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#ifndef INCLUDED_SLIDESHOW_EVENTMULTIPLEXER_HXX
#define INCLUDED_SLIDESHOW_EVENTMULTIPLEXER_HXX
#include "eventhandler.hxx"
#include "hyperlinkhandler.hxx"
#include "mouseeventhandler.hxx"
#include "animationeventhandler.hxx"
#include "pauseeventhandler.hxx"
#include "shapelistenereventhandler.hxx"
#include "shapecursoreventhandler.hxx"
#include "userpainteventhandler.hxx"
#include "vieweventhandler.hxx"
#include "viewrepainthandler.hxx"
#include <boost/scoped_ptr.hpp>
#include <boost/noncopyable.hpp>
namespace slideshow {
namespace internal {
class EventQueue;
class UnoViewContainer;
class AnimationNode;
struct EventMultiplexerImpl;
/** This class multiplexes user-activated and
slide-show global events.
This class listens at the XSlideShowView and fires events
registered for certain user actions. Furthermore, global
slide show state changes (such as start or end of a slide)
are handled as well. Note that registered events which
have a non-zero timeout (i.e. events that return non-zero
from getActivationTime()) will not be fired immediately
after the user action occured, but only after the given
timeout. Which is actually a feature.
*/
class EventMultiplexer : private ::boost::noncopyable
{
public:
/** Create an event multiplexer
@param rEventQueue
Reference to the main event queue. Since we hold this
object by plain reference, it must live longer than we
do. On the other hand, that queue must not fire events
after this object is destroyed, since we might
schedule events there which itself contain plain
references to this object. Basically, EventQueue and
EventMultiplexer should have the same lifetime, and since
this is not possible, both must be destructed in a
phased mode: first clear both of any remaining events,
then destruct them.
@param rViewContainer
Globally managed list of all registered views. Used to
determine event sources, and for registering view listeners
at.
*/
EventMultiplexer( EventQueue& rEventQueue,
UnoViewContainer const& rViewContainer );
~EventMultiplexer();
// Management methods
// =========================================================
/** Clear all registered handlers.
*/
void clear();
// Automatic mode methods
// =========================================================
/** Change automatic mode.
@param bIsAuto
When true, events will be fired automatically, not
only triggered by UI events. When false, auto events
will quit.
*/
void setAutomaticMode( bool bIsAuto );
/** Get automatic mode setting.
*/
bool getAutomaticMode() const;
/** Set the timeout for automatic mode.
@param nTimeout
Timeout, between end of effect until start of next
effect.
*/
void setAutomaticTimeout( double nTimeout );
/** Get automatic mode timeout value.
*/
double getAutomaticTimeout() const;
// Handler registration methods
// =========================================================
/** Register an event handler that will be called when views are
changed.
For each view added, viewAdded() will be called on the
handler. For each view removed, viewRemoved() will be
called. Each modified view will cause a viewChanged() call on
each handler.
You don't need to deregister the handler, it will be
automatically removed, once the pointee becomes stale.
@param rHandler
Handler to call.
*/
void addViewHandler( const ViewEventHandlerWeakPtr& rHandler );
void removeViewHandler( const ViewEventHandlerWeakPtr& rHandler );
/** Register an event handler that will be called when a view gets
clobbered.
Note that <em>all</em> registered handlers will be called when
the event. This is in contrast to the mouse events below.
@param rHandler
Handler to call when a view needs a repaint
*/
void addViewRepaintHandler( const ViewRepaintHandlerSharedPtr& rHandler );
void removeViewRepaintHandler( const ViewRepaintHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when
XShapeListeners are changed.
@param rHandler
Handler to call when a shape listener changes
*/
void addShapeListenerHandler( const ShapeListenerEventHandlerSharedPtr& rHandler );
void removeShapeListenerHandler( const ShapeListenerEventHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when
XShapeListeners are changed.
@param rHandler
Handler to call when a shape listener changes
*/
void addShapeCursorHandler( const ShapeCursorEventHandlerSharedPtr& rHandler );
void removeShapeCursorHandler( const ShapeCursorEventHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when
user paint parameters change.
@param rHandler
Handler to call when a shape listener changes
*/
void addUserPaintHandler( const UserPaintEventHandlerSharedPtr& rHandler );
void removeUserPaintHandler( const UserPaintEventHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when the
user requests the next effect.
For every nextEffect event, only one of the handlers
registered here is called. The handlers are considered
with decreasing priority, i.e. the handler with the
currently highest priority will be called.
@param rHandler
Handler to call when the next effect should start
@param nPriority
Priority with which the handlers are called. The
higher the priority, the earlier this handler will be
tried.
*/
void addNextEffectHandler( const EventHandlerSharedPtr& rHandler,
double nPriority );
void removeNextEffectHandler( const EventHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when the
slide is just shown.
Note that <em>all</em> registered handlers will be called
when the slide start occurs. This is in contrast to
the mouse events below.
@param rHandler
Handler to call when the next slide starts
*/
void addSlideStartHandler( const EventHandlerSharedPtr& rHandler );
void removeSlideStartHandler( const EventHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when the
slide is about to vanish.
Note that <em>all</em> registered handlers will be
called when the slide end occurs. This is in contrast
to the mouse events below.
@param rHandler
Handler to call when the current slide ends
*/
void addSlideEndHandler( const EventHandlerSharedPtr& rHandler );
void removeSlideEndHandler( const EventHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when an
XAnimationNode starts its active duration.
Note that <em>all</em> registered handlers will be called
when the animation start occurs. This is in contrast to
the mouse events below.
@param rHandler
Handler to call when the animation start
*/
void addAnimationStartHandler(
const AnimationEventHandlerSharedPtr& rHandler );
void removeAnimationStartHandler(
const AnimationEventHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when an
XAnimationNode ends its active duration.
Note that <em>all</em> registered handlers will be called
when the animation end occurs. This is in contrast to
the mouse events below.
@param rHandler
Handler to call when the animation ends
*/
void addAnimationEndHandler(
const AnimationEventHandlerSharedPtr& rHandler );
void removeAnimationEndHandler(
const AnimationEventHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when the
main animation sequence of a slide ends its active
duration.
Note that <em>all</em> registered handlers will be
called when the animation end occurs. This is in
contrast to the mouse events below.
@param rHandler
Handler to call when the animation ends
*/
void addSlideAnimationsEndHandler(
const EventHandlerSharedPtr& rHandler );
void removeSlideAnimationsEndHandler(
const EventHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when an
XAudio node's sound stops playing.
Note that <em>all</em> registered handlers will be
called when the audio stops. This is in contrast to
the mouse events below.
@param rHandler
Handler to call when the audio stops
*/
void addAudioStoppedHandler(
const AnimationEventHandlerSharedPtr& rHandler );
void removeAudioStoppedHandler(
const AnimationEventHandlerSharedPtr& rHandler );
/** Register an event handler that will be called when an
XCommand node's with the command STOPAUDIO is activated.
Note that <em>all</em> registered handlers will be
called when the audio stops. This is in contrast to
the mouse events below.
@param rHandler
Handler to call when command is activated
*/
void addCommandStopAudioHandler(
const AnimationEventHandlerSharedPtr& rHandler );
void removeCommandStopAudioHandler(
const AnimationEventHandlerSharedPtr& rHandler );
/** Register a handler that is called when the show enters
or exits pause mode.
*/
void addPauseHandler( const PauseEventHandlerSharedPtr& rHandler );
void removePauseHandler( const PauseEventHandlerSharedPtr& rHandler );
/** Register a mouse handler that is called on mouse click
For every mouse click, only one of the handlers
registered here is called. The handlers are considered
with decreasing priority, i.e. the handler with the
currently highest priority will be called.
Since the handlers can reject down and up events
individually, handlers should expect to be called with
non-matching down and up-press counts. If your handler
cannot cope with that, it must have the highest
priority of all added handlers.
*/
void addClickHandler( const MouseEventHandlerSharedPtr& rHandler,
double nPriority );
void removeClickHandler( const MouseEventHandlerSharedPtr& rHandler );
/** Register a mouse handler that is called on a double
mouse click
For every mouse double click, only one of the handlers
registered here is called. The handlers are considered
with decreasing priority, i.e. the handler with the
currently highest priority will be called.
Since the handlers can reject down and up events
individually, handlers should expect to be called with
non-matching down and up-press counts. If your handler
cannot cope with that, it must have the highest
priority of all added handlers.
*/
void addDoubleClickHandler( const MouseEventHandlerSharedPtr& rHandler,
double nPriority );
void removeDoubleClickHandler( const MouseEventHandlerSharedPtr& rHandler );
/** Register a mouse handler that is called for mouse moves.
For every mouse move, only one of the handlers
registered here is called. The handlers are considered
with decreasing priority, i.e. the handler with the
currently highest priority will be called.
*/
void addMouseMoveHandler( const MouseEventHandlerSharedPtr& rHandler,
double nPriority );
void removeMouseMoveHandler( const MouseEventHandlerSharedPtr& rHandler );
/** Registers a hyperlink click handler.
For every hyperlink click, only one of the handlers registered
here is called. The handlers are considered with decreasing
priority, i.e. the handler with the currently highest priority
will be called.
@param rHandler
@param nPriority
*/
void addHyperlinkHandler( const HyperlinkHandlerSharedPtr& rHandler,
double nPriority );
void removeHyperlinkHandler( const HyperlinkHandlerSharedPtr& rHandler );
// External event notifications
// =========================================================
/** View added.
This method adds another view, which the show is
displayed on. On every added view, the EventMultiplexer
registers mouse and motion event listeners.
*/
bool notifyViewAdded( const UnoViewSharedPtr& rView );
/** View removed
This method removes a view. Registered mouse and
motion event listeners are revoked.
*/
bool notifyViewRemoved( const UnoViewSharedPtr& rView );
/** View changed
This method announces a changed view to all view
listeners. View changes include size and transformation.
@param rView
View that has changed
*/
bool notifyViewChanged( const UnoViewSharedPtr& rView );
/** View changed
This method announces a changed view to all view
listeners. View changes include size and transformation.
@param xView
View that has changed
*/
bool notifyViewChanged( const ::com::sun::star::uno::Reference<
::com::sun::star::presentation::XSlideShowView>& xView );
/** All Views changed
This method announces to all view listeners that
<em>every</em> known view has changed. View changes include
size and transformation.
*/
bool notifyViewsChanged();
/** View clobbered
This method announces that the given view has been clobbered
by something external to the slideshow, and needs an update.
@param xView
View that has been clobbered
*/
bool notifyViewClobbered( const ::com::sun::star::uno::Reference<
::com::sun::star::presentation::XSlideShowView>& xView );
/** New shape event listener added
This method announces that the given listener was added for
the specified shape.
@return true, if at least one handler successfully processed
the notification.
*/
bool notifyShapeListenerAdded( const ::com::sun::star::uno::Reference<
::com::sun::star::presentation::XShapeEventListener>& xListener,
const ::com::sun::star::uno::Reference<
::com::sun::star::drawing::XShape>& xShape );
/** A shape event listener was removed
This method announces that the given listener was removed for
the specified shape.
@return true, if at least one handler successfully processed
the notification.
*/
bool notifyShapeListenerRemoved( const ::com::sun::star::uno::Reference<
::com::sun::star::presentation::XShapeEventListener>& xListener,
const ::com::sun::star::uno::Reference<
::com::sun::star::drawing::XShape>& xShape );
/** A new shape cursor was set
This method announces that the given cursor was set for the
specified shape.
@return true, if at least one handler successfully processed
the notification.
*/
bool notifyShapeCursorChange( const ::com::sun::star::uno::Reference<
::com::sun::star::drawing::XShape>& xShape,
sal_Int16 nPointerShape );
/** Notify a new user paint color
Sending this notification also implies that user paint is
enabled. User paint denotes the feature to draw colored lines
on top of the slide content.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyUserPaintColor( RGBColor const& rUserColor );
/** Notify a new user paint width
Sending this notification also implies that user paint is
enabled. .
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyUserPaintStrokeWidth( double rUserStrokeWidth );
/** Notify a new user paint erase all ink mode
Sending this notification also implies that user paint is
enabled. User paint denotes the feature to draw colored lines
on top of the slide content.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyEraseAllInk( bool const& rEraseAllInk );
bool notifySwitchPenMode();
bool notifySwitchEraserMode();
bool notifyEraseInkWidth( sal_Int32 rEraseInkSize );
/** Notify that user paint is disabled
User paint denotes the feature to draw colored lines on top of
the slide content.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyUserPaintDisabled();
/** Notify that the user requested the next effect.
This requests the slideshow to display the next
effect, or move to the next slide, if none are left.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyNextEffect();
/** Notify that a new slide is about to be displayed
*/
bool notifySlideTransitionStarted();
/** Notify that a new slide has started
This method is to be used from the Presentation object
to signal that a new slide is starting now. This will
invoke all registered slide start handlers.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifySlideStartEvent();
/** Notify that a slide has ended
This method is to be used from the Presentation object
to signal that a slide is ending now. This will invoke
all registered slide end handlers.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifySlideEndEvent();
/** Notify that the given node enters its active duration.
This method is to be used from the AnimationNode
objects to signal that the active duration
begins. This will invoke all registered animation
start handlers.
@param rNode
Node which enters active duration.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyAnimationStart( const boost::shared_ptr<AnimationNode>& rNode );
/** Notify that the given node leaves its active duration.
This method is to be used from the AnimationNode
objects to signal that the active duration
ends now. This will invoke all registered animation
end handlers.
@param rNode
Node which leaves active duration.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyAnimationEnd( const boost::shared_ptr<AnimationNode>& rNode );
/** Notify that the slide animations sequence leaves its
active duration.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifySlideAnimationsEnd();
/** Notify that for the given node, audio output has stopped.
This method is to be used from the AnimationNode
objects to signal that audio playback has just
stopped. This will invoke all registered audio
stopped andlers.
@param rNode
Node for which audio has stopped.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyAudioStopped( const boost::shared_ptr<AnimationNode>& rNode );
/** Notify that the show has entered or exited pause mode
This method is to be used from the Presentation object
to signal that a slide is entering (bPauseShow=true)
or exiting (bPauseShow=false) pause mode. This will
invoke all registered slide end handlers.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyPauseMode( bool bPauseShow );
/** Notify that all audio has to be stoped.
This method is used by XCommand nodes and all sound
playing nodes should listen for this command and
stop theire sounds when its fired.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyCommandStopAudio( const boost::shared_ptr<AnimationNode>& rNode );
/** Botifies that a hyperlink has been clicked.
@return true, if this event was processed by
anybody. If false is returned, no handler processed
this event (and probably, nothing will happen at all)
*/
bool notifyHyperlinkClicked( ::rtl::OUString const& hyperLink );
private:
boost::scoped_ptr<EventMultiplexerImpl> mpImpl;
};
} // namespace internal
} // namespace Presentation
#endif /* INCLUDED_SLIDESHOW_EVENTMULTIPLEXER_HXX */