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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
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* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_slideshow.hxx"
#include <canvas/debug.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include "fourboxwipe.hxx"
namespace slideshow {
namespace internal {
::basegfx::B2DPolyPolygon FourBoxWipe::operator () ( double t )
{
::basegfx::B2DHomMatrix aTransform;
const double d = ::basegfx::pruneScaleValue( t / 2.0 );
if (m_cornersOut)
{
aTransform = basegfx::tools::createTranslateB2DHomMatrix(-0.5, -0.5);
aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(d, d, -0.25, -0.25)
* aTransform;
}
else
{
aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(d, d, -0.5, -0.5);
}
// top left:
::basegfx::B2DPolygon square( m_unitRect );
square.transform( aTransform );
::basegfx::B2DPolyPolygon res( square );
// bottom left, flip on x-axis:
aTransform.scale( -1.0, 1.0 );
::basegfx::B2DPolygon square2( m_unitRect );
square2.transform( aTransform );
square2.flip(); // flip direction
res.append( square2 );
// bottom right, flip on y-axis:
aTransform.scale( 1.0, -1.0 );
::basegfx::B2DPolygon square3( m_unitRect );
square3.transform( aTransform );
res.append( square3 );
// top right, flip on x-axis:
aTransform.scale( -1.0, 1.0 );
::basegfx::B2DPolygon square4( m_unitRect );
square4.transform( aTransform );
square4.flip(); // flip direction
res.append( square4 );
aTransform = basegfx::tools::createTranslateB2DHomMatrix(0.5, 0.5);
res.transform( aTransform );
return res;
}
}
}