blob: d843ba1d6796376a5ccd46faa63830d343999118 [file] [log] [blame]
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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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* Unless required by applicable law or agreed to in writing,
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_slideshow.hxx"
#include <canvas/debug.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include "randomwipe.hxx"
#include "tools.hxx"
namespace slideshow {
namespace internal {
RandomWipe::RandomWipe( sal_Int32 nElements, bool randomBars )
: m_positions( new ::basegfx::B2DPoint[ nElements ] ),
m_nElements( nElements ),
m_rect( createUnitRect() )
{
::basegfx::B2DHomMatrix aTransform;
if (randomBars)
{
double edge = (1.0 / nElements);
for ( sal_Int32 pos = nElements; pos--; )
m_positions[ pos ].setY( ::basegfx::pruneScaleValue( pos * edge ) );
aTransform.scale( 1.0, ::basegfx::pruneScaleValue(edge) );
}
else // dissolve effect
{
sal_Int32 sqrtElements = static_cast<sal_Int32>(
sqrt( static_cast<double>(nElements) ) );
double edge = (1.0 / sqrtElements);
for ( sal_Int32 pos = nElements; pos--; ) {
m_positions[ pos ] = ::basegfx::B2DPoint(
::basegfx::pruneScaleValue( (pos % sqrtElements) * edge ),
::basegfx::pruneScaleValue( (pos / sqrtElements) * edge ) );
}
const double pedge = ::basegfx::pruneScaleValue(edge);
aTransform.scale( pedge, pedge );
}
m_rect.transform( aTransform );
// mix up:
for (sal_Int32 nIndex=0; nIndex<nElements; ++nIndex)
{
const sal_Int32 nOtherIndex (getRandomOrdinal(nElements));
OSL_ASSERT(nOtherIndex>=0 && nOtherIndex<nElements);
::std::swap(m_positions[nIndex], m_positions[nOtherIndex]);
}
}
::basegfx::B2DPolyPolygon RandomWipe::operator () ( double t )
{
::basegfx::B2DPolyPolygon res;
for ( sal_Int32 pos = static_cast<sal_Int32>(t * m_nElements); pos--; )
{
::basegfx::B2DPoint const & point = m_positions[ pos ];
::basegfx::B2DPolygon poly( m_rect );
poly.transform(basegfx::tools::createTranslateB2DHomMatrix(point.getX(), point.getY()));
res.append( poly );
}
return res;
}
}
}