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*
* Licensed to the Apache Software Foundation (ASF) under one
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#ifndef INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX
#define INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX
#include "activity.hxx"
#include "animatableshape.hxx"
#include "shapeattributelayer.hxx"
/* Definition of AnimationActivity interface */
namespace slideshow
{
namespace internal
{
/** Extends the Activity interface with animation-specific functions
*/
class AnimationActivity : public Activity
{
public:
/** Sets targets (shape and attributeLayer)
Since attribute layers can only be generated when the
animation starts, the Activity owner must be able to
pass it into the Activity after initial creation. The
same applies to the actual shape the animation must
run for, since e.g. subsetted shapes are generated
close before the animation starts, too (this is not
necessary in and out of itself, but for performance
reasons. Otherwise, character iterations produce tons
of subset shapes).
@param rShape
Shape to play the animation on.
@param rAttrLayer
Attribute layer to change the animated values on.
*/
virtual void setTargets( const AnimatableShapeSharedPtr& rShape,
const ShapeAttributeLayerSharedPtr& rAttrLayer ) = 0;
};
typedef ::boost::shared_ptr< AnimationActivity > AnimationActivitySharedPtr;
}
}
#endif /* INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX */