping occurs. This is in contrast to
the mouse events below.
*/
void registerAudioStoppedEvent(
const EventSharedPtr& rEvent,
const ::com::sun::star::uno::Reference<
::com::sun::star::animations::XAnimationNode>& xNode );
/** Register an event that is fired when a shape is clicked
For every mouse click, only one of the events
registered here is fired. The order of fired events is
the order of registration, i.e. the first event
registered will be the one fired for the first mouse
click on the given shape.
*/
void registerShapeClickEvent( const EventSharedPtr& rEvent,
const ShapeSharedPtr& rShape );
/** Registes an event that is fired when the current effects(s)
are skipped, .e.g. when the left mouse button is pressed.
Then, all registered events are fired and removed from this
queue. After firing, a next effect event is issued to this
queue to start the next effect.
@param pEvent
The event to execute when skipping the current effect.
@param bSkipTriggersNextEffect
When <TRUE/> then after skipping the current effect the next
effect is triggered. When <FALSE/> then the next effect is not
triggered.
*/
void registerSkipEffectEvent(
EventSharedPtr const& pEvent,
const bool bSkipTriggersNextEffect);
/** Registes an event that is fired when the current effects(s)
are rewound, .e.g. when the right mouse button is pressed.
Then, all registered events are fired and removed from this
queue.
*/
void registerRewindEffectEvent( EventSharedPtr const& rEvent );
/** Register an event that is fired to show the next event
For every next effect event, only one of the events
registered here is fired. The order of fired events is
the order of registration, i.e. the first event
registered will be the one fired for the first mouse
click. When advance-on-click (see method
setAdvanceOnClick()) is enabled, a mouse click
somewhere on the slide will also generate a next
effect event. In this case, it is irrelevant where on
the slide the mouse is clicked, i.e. the shape need
not be hit by the mouse.
*/
void registerNextEffectEvent( const EventSharedPtr& rEvent );
/** Register an event that is fired on a double mouse
click on a shape
For every mouse double click, only one of the events
registered here is fired. The order of fired events is
the order of registration, i.e. the first event
registered will be the one fired for the first mouse
double click. It is irrelevant where on the slide the
mouse is clicked, i.e. the shape need not be hit by
the mouse.
*/
void registerShapeDoubleClickEvent( const EventSharedPtr& rEvent,
const ShapeSharedPtr& rShape );
/** Register an event that is fired on a double mouse click
For every mouse double click, only one of the events
registered here is fired. The order of fired events is
the order of registration, i.e. the first event
registered will be the one fired for the first mouse
double click. It is irrelevant where on the slide the
mouse is clicked, i.e. the shape need not be hit by
the mouse.
*/
void registerDoubleClickEvent( const EventSharedPtr& rEvent );
/** Register an event that is fired when the mouse enters
the area of the given shape
For every enter, only one of the events registered
here is fired. The order of fired events is the order
of registration, i.e. the first event registered will
be the one fired for the first time the mouse enters
the given shape.
*/
void registerMouseEnterEvent( const EventSharedPtr& rEvent,
const ShapeSharedPtr& rShape );
/** Register an event that is fired when the mouse leaves
the area of the given shape
For every leave, only one of the events registered
here is fired. The order of fired events is the order
of registration, i.e. the first event registered will
be the one fired for the first time the mouse leaves
the given shape area.
*/
void registerMouseLeaveEvent( const EventSharedPtr& rEvent,
const ShapeSharedPtr& rShape );
/** Typically skipping the current effect is triggered by mouse clicks
or key presses that trigger the next effect. This method allows the
skipping of effects to be triggered programatically.
*/
void callSkipEffectEventHandler (void);
private:
/** Generically register an event on one of the handlers.
If the handler is not yet created, do that and
register it via the Functor
*/
template< typename Handler, typename Functor >
void registerEvent( ::boost::shared_ptr< Handler >& rHandler,
const EventSharedPtr& rEvent,
const Functor& rRegistrationFunctor );
/** Generically register an event on one of the handlers.
If the handler is not yet created, do that and
register it via the Functor. This version of the
registerEvent method takes an additional parameter
rArg, which is passed as the second argument to
rHandler's addEvent() method.
*/
template< typename Handler, typename Arg, typename Functor >
void registerEvent( ::boost::shared_ptr< Handler >& rHandler,
const EventSharedPtr& rEvent,
const Arg& rArg,
const Functor& rRegistrationFunctor );
EventMultiplexer& mrMultiplexer;
EventQueue& mrEventQueue;
CursorManager& mrCursorManager;
::boost::shared_ptr<PlainEventHandler> mpStartEventHandler;
::boost::shared_ptr<PlainEventHandler> mpEndEventHandler;
::boost::shared_ptr<AllAnimationEventHandler> mpAnimationStartEventHandler;
::boost::shared_ptr<AllAnimationEventHandler> mpAnimationEndEventHandler;
::boost::shared_ptr<AllAnimationEventHandler> mpAudioStoppedEventHandler;
::boost::shared_ptr<ShapeClickEventHandler> mpShapeClickEventHandler;
::boost::shared_ptr<ClickEventHandler> mpClickEventHandler;
::boost::shared_ptr<SkipEffectEventHandler> mpSkipEffectEventHandler;
::boost::shared_ptr<RewindEffectEventHandler> mpRewindEffectEventHandler;
::boost::shared_ptr<ShapeClickEventHandler> mpShapeDoubleClickEventHandler;
::boost::shared_ptr<ClickEventHandler> mpDoubleClickEventHandler;
::boost::shared_ptr<MouseEnterHandler> mpMouseEnterHandler;
::boost::shared_ptr<MouseLeaveHandler> mpMouseLeaveHandler;
bool mbAdvanceOnClick;
};
} // namespace internal
} // namespace presentation
#endif /* INCLUDED_SLIDESHOW_USEREVENTQUEUE_HXX */