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#ifndef INCLUDED_SLIDESHOW_SIMPLECONTINUOUSACTIVITYBASE_HXX
#define INCLUDED_SLIDESHOW_SIMPLECONTINUOUSACTIVITYBASE_HXX
#include "activitybase.hxx"
#include <canvas/elapsedtime.hxx>
namespace slideshow
{
namespace internal
{
/** Simple, continuous animation.
This class implements a simple, continuous animation
without considering repeats or acceleration on the
perform call. Only useful as a base class, you
probably want to use ContinuousActivityBase.
*/
class SimpleContinuousActivityBase : public ActivityBase
{
public:
SimpleContinuousActivityBase( const ActivityParameters& rParms );
virtual double calcTimeLag() const;
virtual bool perform();
protected:
/** Hook for derived classes
This method will be called from perform().
@param nSimpleTime
Simple animation time, without repeat,
acceleration or deceleration applied. This value
is always in the [0,1] range, the repeat is
accounted for with the nRepeatCount parameter.
@param nRepeatCount
Number of full repeats already performed
*/
virtual void simplePerform( double nSimpleTime, sal_uInt32 nRepeatCount ) const = 0;
virtual void startAnimation();
private:
/// Time elapsed since activity started
::canvas::tools::ElapsedTime maTimer;
/// Simple duration of activity
const double mnMinSimpleDuration;
/// Minimal number of frames to show (see ActivityParameters)
const sal_uInt32 mnMinNumberOfFrames;
/// Actual number of frames shown until now.
sal_uInt32 mnCurrPerformCalls;
};
}
}
#endif /* INCLUDED_SLIDESHOW_SIMPLECONTINUOUSACTIVITYBASE_HXX */