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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#ifndef INCLUDED_OGLTRANS_SHADERS_HXX_
#define INCLUDED_OGLTRANS_SHADERS_HXX_
#define GL_GLEXT_PROTOTYPES 1
#include <GL/gl.h>
#include <GL/glext.h>
class OGLShaders {
static bool Initialize();
static bool cbInitialized;
public:
static GLuint LinkProgram( const char *vertexShader, const char *fragmentShader );
/** GL shader functions
*/
#ifdef GL_VERSION_2_0
static PFNGLCREATESHADERPROC glCreateShader;
static PFNGLSHADERSOURCEPROC glShaderSource;
static PFNGLCOMPILESHADERPROC glCompileShader;
static PFNGLGETSHADERIVPROC glGetShaderiv;
static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
static PFNGLDELETESHADERPROC glDeleteShader;
static PFNGLCREATEPROGRAMPROC glCreateProgram;
static PFNGLATTACHSHADERPROC glAttachShader;
static PFNGLLINKPROGRAMPROC glLinkProgram;
static PFNGLGETPROGRAMIVPROC glGetProgramiv;
static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
static PFNGLUSEPROGRAMPROC glUseProgram;
static PFNGLDELETEPROGRAMPROC glDeleteProgram;
static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
static PFNGLUNIFORM1IPROC glUniform1i;
static PFNGLUNIFORM1FPROC glUniform1f;
#endif
};
#endif