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#ifndef INCLUDED_SLIDESHOW_VIEWSHAPE_HXX
#define INCLUDED_SLIDESHOW_VIEWSHAPE_HXX
#include <cppcanvas/renderer.hxx>
#include <cppcanvas/bitmap.hxx>
#include <basegfx/range/b2drectangle.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <boost/shared_ptr.hpp>
#include <boost/utility.hpp>
#include "tools.hxx"
#include "shapeattributelayer.hxx"
#include "animatedsprite.hxx"
#include "viewlayer.hxx"
#include "doctreenode.hxx"
#include <vector>
namespace slideshow
{
namespace internal
{
/** This class is the viewable representation of a draw
document's XShape, associated to a specific View
The class is able to render the associated XShape on
View implementations.
*/
class ViewShape : private boost::noncopyable
{
public:
/** Create a ViewShape for the given View
@param rView
The associated View object.
*/
explicit ViewShape( const ViewLayerSharedPtr& rViewLayer );
/** Query the associated view layer of this shape
*/
ViewLayerSharedPtr getViewLayer() const;
/** Query dimension of a safety border around the shape for AA
If the view performs antialiasing, this method
calculates a safety border around the shape, in the
shape coordinate system, which is guaranteed to
include every pixel touched when rendering the shape.
*/
::basegfx::B2DSize getAntialiasingBorder() const;
// animation methods
//------------------------------------------------------------------
/** Notify the ViewShape that an animation starts now
This method enters animation mode on the associate
target view. The shape can be animated in parallel on
different views.
@return whether the mode change finished successfully.
*/
bool enterAnimationMode();
/** Notify the ViewShape that it is no longer animated
This methods ends animation mode on the associate
target view
*/
void leaveAnimationMode();
/** Query whether the ViewShape is currently animated
This method checks whether the ViewShape is currently in
animation mode.
*/
bool isBackgroundDetached() const { return mbAnimationMode; }
// render methods
//------------------------------------------------------------------
enum UpdateFlags
{
NONE= 0,
TRANSFORMATION= 1,
CLIP= 2,
ALPHA= 4,
POSITION= 8,
CONTENT= 16,
FORCE= 32
};
struct RenderArgs
{
/** Create render argument struct
@param rOrigBounds
The initial shape bounds
@param rUpdateBounds
The area covered by the shape
@param rBounds
The current shape bounds
@param rAttr
The current shape attribute set. Can be NULL, for
default attributes. Attention: stored as a reference,
thus, parameter object must stay valid!
@param rSubsets
Vector of subset rendering ranges. Attention:
stored as a reference, thus, parameter object must
stay valid!
@param nPrio
Shape priority
*/
RenderArgs( const ::basegfx::B2DRectangle& rOrigBounds,
const ::basegfx::B2DRectangle& rUpdateBounds,
const ::basegfx::B2DRectangle& rBounds,
const ::basegfx::B2DRectangle& rUnitBounds,
const ShapeAttributeLayerSharedPtr& rAttr,
const VectorOfDocTreeNodes& rSubsets,
double nPrio ) :
maOrigBounds( rOrigBounds ),
maUpdateBounds( rUpdateBounds ),
maBounds( rBounds ),
maUnitBounds( rUnitBounds ),
mrAttr( rAttr ),
mrSubsets( rSubsets ),
mnShapePriority( nPrio )
{
}
const ::basegfx::B2DRectangle maOrigBounds;
const ::basegfx::B2DRectangle maUpdateBounds;
const ::basegfx::B2DRectangle maBounds;
const ::basegfx::B2DRectangle maUnitBounds;
const ShapeAttributeLayerSharedPtr& mrAttr;
const VectorOfDocTreeNodes& mrSubsets;
const double mnShapePriority;
};
/** Update the ViewShape
This method updates the ViewShape on the associated
view. If the shape is currently animated, the render
target is the sprite, otherwise the view's
canvas. This method does not render anything, if the
update flags are 0.
@param rMtf
The metafile representation of the shape
@param rArgs
Parameter structure, containing all necessary arguments
@param nUpdateFlags
Bitmask of things to update. Use FORCE to force a repaint.
@param bIsVisible
When false, the shape is fully invisible (and possibly
don't need to be painted)
@return whether the rendering finished successfully.
*/
bool update( const GDIMetaFileSharedPtr& rMtf,
const RenderArgs& rArgs,
int nUpdateFlags,
bool bIsVisible ) const;
/** Retrieve renderer for given canvas and metafile.
If necessary, the renderer is created or updated for
the metafile and attribute layer.
@return a renderer that renders to the given
destination canvas
*/
::cppcanvas::RendererSharedPtr getRenderer( const ::cppcanvas::CanvasSharedPtr& rDestinationCanvas,
const GDIMetaFileSharedPtr& rMtf,
const ShapeAttributeLayerSharedPtr& rAttr ) const;
private:
struct RendererCacheEntry
{
RendererCacheEntry() :
mpDestinationCanvas(),
mpRenderer(),
mpMtf(),
mpLastBitmap(),
mpLastBitmapCanvas()
{
}
::cppcanvas::CanvasSharedPtr getDestinationCanvas()
{
return mpDestinationCanvas;
}
::cppcanvas::CanvasSharedPtr mpDestinationCanvas;
::cppcanvas::RendererSharedPtr mpRenderer;
GDIMetaFileSharedPtr mpMtf;
::cppcanvas::BitmapSharedPtr mpLastBitmap;
::cppcanvas::BitmapCanvasSharedPtr mpLastBitmapCanvas;
};
typedef ::std::vector< RendererCacheEntry > RendererCacheVector;
/** Prefetch Renderer for given canvas
*/
bool prefetch( RendererCacheEntry& io_rCacheEntry,
const ::cppcanvas::CanvasSharedPtr& rDestinationCanvas,
const GDIMetaFileSharedPtr& rMtf,
const ShapeAttributeLayerSharedPtr& rAttr ) const;
/** Draw with prefetched Renderer to stored canvas
This method draws prefetched Renderer to its
associated canvas (which happens to be mpLastCanvas).
*/
bool draw( const ::cppcanvas::CanvasSharedPtr& rDestinationCanvas,
const GDIMetaFileSharedPtr& rMtf,
const ShapeAttributeLayerSharedPtr& rAttr,
const ::basegfx::B2DHomMatrix& rTransform,
const ::basegfx::B2DPolyPolygon* pClip,
const VectorOfDocTreeNodes& rSubsets ) const;
/** Render shape to an active sprite
*/
bool renderSprite( const ViewLayerSharedPtr& rViewLayer,
const GDIMetaFileSharedPtr& rMtf,
const ::basegfx::B2DRectangle& rOrigBounds,
const ::basegfx::B2DRectangle& rBounds,
const ::basegfx::B2DRectangle& rUnitBounds,
int nUpdateFlags,
const ShapeAttributeLayerSharedPtr& pAttr,
const VectorOfDocTreeNodes& rSubsets,
double nPrio,
bool bIsVisible ) const;
/** Render shape to given canvas
*/
bool render( const ::cppcanvas::CanvasSharedPtr& rDestinationCanvas,
const GDIMetaFileSharedPtr& rMtf,
const ::basegfx::B2DRectangle& rBounds,
const ::basegfx::B2DRectangle& rUpdateBounds,
int nUpdateFlags,
const ShapeAttributeLayerSharedPtr& pAttr,
const VectorOfDocTreeNodes& rSubsets,
bool bIsVisible ) const;
/** Calc sprite size in pixel
Converts user coordinate system to device pixel, and
adds antialiasing border.
@param rUserSize
Size of the sprite in user coordinate system (doc coordinates)
*/
::basegfx::B2DSize calcSpriteSizePixel( const ::basegfx::B2DSize& rUserSize ) const;
enum{ MAX_RENDER_CACHE_ENTRIES=2 };
/** Retrieve a valid iterator to renderer cache entry
This method ensures that an internal limit of
MAX_RENDER_CACHE_ENTRIES is not exceeded.
@param rDestinationCanvas
Destination canvas to retrieve cache entry for
@return a valid iterator to a renderer cache entry for
the given canvas. The entry might be
default-constructed (if newly added)
*/
RendererCacheVector::iterator getCacheEntry( const ::cppcanvas::CanvasSharedPtr& rDestinationCanvas ) const;
void invalidateRenderer() const;
/** The view layer this object is part of.
Needed for sprite creation
*/
ViewLayerSharedPtr mpViewLayer;
/// A set of cached mtf/canvas combinations
mutable RendererCacheVector maRenderers;
/// The sprite object
mutable AnimatedSpriteSharedPtr mpSprite;
/// If true, render() calls go to the sprite
mutable bool mbAnimationMode;
/// If true, shape needs full repaint (and the sprite a setup, if any)
mutable bool mbForceUpdate;
};
typedef ::boost::shared_ptr< ViewShape > ViewShapeSharedPtr;
}
}
#endif /* INCLUDED_SLIDESHOW_VIEWSHAPE_HXX */