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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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*
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#ifndef INCLUDED_SLIDESHOW_INTERRUPTABLEDELAYEVENT_HXX
#define INCLUDED_SLIDESHOW_INTERRUPTABLEDELAYEVENT_HXX
#include "delayevent.hxx"
namespace slideshow
{
namespace internal
{
/** Event, which delays calling passed Event's fire() method
the given amount of time.
This is actually a facade around the passed event object,
that passes on all calls to that object, and the sole
contribution of itself is the delay.
*/
class DelayFacade : public Event
{
public:
DelayFacade( const EventSharedPtr& rEvent,
double nTimeout ) :
#if OSL_DEBUG_LEVEL > 1
Event(::rtl::OUString::createFromAscii("DelayFacade")),
#endif
mpEvent( rEvent ),
mnTimeout( nTimeout )
{
}
virtual bool fire()
{
if( mpEvent && isCharged() )
{
// pass on directly - we're supposed to be called
// from EventQueue here, anyway - and if not,
// we're only keeping that incorrect transitively.
return mpEvent->fire();
}
return false;
}
virtual bool isCharged() const
{
// pass on to wrappee - this ensures that we return
// false on isCharged(), even if the other event has
// been fired outside our own fire() method
return !mpEvent ? false : mpEvent->isCharged();
}
virtual double getActivationTime( double nCurrentTime ) const
{
// enforce _our_ timeout to our clients (this
// overrides any timeout possibly set at the wrappee!)
return nCurrentTime + mnTimeout;
}
virtual void dispose()
{
mpEvent.reset();
}
private:
EventSharedPtr mpEvent;
double mnTimeout;
};
/// Return value for makeInterruptableDelay()
struct InterruptableEventPair
{
/** This member contains a pointer to the timeout
event. When enqueued, this event will fire the
requested action only after the specified timeout.
*/
EventSharedPtr mpTimeoutEvent;
/** This member contains a pointer to the interruption
event. When enqueued, this event will fire
immediately, interrupting a potentially waiting
timeout event.
*/
EventSharedPtr mpImmediateEvent;
};
/** Generate an interruptable delay event.
This function generates a pair of events, that are
especially tailored to achieve the following behaviour: By
default, the given functor is called after the specified
timeout (after insertion of the event into the EventQueue,
of course). But optionally, when the interruption event
InterruptableEventPair::mpImmediateEvent is fired, the
given functor is called <em>at once</em>, and the delay is
ignored (that means, the given functor is guaranteed to be
called at utmost once, and never twice. Furthermore, it is
ensured that both events return false on isCharged(), once
anyone of them has been fired already).
@param rFunctor
Functor to call when the event fires.
@param nTimeout
Timeout in seconds, to wait until functor is called.
@returns a pair of events, where the first one waits the
specified amount of time, and the other fires the given
functor immediately.
*/
template< typename Functor > InterruptableEventPair makeInterruptableDelay( const Functor& rFunctor,
double nTimeout )
{
InterruptableEventPair aRes;
aRes.mpImmediateEvent = makeEvent( rFunctor, "makeInterruptableDelay");
aRes.mpTimeoutEvent.reset( new DelayFacade( aRes.mpImmediateEvent,
nTimeout ) );
return aRes;
}
}
}
#endif /* INCLUDED_SLIDESHOW_INTERRUPTABLEDELAYEVENT_HXX */